For balance spec'd druids
What type of content do you focus on? [PvE/PvP/Both]
If PvE, what type of PvE? [Heroics/Raids/Other]
PvE 10 player raids, pushing heroic content.
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Typhoon - the knockback not working yet triggering a GCD is incredibly annoying, and I'm only talking about PvE. I can't begin to imagine the problems it causes in PvP.
Moonkin form graphic - I understand the balancing act that is updating graphics, but I think at this point, most of us would even settle for the same graphic, just higher poly counts and colors tied to hair color, like feral forms.
What makes playing your class more fun?
Druids are amazing. I love the versatility of this class - I mean, I'm a caster who can prowl!
I also like that our rotation is interesting and can change on the fly depending on what is happening. I like, to a certain extent, that I have to work at my AE damage as opposed to placing the reticule for a channeled spell and just standing there...
What makes playing your class less fun?
...on the other hand, it's really frustrating to be caught in an AE situation when I'm not in solar. The big swings in my damage depending on where I am in the eclipse cycle are not fun. I understand there needs to be a difference, otherwise what's the point of eclipse? But I feel like the frustration when you're in the wrong place far outweighs the satisfaction when you're in the right place, and that leads to less fun.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
It's a huge improvement on the WotLK RNG fest that was eclipse. I actually really, really like the eclipse bar and energy mechanic. The problem is, if a moonkin gets caught outside eclipse for something important - more specifically, outside SOLAR eclipse for an AE phase, then she can except to do several thousand DPS less than she would have done inside solar.
I just want to talk about the balance between solar and lunar eclipses. The list of spells affected by solar is far longer than lunar, and so solar is inherently stronger, and there is a difference of several thousand DPS between getting caught outside of solar and inside of solar during AE phases.
Not only does it seem odd from a design theory perspective that in a system base on balancing that there would be such a big difference between the two, but also, it seems like the intent is to have us swing around back and forth between the two sides of the eclipse bar. But we have a very strong incentive -- built right into the mechanic! -- to not do that.
There have been several solutions proposed to the above by many different people:
Often, people suggest making hurricane or mushrooms or both spellstorm damage. This would make them more valuable to hit during lunar eclipse, and would go a long way to balancing out the two sides of the bar. (Of course, letting mushrooms apply E&M helped with that, too, but the damage they do in lunar is still pretty paltry.) The downside to making everything spellstorm, of course, is then that the rotation on both sides looks the same, and that gets boring.
A variation on the above theme is to just make hurricane do arcane damage. This could also work, but it needs more built into it. Hurricane, even in solar, doesn't do very good damage and costs a lot of mana. It would need a buff to increase damage and/or lower mana cost in addition to making it arcane damage for this to be a viable balancer.
Finally, lots of people have suggested a spec cooldown to take you to eclipse immediately. There are various ways it could be done, for instance, 2 different buttons sharing a CD, one to take you to solar, one to lunar. Or one button that just granted up to 200 energy in whatever direction you're headed, so it would take you to the next eclipse. The exact function and CD time, I'm not too concerned with. But the idea is that it allows us to do our normal max DPS rotation while still being able to react to an immediate need for a lot of AE.
What’s on your wish list for your class?
I guess I kind of covered some of this above, but a more concise list would be:
-Updated moonkin forms
-A non-buggy typhoon
-More damage balance between the 2 eclipses and/or a better way to control your eclipse state in emergencies
-(Related to above) less punishment for being caught outside solar eclipse during AE
What spells do you use the least?