what type of content do you focus on? [PvE/PvP/Both]
PvE only really interested on end-game raid content
If PvE, what type of PvE? [Heroics/Raids/Other]
Heroic mode/Progression raiding at a considerably high-end and competitive level.
What are your biggest quality-of-life issues?
We've always been pretty "lucky" In the sense that we haven't got a lot of stuff to manage, Our resource system is one that's always been really exciting and unique compared to other classes, having duel resources to micro-mange has always been the strength of the class, however it feels that since the cataclysm model for Death Knights the rune system has become very unstable, and I guess for lack of a better term; "Buggy"
Additionally, having runespeed scaling with haste makes both the DPS specs (Frost and Unholy) feel very similar and very "Spammy" compared to how they were, unholy used to have a faster
play-style, while frost had a more patterned rotation and a more reactive play-style.
What makes playing your class more fun?
Personally, Having solid rotations and priority’s for the specs made them enjoyable and fun, with 3.1-3.2 blood you had to time cd's and plan your rune layout for nuke phases, this kind of planning throughout the DPS cycles have all but been made redundant and your burn phases are now just harder hitting version of the current "spam as soon as you get your runes up"
What makes playing your class less fun?
Bad RNG, I'm sure you're going to hear this a lot from a lot of classes, and I guess this is one of the largest problems to plague any DPS class, but I feel that Death Knights and more specifically Frost specced DK's have little to no control over their overall output, it comes down to the fact that on two logs from two separate weeks, the same player can do the exact same number of primary to secondary spell casts, Improve on ghoul summons, and still net 2-4k less DPS due entirely to the number of KM procs and the % of those that landed at a time when he/she could Obliterate.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
As I've mentioned previously in this post, I feel the major problem stems from the lack of decisions or "On-the-fly choices" the player has to make regarding his/her dps. Unholy no longer has to micro-manage their diseases and runes, merely clip an FS to keep the diseases up through a B-F-U cycle and get back to SS spamming.
Frost has to put a little bit more effort into managing Blood Plague once a minute thanks to 2/3 epidemic and the relatively short cooldown on outbreak. However it feels that it comes at little to no cost given good Runic Empowerment RNG. It means the spell doesn't really need to be factored in anymore just hope for the best through your RP dump cycles.
My main concern is that the specs and their respective rotations
have become less patterned, more spammy, unholy feels almost mindless, and frost feels luck-based even with the utmost forethought of your rune cooldowns and resources.
What’s on your wish list for your class?
Stability / consistency, being able to assess your damage through spell breakdowns gives players a way to measure their play level and gives them a method to asses areas of improvement throughout multiple aspects of their play, whilst a single player can experience up to 40-45 more/less procs and 3-5k dps difference from identical timeframes and scenarios, it leaves a lot to guess work and estimations. which believe me, takes a lot of fun out of playing a class.
What spells do you use the least?
Blood Strike!! Since the implementation of Festering Strike, and the Blood of the North change, the spell has been rendered completely irrelevant in all three of the Death Knights specs, I might note that you guys also announced a 10% damage buff to the spell within 16 days of making it redundant. The spell had its place in DPS rotations in 2/3 DPS specs in wotlk. I feel it helped break up the rotations by adjusting the spell priority when used in conjunction with Death Rune regeneration, definitely fun having to manually control your resources.
I also would like to point out that I've completely dodged any discussion on tanking and the state of Blood throughout cataclysm, I'm a strong advocate of the new playstyle of blood and the new style of tanking, I think it's a great thing, but there are MASSIVE flaws right now that really need to be addressed, I want to urge you guys to invest some time into reading posts authored maintained and by Riggnaros of Blood Legion - [US]Illidan. He's put a lot of time and effort in to outlining the issues and finding solutions, not just a QQ fest.
Thanks for the chance to provide feedback guys.