As a casual raider, we'll be working our butts off trying to down the normal difficulty, while looking in awe at the elitist guild members in their shiny heroic T13 gear glowing in the trade/dwarf district.
That's the way world rolls.
No, this is how it SHOULD work. How it actually works, now, is someone who just hit 85 sees someone else with shiny purple gear, says "Hey, where did you get that?" The hardcore raider replies, "Heroic boss in Firelands." At this point the new 85 player asks in trade for a PuG so that he can also get these awesome purple pieces of gear. Upon walking into Firelands, finding out that he has no idea what any of the bosses do, or how to even play his class, he is extremely upset. He doesn't want to take the time to gear up or wipe to learn the fights. He makes a post on the Blizzard forums about how he'll quit the game because Blizzard made the gear too difficult to obtain. Blizzard goes "Oh man, this guy isn't going to pay us money anymore? We're releasing Diablo 3 soon, so we can't afford to lose any players that might keep paying us for WoW rather than quitting when D3 comes out. We better do what this guy is asking for and just hand him loot."
Well, ok, it's how it SHOULD work.
But anyways, as much as I agree with you on the idiotic QQ-fest this forum has degenerated into, I do not believe that is the reason for this massive nerf.
I've taken a look at our realm's progress on Wowheroes.
There's not one guild (at least last I checked, last week) that has downed heroic Ragnaros, and only 25 guilds total have killed the regular difficulty Ragnaros.
Our guild is at regular Ragnaros, and was working on him when this nerf got announced.
Are we bummed out? Yeah. Now we'll feel like a failure since I'm sure we'll have a much easier time downing regular Raggy.
However, I'm not gonna QQ hard on the forums about it.
Because I can completely understand the reasoning for nerfing regular FL.
If only 25 guilds have downed regular Ragnaros after these few month into the patch, perhaps they felt the challenge was unusually high. They're a game developer, but at the same time game administrators. They want a balance between rewards for high difficulty and availability of content to those who try. And with the number of current progression, we, as WoW player community, have failed to show enough progress in the last few month.
Of course, I disagree with heavy nerfing of heroic mode though. Heroics should be hard, and reserved for the highest challenge. But I can understand the regular mode nerf.
Go check out the guild progression list. It's pretty sad compared to what it was back in T11.