My primary focus as of Cataclysm is PvE, considering the changes to Retribution concerning PvP my taste for it has gone stale.
If PvE, what type of PvE? [Heroics/Raids/Other]
I've always been into raiding ever since I leveled this toon on Aerie Peak (US) enjoying the challenge and reward it brings, usually going 3-5 heroic bosses per patch.
If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
When I did PvP (wrath) my primary focus was BGs and Arenas. Currently I find funneling all the PvP'ers into RBGs quite rude to say the least.
What are your biggest quality-of-life issues?
The awful amount of RNG reliance our spec currently has and the uselessness of haste for Ret. paladins. In wrath is was all about critical and haste, since the introduction of mastery stat balancing has been unstable.
What makes playing your class more fun?
The reason I started playing a paladin in WotLK was because after seeing so many fury warriors, combat rogues and deathknights in raids I wanted to play a more "fun" melee class with big crits and awesome animations (a.k.a. divine storm+consecration). Being one of the top dps on Heroic Saurfang really felt like an accomplishment when most of the other dps up there with me were mages, warlocks, combat rogues and fury warriors. The big crits are still there though and they make my class a whole lot more fun to play currently.
What makes playing your class less fun?
>.> R.N.G. and the constant reapplication of inquisition. Getting 4 Huge T.V.s in a row can be awesome, but pulling sub 20k dps because of bad R.N.G. extinguishes all fun especially when you're guild focuses their attention on your performance. Also Retribution Aura being pointless (while having my spec's name in it) is painful.
How do you feel about your “rotation”?
In all honesty I really don't mind the rotation except for maybe two things; having to keep inquisition up which is a real hassle and holy wrath being a really, really bad filler. Also crusader strike could have its cooldown reduced to 3 seconds (but that would make us basically only press 2 fillers ever) or maybe a 3.5 second cooldown.
What’s on your wish list for your class?
Now for the good stuff. First off as a suggested change to aura's in general for ret, put a talent deep in the retribution tree that makes it so once inquisition is applied once as long as the retribution paladin is in combat and has an aura up it does not need to be reapplied. This effectively maintains a "ramp-up" time that has become iconic (I guess) to our class and also does not completely ruin Ret. PvP by making them OP. If that seems too easy of a way to solve that problem then I offer another solution; make it so that whatever filler takes the place of holy wrath (if one does that is) extends the duration of inquisition by 5 or so seconds making its sub-par damage somewhat worth it in terms of dps management, also allowing us to stop T.V. clipping (when you're inquisition has 3 seconds left and you only have 2 HP, you go for the crusader strike for the T.V. but lose the 30% damage increase to Hand of Light because inquisition falls off right as you hit T.V. :( . Also as a proposed change to Divine Storm (yes I miss its animation too) make it take the place of holy wrath, still generating 1 holy power if it hits 4 or more targets but, BUT take it off the GCD with crusader strike, effectively making it a filler and an AoE go to like it used to be giving paladins that flair back. One last suggestion which would add more RNG to our class but give us back our consecration would be to make it so that art of war can allow a free consecration to be dropped, but that would need some changes made to the talent, though completely worth it. One last suggestion in response to moving Hammer of Wrath's damage to other abilities would be another R.N.G. based ability (hopefully that can replace some removed R.N.G. involved in HP generation and rotational fillers) that gives consecration ticks that do damage to a target a chance to proc a Hammer of Wrath making consecration that much more important on boss fights and in PvP making your target eat consecration that much more important. This effectively allows you to nerf the damage on Hammer of Wrath itself and move it to other abilities such as Judgment or Holy Wrath etc. considering PvE ret. will be getting a lot more Hammers off during a fight and PvP rets will get the sustained damage they need, not just the "AMGCDSBIGCRITSWIN" button they have now.
What spells do you use the least?