Patch 4.3: Tier 13 Set Bonuses - 9/29
I suppose the bonus would be worthwhile if we pop recklessness and other crit cooldowns (apparatus or similar 4.3 trinks) before the Colossus Smash, we could potentially have CS up for well over 15 seconds. Now that would be worthwhile. Assuming you coordinate your CDs for that 6-second window near the end of a boss fight.
IMO the 4-piece should be less niche. It should benefit us more often than once every 20 seconds after the first 80% of the fight without assuming we land a crit and aren't rage-starved in a 6-second window.
PS - Blizzard if you want to hire me for this kind of stuff I've got a degree and would love to be a part of the team :D
Even if you are forced to use AR under conditions that will lead it to cap, that is still giving you 3 more seconds of being GCD capped and having full energy while coming off AR. The value is what I stated previously and it is on par with the better set bonuses rogues have seen throughout cata. Not better, but on par. If anything it makes energy management and proper AR use (low to no energy at start, no KS, not during bl/hero if possible, managing haste procs during AR) all the more important. Better rogues will get more out of it, which is how it should be.
Oh, and protip.
Edited to add protip.
Just like I said in my original complaint... It's not even close to being on par with our level 70 4 pcs.. Do you see whats wrong here our gear gets better but our 4 pc gets worse.. derp derp. And i don't need a dps lesson from you, last i checked you aren't ranked on any fights in Firelands . Last i checked i was top 10 worldwide on world of logs for two different fights. and top 50 for several other fights.. I know how to play a rogue but thanks for caring...
1. We aren't the only class whose 4pc is less powerful than the 2pc in the *subject to change* T13.
2. For the nth time, it is still as good a set bonus as we have seen yet in Cata.
3. Please spare me the WoL nonsense. I raided heavy progression and had top parses from T6 through the first half of Uld before taking a 2 year break. Me coming back a month ago is the reason for a lack of place on top parses, certainly not a lack of previously established experience or knowledge of the class. Basically you came in, whined in all caps about stuff, you were off base, and now you expect combat's blade flurry stat padding to make you sound cool? Just go back to your unfounded CAPS complaining.
Resto: ZOMG LOWER MANA ON HEALING SPELLS ON A 2 MINUTE COOLDOWN EVEN THOUGH WE USE HoTS? WOW THATS AWESOME! WHOOAAA! PLUS SOMETIMES DOUBLING THE AMOUNT OF TIME THE REGROWTH/REJU HOTS ARE ON EVEN THOUGH THE REGROWTH HoT SUCKS AND YOU SHOULD ONLY BE USING REJU ON TANKS??!?! Awesome blizzard. Just, awesome!
Replace four piece set with: Bloodthirst and Mortal Strike not execute. This way its usable for more then 20% of a fight.
09/27/2011 01:42 PMPosted by VaulkharAm I the only one thinking that Paladin tank tier bonuses suck?D: I want it to be awesome like the other classes!D:
Compared to what?
Our 2 piece bonus is essentially the same as Prot Warrior's.
And the 4 piece, the difference is:
Warrior 4pcs = Raid-wide damage mitigation buff every 3 min
Paladin 4pcs = 100 yard raid-wide damage mitigation buff every 2 min
While Warriors got a considerable upgrade since SW is normally a self-buff only, and our Divine Guardian was a raid-wide buff to begin with, we still come out ahead considering the massive CD reduction and triple range.
The only problem I ever had with DG is the very small range, and this completely fixes that problem and more.
No, I'm perfectly happy with this, and can't wait till I use them.
DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Correct me if I'm wrong, but how good does that sound when you turn the %'s around:
"... a 70% chance and...a 40% chance of having no additional effect"
"... a 75% chance and...a 60% chance of having no additional effect"
RNG driven bonuses = bad design imo.
09/24/2011 06:08 PMPosted by Johnnydeathcant do any better for the mages?
Are you kidding, Think of all the deeps you can do with stacks of haste and abilities to make your spell cast next to 0, + trinkets. I think you might want to re-read that bonus
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