What type of content do you focus on? [PvE/PvP/Both]
PvE mostly and I dabble in PvP.
If PvE, what type of PvE? [Heroics/Raids/Other]
I prefer end game raiding. The problem with it though, is that if you don't keep up with it at the start of an expansion, it's difficult to catch up or to even get into end game content in the middle of it. Now that we're in Firelands with Deathwing on the horizon, I think that very few people who haven't been active the entire expansion will get to see a glimpse of Deathwing's raid.
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
I really can't say much for PvP. While I do think there are issues with the PvP system, I don't have enough experience to make educated points on them. One thing I will say is that class changes influenced by PvP shouldn't affect the way the class plays in PvE. Abilities used in PvP need there own system. We already know that WoW's system is good at detecting players in PvP, so there shouldn't be an issue with making abilities behave differently in a PvP or PvE setting.
One gripe is the change to Dark Succor. Other classes have excellent ways of keeping themselves alive in PvE, but Death Strike (as a DPS DK) is laughable. All that's really left is AMS. Icebound Fortitude itself is pretty weak. On the other hand, I can see how it's previous affect was over powered in PvP.
Another change was Hungering Cold. PvPers were complaining that it was over powered being able to instantly freeze everyone on the opposing team. So, you guys added a cast time to add some risk to using it in PvP. While the affect on PvE is minimal, it still affects PvE and it was entirely unnecessary.
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Well, only having two specs available to me is an issue. I don't like the limitation on available weapons. Our best in slot weapon (or, rather, only weapon) is an axe which makes my sword and mace expertise racial completely useless.
The runic power cost on the battle res is way too high for how little life the person is brought back with and when I play Unholy, the rune requirement for Dark Transformation really throws the whole thing off unless Blood Tap is up.
Another issue with Unholy is fights like Magmaw. If I am asked to go up on the chains, my pet won't respawn when I get down and I lose DPS if the summon is already on cooldown (instances where I may have to go up more than once during the fight). I know Mamaw is old content, but there shouldn't be an issue where you lose your pet unless it's killed.
What makes playing your class more fun?
I like the concept of spells and melee without the restriction of a blue bar. I'm not sure what to say specifically.
What makes playing your class less fun?
Playing Unholy makes my class a lot more fun. I enjoy the spec and I prefer it, but I've been pigeonholed into playing Frost because it's optimal. And in tier 11 raids it was almost required (Chillblains, depending on the skill and availability of hunters). Different specs need better balance. There's an obvious DPS loss in Unholy. Frost Presence has no use. Not in PvP or PvE.
Something that really killed my interest in DK tanking was the loss of Frost spec tanking. The concept was great and you guys should have built on it to give players a choice between a self healing tank and a more directly mitigated style.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
As Frost, I think it's too simple. And this could go for a lot of other class/builds as well. *cough*arcane. Fire is much more difficult to play and as such, it should offer higher DPS numbers, but it is drastically lower than arcane. This should also be the case for Frost versus Unholy. In a game where risk versus reward is so important, it should also be MORE difficult to pull higher DPS numbers. and builds that are more difficult to play should do exactly that. Not the other way around.
What’s on your wish list for your class?
Better improvements for Unholy. The damage needs a buff to be on par or better than Frost. If nothing else, this.
What spells do you use the least?
As a DK, I don't think there's any real issue with the way our spells work. Some spells are designed to replace others based on spec. I make use of everything that's available to me, but Death Strike as a defensive ability isn't worth the DPS loss most of the time since the Dark Succor nerf. When you can get hit for 60,000-100,000 damage in a single hit during raids, a terrible little heal leaves us in the cold.