PvP: Arenas and BGs.
What are your biggest quality-of-life issues? As of recently, every time I Fear an opponent I am attacking, my pet drops aggro. It isn't that huge of a deal, but it does get annoying to have to spam the pet attack button immediately after I cast a Fear every single time. I would definitely consider this a quality of life issue (I'm not sure if this is a bug or intended. If it is intended, perhaps there could be a way to toggle it on/off in the Interface?)
What makes playing your class more fun?Large toolbox of unique spells/abilities.
What makes playing your class less fun?Lack of Destruction Arena viability.
How do you feel about your “rotation”? Improved Soul Fire is a clunky talent. Having to get a Soul Fire off ASAP in order to boost damage output forces Destro Locks is a real problem in PvP. We are forced to use Soul Burn on Soul Fire exclusively to keep this buff up.. as you aren't getting a hardcasted Soul Fire off in any serious situation.
The reliance on the IMP in order to dish out any sort of competitive damage further cripples Destro's "rotation" in PvP. With such reliance on Imp damage, the Burning Embers DoT, keeping corruption up and Bane of Havoc to keep pressure... Destruction's design has went from a burst spec to another DoT spec that is weaker than Affliction. Many players have chosen Destruction in the past because of it's "burst" playstyle (similar to that of a Mage). Now it has been reduced to what is probably one of the least bursty specs in the game.
Demon Soul's design also is a culprit of pigeonholing Destro into using the Imp. However, competitive Destro Warlocks simply can't afford to be using the Imp over the FelHunter or Succubus and if it means never using Demon Soul at all then that is something they are willing to do. I wish it weren't this way and that PvP Destro Warlocks could take advantage of Demon Soul as well.
What’s on your wish list for your class?A buff to Destro. Here are my ideas:
1. Damage (specifically burst damage)- A change to the spec's current DoT reliant design and more emphasis on burst. For example... shifting the majority of the damage from the Imp demon, Burning Embers and Corruption ticks into Incinerate, Chaos Bolt and Conflagurate. Right now, on my Frost Mage (in comparable gear) I'm critting for ~18-20k with Ice Lance on 3500+ resil targets and 25-30k with Frost Bolt. My Destro Warlock, however, is averaging 10-12k crits with Chaos Bolt on the same targets and 6-8k crits with Incinerate. It doesn't seem right that Ice Lance, an instant cast ability with no cooldown is capable of doubling the damage done by Chaos Bolt; a 31pt talent with a 2.5s cast time and a 12s cooldown. It's hard enough to cast in this game right now as it is... can there be any reward for doing so?
2. Dispel Protection- Cataclysm changed the game significantly. Every healer given a defensive dispel has been crushing for Destro as the spec is extremely reliant on keeping Immolate up in order to deal damage. In fact, almsot every Destruction spell is linked to Immolate in some way. Right now, stripping a Destro Lock of his ability to deal out damage is as easy as hitting your dispel button once. That means no Conflagurate, no Immolate DoT damage, no Backdraft buff and even weaker hardcasted spells. Not like the hard casted spells are dealing significant damage as they are right now anyways... but it's still better than the nothing that you are left with when Immolate is dispelled. Now, I'm not asking for Unstable Affliction protection here.. just SOMETHING to force an enemy team's healer to make a decision before deciding to dispel Immolate and thus negate almost all of a Destro Lock's damage.
3. Mobility. Another change Cataclysm brought was the incorporation of an interrupt for every melee class with the same, short cooldown. This change posed a big threat to the classes that have a heavy reliance on casting in PvP, such as Destro Warlocks, Fire Mage and Elemental Shamans. To deal with the changes, you have given Fire Mages and Elemental Shamans the ability to cast certain spells while moving. I think this was a good idea and surely was necessary to balance the interrupt changes. However, Destro was left in the dust and received no such balance change. We are still forced to stand and hardcast our abilities. I've seen many Destro players recommend an idea of allowing Incinerate/Chaos Bolt to be casted while under the effects of Backdraft. This would allow a more balanced response to the interrupt state of the game and surely add to Destro's viability in Arena.
What spells do you use the least?
Searing pain has really lost any use in Destro PvP. In addition the Improved Searing Pain talent is equally as useless right now. I'd also like to see the Voidwalker's Sacrifice ability scale with spell power and become of some use again.