Please reconsider the ability for Void Storage to retain gems and enchants on items. As you yourselves mentioned this new feature encourages the retaining of gear for various reasons and I feel that gems and enchants are integral to the flavor of an item. It shows that a character either got the item when it was current content and used it, or at least cared enough to go out and gather the authentic materials necessary.
Secondly, consider changing the ability of Transmogrification from altering the appearance of a piece of gear to a slot. Right now we would be paying a fee for each new piece of armor we get. This is in addition to reforging, gems, and enchants we already have to pay. Personally I find it a hassle to have to do the current 3 things to each piece price aside, but having to pay to match is a killer. Also, while we may be using this to bridge the gap between sets, once the new set is acquired we would have to transmogrify every piece again. Although I don't have a solution to this problem currently.
Thirdly, currently you cannot change an item from one armor type to another. However, many items are ambiguous in their armor type from their model. In addition, many classes wore different armor types up until level 40. Please consider tweaking your stance on this issue. For many characters who RP wearing a hood instead of a helmet or wearing mail instead of plate could greatly enhance their playing experience.
Thank you for your time.
P.S. Feel free to combine this with any other thread. There were too many to know where this might fit in as most were questions on the feature or discussion on what items people would want to use.
Bows, crossbows and guns will be able to be mogged and they don't even share the same animation. Request: allow 1h axes, maces, and swords to mog regardless of type because of the lack of any talents or abilities that are based upon the weapon type and the shared attack animations.
Allow for the creation of "suits" or "costumes" similarly to the creation of equipment sets with the current equipment manager. It could work something like this: once the items are assembled for a set, we'll use the example of 8 pieces of tier 2, then those 8 pieces collectively are mogged into the current set of equipped gear. Allow the 8 pieces to be saved as a "costume" so that when you acquire a new set of gear you can go to the mogger and pay to have the previously assembled costume applied to the new gear all at once for the appropriate price. This way, even if I want to pay the fee every time, I can switch between saved "costumes" in one click without having to put each item into the mogger individually. This could also allow the mogging to take place without changing the status of the gear (which could then remain in the bank or void storage).