Wild Charge just makes your toon jump forward and stealth in a predetermined spot. Competent arena teams can just throw down some aoe where the druid will land and then use gap closer/cc. It will be a useless spell outside of random battlegrounds and even in those it will only be useful if the spell sheds bleeds and dots that break your stealth, which it currently does not do.
Neither some kite skills or anything shown in symbiosis is going to fix the fundamental problems with rdruid pvp right now. With all the cc and gap closers and burst damage kiting simply is not a substitute for armor.
Umm... you might be thinking of displacer beast.. wild charge does different things based on your form, the most important of which are travel and caster form. Either jumps you forwards 20 yards, or flies you to an ally's position, respectively. Just to clear that up.