What type of content do you focus on? [PvE/PvP/Both]
Hardcore PVE with some PvP thrown into the mix.
If PvE, what type of PvE? [Heroics/Raids/Other]
Hardcore PVE in 25 man. Guild is currently ranked 16th US/59th World for 25M.
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
Arenas and am starting to do Rated BGs
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Long ramp up times in pve as Combat in comparison to other classes. While Restless Blades and Redirect help a little bit with this, the sometimes constant target switching in pve hurts combat a bit with the way Bandit's Guile currently works. If Bandit's Guile (not even the combat points) were to follow the rogue, it would make target switching a lot less painful.
It doesn't affect game play, but can possibly get some more slow MH Agi Swords and maybe some 1.4 speed OH Agi Swords for combat. I would personally settle for Rogues being allowed to transforgify they're 1h Maces/Axes and OH daggers into swords. In terms of level of "coolness" wielding two badass swords is a lot higher up than having to wield a mace/axe in my MH and a dagger in my OH.
What makes playing your class more fun?
In PVE, I love playing a rogue due to fast pace at which the class plays.
In PVP, I find that the high level of control, survivability, and mobility make the class extremely fun.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
Combat PVE: My only major gripe about my rotation is that Rupture is lacking as a finisher in pve. With a bleed debuff, it's a 1% dps increase to use. Without, it's a dps loss.
Assassination: My main problem with assassination is that before 35%, if you're playing the spec properly, there's a lot of waiting on your energy to pool. In comparison to other specs, this turns out to be a lot of deadtime.
Subtlety: Extremely fun spec overall that I enjoy in pvp. It also has started to find itself a very small niche in pve now that its damage isn't completely terrible.
What’s on your wish list for your class?General
-If crit is going to be on every single piece of rogue gear next tier, can it be possible to make crit rating a little better? (i.e. 200% crit on poisons!)
-Combat Readiness needs another change. I rarely use this over cloak in pve or pvp.Combat
- Bandit's Guile that travels with the rogue, not the target.
- For Fan of Knives to be more useful on large groups of mobs.
- Rupture to be more useful
- A transmorgification option that allows us to change the model of a maces, axes, and daggers into swords.Assassination
-Less down time
What spells do you use the least?
- Combat Readiness:
Ever since the change to make it share a cooldown with cloak, I find myself hitting this ability less and less in pvp. Nine times out of ten, even against double melee teams, I will use cloak over Combat Readiness. With Cloak, I can actually get a restealth off against ferals and DKs, I can break magical roots such as by druids or shamans, and can use it for both offense and defense. Combat Readiness is an extremely situation cooldown that only really works as a defense.
- Expose Armor in PVE
For every spec but Assassination, it's more expensive for a rogue to put up an armor debuff compared to any other class. DPS warrior only have to sunder twice and can keep up the debuff with their standard rotation the rest of a fight. A Feral Druid only has to use a GCD once in a while to keep it up. A rogue without the talent deep in assassination (which provides not other benefit except refunding CPs on EA) has to spend five combo points roughly once a minute. There's a very large disparity among the classes that bring an armor debuff here.
Overall, I'm pretty happy with where rogues are, but some quality of life changes would be definitely welcomed.