Hello! Speaking as a very experienced Holy Paladin, I hope to give you some great feedback. You might know me from http://www.youtube.com/sacredheals where you'll see I specialize in Holy Paladin PvP. :) Let's get into the questions...
What type of content do you focus on?
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
-I compete in high ranked Arenas (only 3v3) and Rated Battlegrounds.
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
-Other than being mana burn spammed, I can't think of any simple annoyances for holy paladins. One quality-of-life issue is that our holy power is only being used on one ability and one ability only.. Word of Glory... (As a side note, Light of Dawn is useless for Holy Paladins in PvP; Nobody specs into it so that's not an option.) There's no choice for using holy power at all.
For retribution, ONLY using Templars Verdict with 3 holy power is kind of obnoxious. It feels weird to do great damage with 3 holy power, but completely insignificant damage if Templars Verdict is used with 1 or 2 HP.
What makes playing your class more fun?
-We have recently been given the Speed of Light increase when Divine Protection is used, as well as when Holy Radiance is used. Because of this, holy paladins can now move faster a LOT of the time. Hand of Freedom + Speed of Light = a fun holy paladin. :)
-Other than speed utility, Holy Paladins have been given tons of strong heals. However, we lack "pre-emptive" healing, such as an ability like Power Word: Shield. That shield can be used to pre-emptively heal a target when the priest knows damage is coming. When a holy Paladin knows damage is coming, his only option is to wait for that damage to come, then heal. If the paladin pre-emptively casts a Divine Light or Flash of Light, he simply opens himself up to get a hard Spell Lock / Counterspell, etc.
What makes playing your class less fun?
-Speaking as an arena player, in high rated games, if I don't play perfectly, I'll sit in a full duration polymorph, fear, blind, sap. Basically, sitting in CC chains lasting 20+ seconds while my teammate is getting destroyed. It's not fun. We have hand of sacrifice to "pre-emptively" break crowd control, however in high end arenas.. that ability simply gets dispelled immediately.
-Bottom line, sitting in chain CC's is not fun and hand of sacrifice is unreliable.
How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
-Currently Holy Paladins have a very fun rotation. However, when holy shock doesn't crit, we are at a HUGE disadvantage. We have to manually cast a flash of light to heal our teammate, which opens us up for massive spell interrupts.
-It feels great to holy shock crit --> .9 Second Divine Light (from the Infusion of Light proc), then do a 2x or 3x holy power Word of Glory. However, it doesn't feel right that Divine Light is NEVER being used without an Infusion of Light proc. In PvP, you simply will NEVER be able to cast a full 2.5 second Divine Light. It just doesn't happen. So what we're left with is spamming holy shock / word of glory (when they're available) and spamming flash of light. This feels very limited.
What’s on your wish list for your class?
-More consistent pre-emptive healing. More offensive utility other than one stun every minute. Using exorcism (with the Denounce talent) was recently given to holy paladins. However, again, this simply just opens ourselves up for getting a hard spell lockout. In current arena matches, one 7 second hard counterspell (7 second lockout) usually means game over... The burst is too high now.
What spells do you use the least?
-Holy Light is never used in arena unless I'm out of mana completely. The games end so quickly, there's currently no sense to save mana. The fights are over in < 2 minutes.
-Inquisition is also a useless Holy Paladin spell. An interesting idea/suggestion: Make Inquisition with 3 Holy Power increase the duration of Hammer of Justice. This would give it some purpose with a cost (3 holy power).
-Light of Dawn (our 41 point Holy Talent) is so bad, and so ineffective in PvP, that no one even spec's into it. This spell is used 0% of the time.. Why Light of Dawn my teammates for 3k when I can do a word of glory and crit my low-health teammate for 32k?
Anyway, thanks for reading! I really do feel like I represent Holy Paladins in PvP, as that's where I'm coming from. I'll see you on the battlefield!
Edited by Sacredheals on 9/12/2011 6:09 PM PDT