Topic
Dragonwrath impossible for 10 man guilds? #2
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Edited by Texaporte on 9/7/11 11:49 PM (PDT)
Continued from:
http://us.battle.net/wow/en/forum/topic/3123246109?page=1 A bit of math for the front page: https://docs.google.com/spreadsheet/ccc?key=0An699vGZwDtZdHVzVWhIYnhqQmxfaTZYQUsyRk1qNWc&hl=en_US#gid=0 http://us.battle.net/wow/en/forum/topic/3123036188?page=1#8 And there's this: We didn't particularly want a lot of these items in circulation, so that's partially intended. We really do want to keep legendary weapons legendary, and Dragonwrath ended up being more readily available than we were comfortable with. Proceed |
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Looking at the next tier content when it comes to balancing.
I know it is bit offtopic here, But how will they balance the next tier content? 25m raids 4-7 staff?, how will they conjure numbers or ways to see if 25m raids will continue to hit Firelands for the staff to make the next tier encounter easier? How will they hope to close the gab between difficult difference between 25-10m raid size with this staff playing a role for most raiding guilds? Just wondering... |
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Edited by Caerulean on 9/7/11 11:47 PM (PDT)
Looking at the next tier content when it comes to balancing. I'd rather not get off topic on the first page of the cont. thread. Bliz is going to ignore this till it goes away. The only real possibility we have that they respond is to stay focused on how TERRIBLE an idea it was to nerf 10m along with 25m. Also, this graph is still amazing. https://docs.google.com/spreadsheet/ccc?key=0An699vGZwDtZdHVzVWhIYnhqQmxfaTZYQUsyRk1qNWc&hl=en_US#gid=0 |
One of the things that you have lost is proper communication, transparency, and respect. These are three key components that an MMO in this market must maintain. This is what I've been trying to put into words lately. I watch and listen to podcasts for multiple titles, read interviews, reviews and previews. The biggest difference I see between Blizzard and the other developers is not the size of the game, the quality of the game or even the community; it's the communication from the developers. Trion, ArenaNet, BiooWare; none of those three look down on their customers. They don't treat their customers like they're drooling, moronic sheep that can't comprehend design decisions or why a change is made. Those three companies say "this is why we did X." If the customers ask further questions, quite often, they'll explain it further. And then we have Blizzard.... Stealth nerfs and ignoring customer outcry. I can't imagine why on earth 900k subs were lost. Communication breeds respect. Transparency fosters communication. |
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Justice to casters who run 10 mans.
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This is if you are going 7/7 each week on 10 player:
25 eternal embers, average about 0.75 per boss. This will take you about 5 weeks. 1000 seething cinders, average about 20 per boss. This will take you about 7 weeks. 250 smoldering essence, average 1 per normal boss, 3.5 per heroic boss. You do not get smoldering on ragnaros, so about 42 weeks on normal (6/6), and about 12 weeks on heroic (6/6h). This is how long it will take, supposing you do a full clear each week: To obtain a staff only doing normal modes: about 54 weeks. To obtain a staff doing 1/6 heroic mode: about 42 weeks. To obtain a staff doing 2/6 heroic modes: about 35 weeks. To obtain a staff doing 3/6 heroic modes: about 31 weeks. To obtain a staff doing 4/6 heroic modes: about 28 weeks. To obtain a staff doing 5/6 heroic modes: about 26 weeks. To obtain a staff doing 6 heroic modes: about 24 weeks. -------------------------- This is if you are going 7/7 each week on 25 player: 25 eternal embers, average about 2 per boss. This will take you about 2 weeks. 1000 seething cinders, average about 55 per boss. This will take you about 3 weeks. 250 smoldering essence, average 3 per normal boss, 9.5 per heroic boss. You do not get smoldering on ragnaros, so about 14 weeks on normal (6/6), and about 4 weeks on heroic (6/6h). This is how long it will take, supposing you do a full clear each week: To obtain a staff only doing normal modes: about 19 weeks. To obtain a staff doing 1/6 heroic mode: about 16 weeks. To obtain a staff doing 2/6 heroic modes: about 15 weeks. To obtain a staff doing 3/6 heroic modes: about 12 weeks. To obtain a staff doing 4/6 heroic modes: about 11 weeks. To obtain a staff doing 5/6 heroic modes: about 10 weeks. To obtain a staff doing 6 heroic modes: about 9 weeks. |
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It's not very legendary that a 4/7 normal mode raider is going to be able to buy a Ragnaros carry and get the first staff on my realm, several weeks ahead of multiple 7/7 heroic groups, simply because he's 25.
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It really comes down to the fact that they messed up trying to keep 25s and 10s balanced with something that shouldnt be balanced in the first place. there should be few of these things all over the place, period. The fact that a server with 5 strong 25man guild in each faction would have close to 50 Dragonwraths across the server is stupid. The same numbers in a 10man would have maybe 10, maybe.
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Looking at the next tier content when it comes to balancing. That graph is horrifying, also like the post. |
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As much as it pains me to feed this troll it is impossible for a 10 man to have the staff at this point. My 10 man guild is ranked 30th in the US. We have been doing hardmodes since week two and our GM is just starting to siphon for the third phase next week. Even if we had progressed much faster we wouldn't be very far ahead of where we are now. The spreadsheet says it all to me. How can blizz be ok with 10 mans siphoning souls for 12 weeks and 25 mans having 5 staves in the meantime?
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If the troll who took up so many post spots from the previous thread (both his own posts and reaction posts to his) returns, please, just ignore him ...
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