Why would a fledgling newbie pvp enthusiast want to pay for this game after experiencing pvp in the 10-19 brackets? There are much fewer spells in this bracket, and yet the bracket is completely unbalanced. I understand how hard it can be keeping track of both high end and low end pvp, but there are a few incy wincy tweaks you could make, resulting in much less frustrating games for low level characters.
A new player’s decision for whether or not they will pay for this game is based upon the balance within this bracket. (I’ve had friends quit the game after getting frustrated with low level pvp… after 1 weeks trial… trust me, it happens). It seems ridiculous that people would judge a game based on something 'unimportant' like low level pvp, but they do, so learn that fact. If the game is horribly balanced at low levels, which is actually a vital set of levels because so many people play it.. then it would be logical to assume that high end pvp is just as bad.
So now to my constructive part... THE quickfire way to balance the classes:
Make these slight alterations for a better game. Suggestions in italics can be ignored if it will take too much development time.
Warlock status: Desperate. Utter garbage, no survival, no burst…..
-Voidwalkers Sacrifice trainable at level 10 (was 24 ish)
-Succubus’ seduce trainable at level 20 (was 28 ish)
-Death Coil available at level 16 (was 42)
-Summon Doomguard available at level 18 (was 58)
Warrior status: Needs help. Good dps, but far too to easy to ‘kite’…..
-Hamstring trainable at level 10 (was 26)
-Berserker stance trainable at level 15 (was 30)
-Intercept trainable at level 15 (was 50)
Shaman status: Needs help. Too easy to ‘kite’ as enhance and ele…..
-Frostshock trainable at level 16 (was 22)
-[Enhancement talent] Ancestral Swiftness talent swapped to first tier, or changed to a 1 point talent.
-[Elemental talent] Elemental Reach given to all elemental shamans upon choosing the elemental spec. Fits into Elemental Fury. Or at least moved to first tier so can hit hunters.
Paladin status: Decent. However, too easy to kite…..
-Hand of Freedom trainable at level 15 (was 52)
Mage status: Usable. Drops very fast, can’t do anything against a hunter…..
-Frost Armor trainable at level 18 (was 54)
Hunter status: Very powerful. Leave as is, since everything else is getting abilities to get on par with the hunter.
Rogue status: Poweful. Fine as is.
Druid status: Decent…..
-Possibly make skull bash trainable at level 16.
Priest status: Decent. Leave as is.
If these changes are not made to low level pvp, please tell me why anyone should bother paying for the game if they enjoy low level pvp, but can’t get competitive fun matches?
I love low level pvp, and won't be subscribing again. Low level pvp must be balanced. I await the implementation of my suggestions before i would even consider starting up my subscription again. Any new players also frustrated with your low level pvp experience?
Please Blizzard, do it for the integrity of your company. You were once renown for your balancing skills. Fix it.