What type of content do you focus on? [PvE/PvP/Both]
If PvE, what type of PvE? [Heroics/Raids/Other]
Raids & Heroics
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Quality of Life Plus: Keeping Bear and Cat gear so incredibly similar that many pieces can be shared between sets. Keep this up! That's the right way to go.
Quality of Life Minus #1: Having abilities like Demo Roar count against the spell hit cap. Losing GCDs to re-applying this 2-3 times is frustrating.
Quality of Life Minus #2: Getting 3 new baseline abilities (Wild Mushroom?) for an expansion that have little to absolutely no utility for my spec. (Although thank you for re-assessing Stampeding Roar's utility!)
What makes playing your class more fun?
Flexibility in role, mobility, effortless AOE tanking, battle rez. The ability to gear for both bear and cat simultaneously and contribute meaningfully as the group needs to either role mid-fight.
What makes playing your class less fun?
Micro-managing Maul due to rage mechanics is not fun in and of itself. Now, if you had to micro-manage Maul use (or any other ability) because its use provided a survivability benefit, that would be an interesting choice.
Also, rage starvation gets bad at higher gear levels.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
Bear - The rotation is plain and simple enough to allow me to look at the "big picture" of a raid encounter. This is great! However, I do wish I could actively manage my survivability a *bit* more by using more core abilities (not to the extent a DK has to, mind you, but see my example of making Maul use more interesting above). Jamming keys as hard as I can and praying that Savage Defense procs is kind of "meh."
Cat - This rotation felt grueling (and yet rewarding!) in Wrath, and I feel like you've struck the right balance in Cata. It's still challenging, but not utterly punishing if you let a buff or debuff drop.
What’s on your wish list for your class?
1. A more active mitigation mechanic tied to a core ability, like Maul, which is otherwise uninteresting. Or maybe it could be tied to keeping up lacerate/thrash bleeds. Just give me more control!
2. Some kind of group survivability utility as a tank a-la Vigilance, Glyphed Rune Tap, Ardent Defender.
1. Some kind of mechanic to make target switching not so brutal. Whether that's through making combo-points a self-buff or giving us a transfer-type ability or whatever.
2. Some way to re-enter stealth if you're caught off-guard?
What spells do you use the least?
From a feral's perspective, Wild Mushroom, Cower, and "power-shifting" out of snares ... because there are so many PvE snares that don't count.