Topic
Too Soon: The Issue With Early Nerfs
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Edited by Ashunei on 9/12/11 6:51 PM (PDT)
I'm not going to get caught up in rhetoric or nostalgia here. I will simply outline the largest issue with the nerfs that keep being rolled out for the remainder or end-game raiding content.
Raiding has always been about the following things:
There are, however, aspects of raiding that exist as co-factors for the creation and maintenance of successful raiding content. In the same way that co-factors allow your body to continue with its many reactions and processes that keep your body alive and functioning, these co-factors for raiding result in more or less the same phenomenon. When these co-factors are not met or are met with diminished effort, the raiding game itself depletes and deteriorates.
Now, here's the problem that I can sympathize for with Blizzard. When Vanilla WoW launched, the players who engaged in the raiding game had for the most part either taken part in raid content before (i.e. played other MMO's like EQ) or were completely new to the game and were still enthralled by the various things the game had to offer. As time went on, more and more players began to reach that level of the game and started to increase the demand for raid content. I can understand this, I can sympathize with the conundrum this ultimately brings about. As a provider, as a developer, your goal is to make as many players happy as possible. It's also to bring about as much content as you possibly can for the players, aiming to satisfy their goals, by giving them fun and interesting content. |
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There are issues, however, that arise out of the raiding meta-game, once it has been created as a system. First of all, there is the existence of various skill levels and goals. Players who commit themselves more to the system are going to do better, they're going to try harder, than those who aren't as invested or motivated. But it is bad customer service and game design to punish people who fall into the latter category. I believe, and this is the point of this post, that it is just as bad for customer service, game design, and specifically raiding meta-game maintenance, to punish the players who fall into the first category. And that is what these inconsistent, untimely nerfs do. They punish the players who are critical in powering the engine of raiding. You have thousands upon thousands of players who want to do this content, but if you remove the competitive spirit, if you destroy the mechanism of raiding at the top tier, you will inevitably slow down and eventually halt the raiding scheme as a whole. The simple reason is because by doing all of this, you move away from the single most important thing that a video game has always had to offer, that any game for that matter, has ever had to offer:
If the goal isn't difficult to achieve, then it stands to reason that the endorphin releasing, stimulatory sense of celebration is also diminished and inevitably, people will always be driven to find the greatest means of satisfaction. And if raiding ceases to provide this for people, then it also stands to reason that they will begin to turn away from this source of content. Now I know that lots of players since Burning Crusade have flocked to whatever area of the game has provided the best gear for the easiest time investment. I doubt that you're catering to them by nerfing current tiers of content. I'm sure that you cater to them by providing badge content, which is the most accessible form of gearing up a character these days. But the raiding metagame is driven by the fact that you get to two major things:
Vanity isn't something you want to cater to, but it is always going to be a driving mechanism. But vanity isn't worth arguing about, because for the most part, it has been watered down in this game anyway. These days you can't easily tell the difference from a person who has done badge content and the person who has raided substantially. You can get the same mount from Heroic Ragnaros by simply doing normal Ragnaros, if you're lucky enough. Heroic gear at best, gives you stats and a little green Heroic tag. So vanity, as a driving mechanism, for the most part has been diminished. But these nerfs do something more dangerous for your raiding meta-game. They discourage and dissuade the people they affect most negatively and most directly, from continuing to pursue raiding. The entire purpose of the Heroic tier of raiding was to allow for players to all witness content, but to do so at their own paces. The entire point of Heroics were to provide all players with the ABILITY to attempt the hardest content, the most challenging and most rewarding content while also maintaining the ACCESSIBILITY for all players to see the content of the game, regardless. By nerfing Heroics, especially inconsistently, long before the next tier of content is even due to be released (November is the best guess at this point given Old Republic, Blizzcon, and 4.3 Beta testing, as well as 5.0), you are catering to the part of the population that is either only willing to do Heroics to get gear or isn't willing to try hard or creatively enough to actually surmount the encounters therein. This was never supposed to be the point, but even if you want to make content eventually accessible to all the players, you should maintain a degree of integrity for the players actually trying to do the content to the best of their ability, the players who are looking to celebrate when they overcome challenges with their friends, the players who even if they aren't as good as the Paragon's and the Premonition's want to overcome the challenges of the games in earnest, the players who continue to play the game because there is a bar set, that is high enough, but achievable enough, that they have a goal, a standard to aim for, a certain level of expertise and skill to acquire. |
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Edited by Ashunei on 9/12/11 6:53 PM (PDT)
You made content accessible by making two difficulty settings, by providing people with the ability to attain the same rewards in different raid sizes, and yet you are still damaging and undermining the players who play for a challenge, by nerfing their content early and unnecessarily. You have done your part in making the raid game accessible. But by making it "easy" when it need not be (since you already have Normal modes), you are removing a massive incentive for a larger group of players. Players who only play a video game for its inherent challenge to them.
Solutions What would I propose as a solution? The following:
I could go on and on about all of this, but the point I'm trying to make is simple. You need to try and make the effort to do good by all of the players, but if you're forced to choose, then choose the people who really attempt and pursue your content for all the right reasons, not all the wrong ones. You can't go about catering to people who want loot, catering to people who aren't willing to try harder and get better. I'm not saying that the need to play more than two nights a week, all I'm saying is that at most, all you are required to do is give people the ability to see Ragnaros, to see Deathwing. And that can be done with Normal Modes for those who can't do harder content, or with 10 mans for those who can't logistically find and field more players. Beyond this, by treading onto Heroic Mode ground, you take a huge risk by nerfing content for people who have little to no business trying those Heroic Modes. And if there are players on the fringe of this area, who would like to earnestly succeed at Heroic Modes, then you owe them the ability to try legitimately for as long as possible. They will never get better otherwise, nor will they ever feel satisfied if every time they try, they are handed nerfs to better handle the content. Don't nerf content to cater to the people who will dumb this game down. Nerf content to help prop up the people who will help to power the growth and stability of the community. Not the people who will flock to whatever gives them the best chance at having a higher ilvl. |
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http://i.imgur.com/0dw3n.gif
100% agree, and nicely spelled out for people. Sadly, you might end up being branded as an elitist simply because you like a challenge in a game. |
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Hardcore raiders are a dwindling minority. While they're still very often held in the spotlight, they really are just celebrities. It's become the successful business model for Blizzard to offer difficult content then nerf it into the ground for everyone else to see. The fact that they're doing it a little early doesn't surprise me. We spent 6 months with a nerfed ICC until Cata came out. I doubt we'll see such a large time gap until the deathwing raid.
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Edited by Vulgrym on 9/12/11 8:08 PM (PDT)
Well stated Ashunei.
And that is what these inconsistent, untimely nerfs do. They punish the players who are critical in powering the engine of raiding. You have thousands upon thousands of players who want to do this content, but if you remove the competitive spirit, if you destroy the mechanism of raiding at the top tier, you will inevitably slow down and eventually halt the raiding scheme as a whole. That is the part that I hope resonates with the producers of this game. Our guild raids on a very limited schedule. The choice we seem to be confronted under this raid paradigm is to poopsock a new tier or effectively face the removal of the encounter that we wanted to tackle. It's pretty disheartening to be ~100 pulls into a rewarding encounter only to have it significantly altered. It's downright soul-crushing to learn that the same thing is going to happen again after a couple of weeks. It makes you question whether it's worth even attempting in the first place. EDIT: First time I have "liked" a thread OP on RnD Same. |
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Brilliant and well-written post OP.
I am surprised and extremely disappointed with Blizzard deciding to implement nerfs to not only Normal modes, but also Heroic modes so early in the piece. For one, it's a massive slap-in-the-face to not only hardcore guilds, but also the many many many dedicated casual raid guilds for whom Normal difficulty is an appropriate challenge. Take my guild for instance. We are 6/7 normal mode and working hard on downing Ragnaros. Almost got him last week. The first 6 bosses we are killing in one night comfortably. This nerf so early on will allow guilds 1/7 normal mode or even pugs to reach our progression level (that has taken us 2 months of dedicated 2-nights-a-week raiding to get to in a very short period of time). I still think nerfing raids at all is generally a bad idea. I think the way forward for future expansions is simply to add a third difficulty level (Easy) specifically tuned for accessibility so non-dedicated raiders can see the content on a casual basis. Blizzard is simply not accounting for the fact that there are many raiders who LIKE progressing on content at their own pace, like the fact there are more progressed hardcore guilds with much better gear than them, and don't feel the need for instant gratification that *some* of the playerbase seems to need. |
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Wow, great post.
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What I'm really concerned about is the timing more than the action. We're a mere two and a half months into this content. I don't expect to see 4.3 until November at the soonest. What's the rush?
In contrast, ICC had been available three months (though the final encounter only one) before we saw "nerfs" (in the form of the stacking faction leader buff). It took an additional three months before we saw 20%. Now, I'm not advocating a twelve-month tier-to-tier development cycle, but is 4.3 that soon that it's time to nerf Firelands? Furthermore, why the heroic nerfs? When T11 was nerfed, the heroics went untouched. I'm generally accused of being a Blizzard fanboy for my trust in them, but on this issue I do not see wisdom in their actions. |
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Yeah, seems early.
I'd be disappointed to go in and easily go from 3/7 heroic to 6/7 heroic next week. We've pulled up everything but Ragnaros heroic, and are really just now getting to the point gear-wise, that we can beat stuff harder than Shannox Heroic, at our skill level (We're sorta the kind of people the OP is talking about, enjoy the challenge but aren't the best of the best). |
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Edited by Rislyn on 9/12/11 8:41 PM (PDT)
What I'm really concerned about is the timing more than the action. We're a mere two and a half months into this content. I don't expect to see 4.3 until November at the soonest. What's the rush? You know what the timing is? We're 18 days away from the end of the Q3 fiscal period. If the higher ups see a 3rd straight loss in subs (especially if those numbers end up being higher than they were last quarter), heads are rolling. Blizzard is attempting to stem the tide. Unfortunately, I fear it's too little, too late at this point. People told those who were not happy with the game to quit. So they did, and I'd put good money on it that many aren't coming back. |
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Blizzard lost too many subs this year. I dont see what people expected to happen. Blizzard is going to nerf this as well as nerf thel ast raid of this expansion and then the next expansion WILL be wrath 2.0 Mark My Words.
Blizzard subs capped out in wrath BECAUSE it was easyer and more open to their customers. Im almost 100% certian that the next expac will be like that again. |
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The normal mode nerfs are fine.
However, nerfing heroic modes is going to lose you all your subscriptions from anyone who is currently doing hard modes. They're not going to want to run content that's the same difficulty as normal for the next 3 months. |
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While you make some good points, and I'd probably agree with you if we were back in Ulduar or something, I'm personally for anything that ends this disaster of an expac sooner. If they further nerf heroic Rag before I kill him so that Deathwing comes out sooner and the expansion ends sooner, I can live with that. Either the new expansion will change back what I hated about Cata, or it won't and I'll stop playing after Deathwing, but either way, at least it will be over.
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I could go on and on about all of this, but the point I'm trying to make is simple. You need to try and make the effort to do good by all of the players, but if you're forced to choose, then choose the people who really attempt and pursue your content for all the right reasons, not all the wrong ones. You can't go about catering to people who want loot, catering to people who aren't willing to try harder and get better. I'm not saying that the need to play more than two nights a week, all I'm saying is that at most, all you are required to do is give people the ability to see Ragnaros, to see Deathwing. And that can be done with Normal Modes for those who can't do harder content, or with 10 mans for those who can't logistically find and field more players. Beyond this, by treading onto Heroic Mode ground, you take a huge risk by nerfing content for people who have little to no business trying those Heroic Modes. And if there are players on the fringe of this area, who would like to earnestly succeed at Heroic Modes, then you owe them the ability to try legitimately for as long as possible. They will never get better otherwise, nor will they ever feel satisfied if every time they try, they are handed nerfs to better handle the content. *slow clap* |
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Liked all dem posts.
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