We lost our Sub rogue mid-progression on V&T. We didn't have a rogue again till the very end of the tier while we made our progression kill using warlocks, mages, and a holy paladin or two to go down. Just because we're 25 doesn't mean we always have comp benefits.
Granted, but it is less common for something like this to happen in a 25 than a 10.
I meant that, having done normal 10 before normal 25, that normal 10 is an absolute joke compared to 25. Going in with no idea how the fight worked beyond the names of the abilities and little-no cooldown coordination and we 2-shot Domo 10 N with a random group with a skill spread that represented the average in our 25-man (in week 1 of FL.)
The following week, it takes us the better part of a full night to kill him on 25-man with another full week's worth of upgrades. Absolutely every aspect of that fight hit us harder on 25-man, when it should have been easier considering the skill spread was the same, we had a week's worth of gear over the previous kill, and we had 10 people who had already killed the fight.
Eh, I don't feel normal anything matters at all in this game. Nobody anywhere cares about world first Domo normal or world first Rag normal or anything else of the sort. If you failed at Domo 25 normal, it really was player error, and if anything I think this speaks as to the true difficulty of 25m - finding 24 people worth raiding with. You say the skill was the same, but since that's not possible to prove, I think you're just wrong. To struggle that much with any normal mode (except maybe Rag, who's probably on the level of an easier heroic) I think means that average skill level is pretty low.
As for the cheesy 10-man strat - It's only really better if your group has exceptionally low dps. Otherwise there's no reason to bother.
K well, I dunno why it's brought up though. Yea, I guess the fight can be cheesed, it was originally cheesed on 25m, neither of them is a legitimate way to kill it really, and as I've said multiple times now, had this been in the first 2 weeks of FL, I guarantee you Blizzard would have nerfed it somehow like the did the other cheese method, but when FL is nerfed next week, why would they make the fight "harder" just to then make it easier.
Magma lines. The increase in ground AoE effects (and the 80-foot tall !@#$% that is Lord Rhyolith) from 10 -> 25 make them more difficult to see. Add in that dbm only tells you when the cylinder thingger is rising out of the volacano and not when the lines are anywhere near you...
I'm still not sure I understand...if someone is blocking a magma line, that means they are standing in a magma line? lol...if people aren't standing in the line, you should see it, meaning if people are doing it right, it should be okay? Personally, I find if you're right under Rhyolith, it's impossible to see because all you can see is his leg, but no amount of player clutter could make me miss that...I raided hardcore 40man and 25man (at the top of progression) and people always uses this type of !@#$ as an excuse then too, and I argued against it then too, sorry but I just don't buy it as more than an excuse for being bad. I'd be shocked if there wasn't at least one person in OL who's told people to stop sucking and pay attention in response to said excuse also.