What type of content do you focus on? [PvE/PvP/Both]
If PvE, what type of PvE? [Heroics/Raids/Other]
Heroic Raids (10 Mans)
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
-->Shred's Positional Requirement, Losing Combo Points on a target that doesn't live long enough to use a Finisher (Spirit Adds on Majordomo Staghelm fight)
What makes playing your class more fun?
-->The priority system is complex and interesting.
What makes playing your class less fun?
-->Shred's Positional Requirement, Combo Points interactions, Swipe's Energy Cost, Skull Bash's Energy Cost.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
-->I love managing my rotation, I hate that if my raid requires a strictly stacking strategy, such as the one we have been using on Heroic Ragnaros (2 Healers, HPally/Disc Priest, Disc Priest has to run to each side of the platform to heal, requiring him to use Fast Expensive Heals, No Replenishment in Raid Comp, Goes OOM too quickly, so we switched to Melee/Tank Stacking strategy) Not only do I have to deal with the normal Parries that other melee classes deal with, I lose the ability Shred, which is not only 36% more Damage, I lose the use of Glyph of Shred, which is HUGE for managing the rotation.
What’s on your wish list for your class?
-->The first fix, Glyph of Bleeding Wounds, would allow Ferals that are required to stack in front of their main target, without the option to get to the non-Parry, Shred-range to still extend Rip an extra 6 seconds.
Change Glyph of Shred to:
Glyph of Bleeding Wounds
Each time you Shred or Mangle, the duration of your Rip on the target is extended by 2 sec, up to a maximum of 6 sec.
-->The second fix, Claw, would allow Ferals a decent DPE ability that we could use on adds when they join a fight and won't live long enough to use a finisher and would otherwise trash our CPs on our main target. Swipe does great damage, but because it costs 45 energy, it is not viable unless there are 3 targets within its range. ( http://us.battle.net/wow/en/forum/topic/3082250584
)Add in a Minor Glyph, or a Talent Specialization (like Mangle has become):
Increases the damage of Claw (equal to either Shred w/ Mangle and Bleed Debuffs, or just Mangle) but removes its ability to generate Combo Points.
-->The third fix I would like to see would be a change to Swipe. Keep its current DPE, reduce its energy cost to 30-35 and adjust the damage it deals accordingly. For fights like Heroic Ragnaros, where large instant AoE is a necessity, having a AoE that costs so much with a slow rate of energy regen, means without TF or Berserk available, we can only use our AoE once every ~4+ seconds.
-->The fourth fix I would like to see would be to Skull Bash. Having to wear PVP gear to take less of a loss of dps to do a job in PVE is a real PITA. There are many other PVP Glove bonuses we could get, such as Increased range on Skull Bash, Cyclone, Roots, or what have you. Bake the 10-15 Energy reduction into Brutal Impact, our existing Interrupt performance talent. ( http://us.battle.net/wow/en/forum/topic/2973395522
-->The fifth fix I would like to see is to Glyph of Berserk. The duration of this ability in PVP is outrageously long, and many complain about it. Therefore, I think it would do wonders for Feral to have a 15 sec/2 min Major CD than a 25 sec/3 min Major CD. Changing the glyph to decrease the duration of cooldown by 1 minute would be a great change.
What spells do you use the least?