Topic (10M) Guild Progression 3/26
Sukodin
Emerald Dream
Sukodin
90 Pandaren Shaman
8760
Edited by Sukodin on 12/7/11 7:06 AM (PST)
Grats to Riven... Good work guys! Would love to hear how the fight went.. We pulled it for about 1.5 hours and it was so buggy, and well we got our nuts crushed so much that we just went and burned out reg to gear a little more...
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/7/11 11:05 AM (PST)
Dont worry, my gonads are in pain from that fight.

We only noticed one thing that was buggy really, and thats a crystal that spawned, but kind of disappeared but still blew up.

EDIT: Grats to After Hours and their H Morchok kill as well!
Reflexus
Emerald Dream
Reflexus
85 Tauren Druid
10010
< Sanctus > got Heroic Morchok down - 1/8 (H).

(Fights buggy as hell btw. Its almost impossible to do with 3 melee in a 10 man. It keeps freaking choosing ranges from the other group.)
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/7/11 1:28 PM (PST)
12/07/2011 11:54 AMPosted by Reflexus
(Fights buggy as hell btw. Its almost impossible to do with 3 melee in a 10 man. It keeps freaking choosing ranges from the other group.)


The selection mechanic changes if you have 3 melee. Therefore I wouldn't say its buggy.

Grats on your kill :)
Yorric
Emerald Dream
Yorric
86 Orc Shaman
11215
Edited by Yorric on 12/7/11 10:17 PM (PST)
Eein how exactly does the mechanic change when you have 3 melee? There are multiple threads on the forums about it that would love to know exactly what goes on with 3+ melee. The fight is completely different and enormously more complicated. When I switched to heals (kill me now) it was just...magical how much easier everything was. A GM today in game told me the dungeon journal is wrong (which we already know--it's not random at all who the crystal selects, already by virtue of the fact that tanks can't be selected) so I'd love to hear an exact description of the mechanic when there's more than 2 melee. You'd never know the mechanic changes judging by the dungeon journal. One thing is clear--there's definitely a different set of "rules" with 3+ melee.

Anyway, I look forward to strategy guides coming out for this fight with 3 melee. Can't for the life of me figure out how to do it without insane location swapping and pin-point boss positioning.
Jumpies
Emerald Dream
Jumpies
85 Human Priest
8300
Eein how exactly does the mechanic change when you have 3 melee? There are multiple threads on the forums about it that would love to know exactly what goes on with 3+ melee. The fight is completely different and enormously more complicated. When I switched to heals (kill me now) it was just...magical how much easier everything was. A GM today in game told me the dungeon journal is wrong (which we already know--it's not random at all who the crystal selects, already by virtue of the fact that tanks can't be selected) so I'd love to hear an exact description of the mechanic when there's more than 2 melee. You'd never know the mechanic changes judging by the dungeon journal. One thing is clear--there's definitely a different set of "rules" with 3+ melee.

Anyway, I look forward to strategy guides coming out for this fight with 3 melee. Can't for the life of me figure out how to do it without insane location swapping and pin-point boss positioning.


im worried about a heavy melee group for my alt's guild too (we run 3 melee x.x). for us (riven), when we originally had our 2 melee on one side we were also getting crystals beaming to ranged people in the other group like refluxes described. i was hoping if theres 3 melee in the group it would start prioritizing at least one melee instead of all ranged. but if what youre saying is true then that's a seriously huge and frustrating oversight by blizzard, i hope they fix it x.x

already theorycrafting possibilities for my alt's guild... im thinking maybe bringing the bosses closer together for the first crystal after each ooze phase so ranged could grab the first crystal - hopefully the second crystal spawns before the first one explodes (i dont remember lol) and hopefully, if all the ranged are already picked for the first crystal, the second one will pick melee - but im really not sure how its gonna work out. did you guys try that at all or did it not work? blah idk.. hopefully somebody comes up with a working way to do it

oh and nice work on your kill btw!
Reflexus
Emerald Dream
Reflexus
85 Tauren Druid
10010
Edited by Reflexus on 12/8/11 3:52 AM (PST)


im worried about a heavy melee group for my alt's guild too (we run 3 melee x.x). for us (riven), when we originally had our 2 melee on one side we were also getting crystals beaming to ranged people in the other group like refluxes described. i was hoping if theres 3 melee in the group it would start prioritizing at least one melee instead of all ranged. but if what youre saying is true then that's a seriously huge and frustrating oversight by blizzard, i hope they fix it x.x

already theorycrafting possibilities for my alt's guild... im thinking maybe bringing the bosses closer together for the first crystal after each ooze phase so ranged could grab the first crystal - hopefully the second crystal spawns before the first one explodes (i dont remember lol) and hopefully, if all the ranged are already picked for the first crystal, the second one will pick melee - but im really not sure how its gonna work out. did you guys try that at all or did it not work? blah idk.. hopefully somebody comes up with a working way to do it

oh and nice work on your kill btw!


Yea haha and thanks. GJ on you guys getting the kill too :)

We tried a variety of things LOL. We did try what you just mentioned. That didnt work. We also tried holding dps and waiting for the first Crystal to drop before pushing it to split. That didnt help either among a lot of other strats we came up with to combat the issue. Nothing seemed to work

We finally came to the conclusion that it was just not possible with 3 melee and after some research into the forums we found out lots of others running with 3 melee (5 including the tanks) were running into the same issue since each 'boss' requires 3 range each to link to their respective crystal. If it cant find enough range on one side it picks people from the other group however far they are. Tanking both so close to each other so that the range from either group could travel to either crystal proved to be difficult too with stomp timers and so on overlapping each other, among other problems (Crystal placements).

We ended up being forced to reduce the melee and we got it down in the next 4-5 attempts lol. If you do figure out how to get it down with a melee heavy setup Jumpies do let me know :) Im curious to find out what I didn't think of rofl.

I worded it as buggy Eein coz it felt that way, it felt broken. Imo it's not great game design to force being range heavy especially in a 10 man scenario. Tbh it doesn't really go with Blizzards philosophy of 'bringing the player not the class'.
Sukodin
Emerald Dream
Sukodin
90 Pandaren Shaman
8760
This is the mechanic that we thought was broke to be honest, thats why we just went for regulars. We would have the boss split from one side of the map to the other, but it would target a ranged in the other group. I am interested to hear if there is some strat to work in 3 melee or if we will have to have one of our guys switch to ranged to counter this mechanic.. That sucks!
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/8/11 7:00 AM (PST)
12/08/2011 03:27 AMPosted by Reflexus
I worded it as buggy Eein coz it felt that way, it felt broken.


I can definitely agree it feels broken. They need to make it select the closest in range, not only rDPS.

Its bring the class, not the player as it stands now, and thats sopposedly not the model they want.

From what I noticed during our attempts, since we have a tight roster of rdps at the moment, if a ranged dps would die, it would select a random member, but you could still intercept it by having a melee take the crystal. Sometimes it can even focus tanks, but could still be intercepted.
This is just how I perceived it, because I haven't been proven otherwise through experience just yet.
But as it stands now, It'd be extremely hard and not worth the effort to do it with 3 melee. :P
And its probably not consistent, even though I was able to break the link from a rDPS across the map. I'll try and pay attention to what happens again next week. :)

They need to make a ruleset about range of players according to the crystal. Like it will take as many rdps, and if there isn't enough in 40y it will select a melee, but not a tank. Should help with the 3 melee setups.

Sorry my earlier response was so short x_x

Grats on all the new kills :D
Yorric
Emerald Dream
Yorric
86 Orc Shaman
11215
Hm the intercept mechanic you mention is interesting, but i'm not sure it's reliable because we were getting randomly moving links and crap. Could be, but still there's issues:

(a) There's no mention of the possibility in the journal
(b) It's still 100x more complicated than just bringing a range heavy group.
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/8/11 7:03 AM (PST)
12/08/2011 07:00 AMPosted by Yorric
(a) There's no mention of the possibility in the journal

It would be the same mechanic thats in the raid finder, not sure if its described any differently in the dungeon journal for lfr. :P can't verify at the moment.

12/08/2011 07:00 AMPosted by Yorric
(b) It's still 100x more complicated than just bringing a range heavy group.

Agreed :P

The fight definitely needs quite a few fixes.
We had to deal with 'invisible crystals' among other weird crap. Boss spawning crystals like.. on the other side of the map near the other boss.


ALSO
WTF IS WITH THE MORCHOK REPAIR BILLS FFS.
3 wipes and you're red >.>
Reflexus
Emerald Dream
Reflexus
85 Tauren Druid
10010
Edited by Reflexus on 12/8/11 7:04 AM (PST)
Hmm didn't know about the Intercept mechanic. Will try it next week :) Thanks!
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/8/11 7:12 AM (PST)
12/08/2011 07:03 AMPosted by Reflexus
Hmm didn't know about the Intercept mechanic. Will try it next week :) Thanks!


Like I said, it was only a perception that has yet to be proven wrong through my eyes. :P

If it doesn't work feel free to use derogatory language :P
I've personally intercepted 2 crystals on wipe attempts where 1 rDPS had died so depending on how buggy the mechanic is, it might work if you bring 3 melee. Not sure if the mechanic switches because there isn't enough rdps to take the crystal or if the fight just tries chain killing everyone after someone dies.
Yorric
Emerald Dream
Yorric
86 Orc Shaman
11215
Ah...what you may have been seeing is when someone who is linked dies, it IMMEDIATELY jumps to another person. Think that's it? I'm going to watch like a hawk next time we do it.
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/8/11 8:00 AM (PST)
Well, it would switch to another person, but I as a melee, could take it by getting closer to the crystals. (like on lfr)

For instance, it selected our tank after our hunter died, then i just ran through the line and it attached to me, but the tank was still alive.

Happened a couple times like this.

Would like a verification tho x_x I'll try and keep my eyes open next week as well to ensure my eyes weren't failing from morchok stomping on my genitals for the night.
Yorric
Emerald Dream
Yorric
86 Orc Shaman
11215
Rofl. Yeah who knows. If that's the way the mechanic works, I do hope they update the journal. For all those 3 melee guilds on ED, trust me--DO THIS WITH JUST 2 MELEE even if it means running with 4 heals. It will save you a lot of headaches. :-)
Rain
Andorhal
Rain
90 Pandaren Shaman
15355
Edited by Rain on 12/8/11 10:09 AM (PST)
A little insight into the mechanic. It really seems to just be a poor tuning translation.

The mechanic was designed for 25 in a way that on each boss, you'd have a mini-raid with your own tank \ ranged \ melee \ healers. It works pretty smoothly like that. However, from what you guys are describing, when the mechanic was tuned down to 10, Blizzard didn't quite compensate for the lower amount of raiders.

I mean, it's obviously still do-able, but it's probably a little dumber than it's supposed to be. Expect it to get fixed.
Eein
Emerald Dream
Eein
85 Draenei Shaman
6495
Edited by Eein on 12/8/11 11:17 AM (PST)
I mean, it's obviously still do-able, but it's probably a little dumber than it's supposed to be. Expect it to get fixed.


I really hope so.

If you lose one person its a wipe.
You only get a brez if you're lucky with timing, and your brezzer happens to be in that group. Wont have time to run across the map to get res them and risk getting double stomped or not healed or needing to be in the other group to soak a crystal.

Also, its hard in the fact that the 'off tank'/dps on each part of the boss will get one shot if they dont use a cooldown/get bubbled on every single stomp. I could pop SR, and still get 1 shot from full to none. 149k. A secondary melee would be the most obvious target since they can't take crystals. But unless theres some sort of preparation from each stomp, the melee will likely die.

Does that happen on 25-man?
Rain
Andorhal
Rain
90 Pandaren Shaman
15355
Not sure, I actually wasn't on for our kill. I was studying for finals. lol

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