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lolflnerf
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conzzzzzzzzz
What is your raid schedule? |
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Eh, anything approaching a real guild was already 6/7, heroic rag didn't get an HP nerf (just some damage and add hp nerfed), so who really cares? Not that many more guilds will kill heroic rag, no one cares about the guilds who will get 6/7 (Like us!) after this, all it means is that farming for deathwing raid will be easier.
Boo hoo |
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wish people gave enough of a damn so we could've put more than like 3 whole nights into heroic rag... since we were on the brink of killing it... oh well should just fall over now Whatever, real guilds 0-heal rag MAN UP |
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That's really debatable. I don't know if the damage nerf will be enough to cut another healer (I don't know other guilds, mine uses 4), but just less time on adds is more time on Rag (specially when you can, very likely, get both scions down before he re-emerges). And less damage across the board means more room for error, which is really what it's about now. Execution. They already removed the dps check with the first nerf. All in all, it looks like a very significant nerf on paper. We'll have to see how many guilds kill it this week (right now we're at 34 guilds in the US, 182 Worldwide). Honestly, I don't like where the game is going. Normals are supposed to be for casuals. Wanna nerf that? Great, just don't screw over the people that want to do challenging content. At least not just after 3 months of releasing a tier. If nothing else, they could have left Rag untouched, because you're right, any half decent guild was already 6/7, but I doubt many of those people are happy about the nerf to Rag. |
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Edited by Kythiara on 9/20/11 3:21 PM (PDT)
Most people who are working on/have killed rag on the D&R forums seem to be saying that the 15% hp nerf a few weeks ago was much more significant than this one. Additionally, I don't know how people wouldn't see end-boss nerfs coming before the nxt tier at this point in the game. Yogg got nerfed before ToC. I wasn't really playing WoW for ToC much, so Idk about Anub. LK had the stacking buff. Chogall got nerfed. Pretty sure Nef got nerfed. Never progressed on sinestra, but I'm pretty sure she got nerfed too. BC bosses got a huge nerfbat in 3.0, in addition to mu'ru getting nerfed well before that.
If you are STILL expecting blizz not to tone down bosses before the next tier is released at this point in the game's lifecycle, I don't know what to say. It's painfully obvious what will happen, as it has been happening for years. All that being said, yes, the blanket nerf is unprecedented, and as little as I care about it for this tier, I am not sure if I want it to happen in the future or not. But again, anything resembling a serious progression guild is always going to have the vast majority of the hardmodes down before these nerfs come through, and assuming fights are balanced correctly, they will already be on the last boss anyway, which are usually harder enough that it's still challenging and fairly exclusive. I highly doubt you are going to see, say, a doubling in the number of guilds that kill heroic rag this week. Maybe I am wrong, but all in all I feel like these nerfs mean less to "progression" guilds than the last rag nerf did. |
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I partly agree.
I DO expect nerfs, but have in mind that whole policy was in place before they separated raids into normal and hard modes, regardless of raid size, and to quote Blizzard, "hard modes are supposed to be hard". I think at this point it's fine to nerf the first bosses, for people to experience it, but nerf Rag when only less than 200 guilds worldwide have killed it seems a bit hasty imho. I honestly don't see them putting out 4.3 in less than two months from now, so what's the rush? The SWP nerf came in a month before LK came out (and they hadn't nerfed Kael/Vashj until long after T6 was out). The T11 nerf came right with T12. I just think they could have given us more time, considering they haven't even put 4.3 on the PTR yet. Now, gradual nerfs are another thing. I've done M'uru before the 10% nerf, and it was extremely punishing. It needed to be toned down. I have not done LK before 30% cuz I quit after T7, but I can imagine the same thing. The last Rag nerf, the same (only 7 guilds in the world had killed it before, so that's an indicator), but after the previous nerf, 175 guilds have killed it. I think it's safe to say it's ok now (maybe they over nerfed a bit). The bottom line is, how good do you have to be in order to see un nerfed end bosses? I don't expect to be in Paragon and have GMs hotfixing fights as I wipe to them, but I think asking for the top 100 range (US) to be able to see fights before they make them a complete joke isn't asking for much. If a boss has been out for months and it's only been killed by 7 guilds in the world, it's obvious it needs to be nerfed, however, if you nerf it and the kill count starts to flow, is it really necessary to nerf it again 2 weeks later, when the next tier is nowhere close? |
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Heck, I'm not even a fan of the regular nerfs. Before tonight, in 25 mans, LS was 5/7 (regular, have your laughs), and we had maybe done all five in one night... once? We go in tonight, and one shot everything. Including Alys, who got pulled while we were buffing and hadn't even set up groups to send left or right. And then got to Staghelm, and two-shot (shoulda been one shot, but rdps came in too slow at the switch at 25%) him for our first 25 downing.
Not only were we fast, but we were killing things with ease. I think I only needed to interrupt one add on Alys. We killed a few before they even could start casting barrage. I don't think it's outside the realm of possibility for us to send enough people up flying to kill her in one cycle two weeks from now. Hell, we nearly jacked up Shannox because we killed him too quickly and I'm pretty sure he was below 30% when we finally got Riplimb down. I'm curious how other non-heroic guilds felt about the nerfs, because honestly, I do feel a bit cheated. |
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Yeah, the nerfs to non-rag bosses do seem quite strong. We 3-or 4-shot heroic alys, and 4-or- 5-shot heroic bale.
Oh well, I look forward to fast farming till deathwing. Guess I'm still pretty happy with 4/7 pre nerfs. |
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We don't normally raid tuesdays, but we went in for about an hour last night just to feel it out, and Rag seems A LOT easier.
There was not ONE attempt that we didn't make it to P4, and we even made it once with only 1 meteor. It's pretty severe. I don't wanna come off like an elitist. I think it's great that people can see all the encounters, but I'm quite disappointed that they included Rag in the nerf. They could have thrown the serious raiders a bone and give us a few more weeks. |
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Edited by Kythiara on 9/21/11 8:19 PM (PDT)
Wasn't AT getting to p4 before the nerf?
And what in p3 changed that would allow you to get to p4 faster? Is the 15% nerf to the 2 big adds that much of a change? Or is there some new add in p3 on heroic (haven't looked at the fights yet)? |
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P3 is chain engulfing world in flames, your two scions entering phase 3, and depending on how your dps is; one to three meteors throughout out phase 3 which you take with you into phase 4. Less HP simply makes the transition quicker resulting in less meteors to trap and burn in phase 4.
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Wasn't AT getting to p4 before the nerf?? I dunno about AT. My guild was getting to P4 relatively consistently, just not every single attempt. Like I said, there's a LOT more room for error, in every phase, and like Lobo said, you kill adds quicker, you have the scions down before P3 starts and that means you can push only 1 meteor to burn in P4 (we've only pushed with 1 meteor a few times only though, usually he's at 12-14% depending on if we have any deaths). But I don't know how it is on 10m though. I imagine the dps requirements are even lower if the difference between 25m/10m normal is any indicator. |
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Oh, I saw UP and just assumed you had been part of the merger.
Well, at least it still seems to be fairly challenging post nerf, if not as challenging as those on the cusp of a kill pre-nerf had hoped =/ |
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I was a part of the LH+UP merger (lolredefined). I learned my lesson ;) The week is not over yet and the kills almost doubled already. 21 new 10m kills and 9 new 25m kills. Moral of the story? lol10m (no offense). Either way, I'm bored. I'll probably just go casual. I'll end up doing easy content the same while not having to commit to a raid schedule! |
