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Edited by Autumnal on 9/29/11 7:38 PM (PDT)
One loot per boss per week is a TERRIBLE design for pug raids. Highly encourages griefing and discourages people from doing anything after they knock out everything after reset on Tuesday. Please rethink...why should I automatically pass roll when I did just as much as the other people in the raid? Either make it a lock out for the raid or get rid of this awful policy.
Daxx, why not consider perhaps a limit of 1 or two drops per week instead of the way you currently have it. Because one person could easily wait till the end of the week and then possibly get multiple drops while anybody else doing it might get none. It seems a little unfair, I think it would make more sense to have a cap on gear earned, maybe 1 or 2 pieces, so that players first of all won't be relying on one boss and second of all, won't instantly leave the group when they see multiple players eligible for the loot they want to roll on. Wow, I didn't even think about that...why would people do it on Tuesday when they could role on Monday night to pick up all the leftovers...that's even worse. |
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Hell to me this screams "If you can equip, ninja it" and just requeue if you get kicked later. You only have one shot at loot per week, so no reason to give it up. |
Look at it this way, there are a lot of people who want to be raiding but can't fit into scheduled guild raids. So for them this opens up a way to see current raid content, sure it's not going to be as good as guild raids but it beats nothing, and if you have a guild that raids current tier feel free to never use this. |
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Yup. Rolling on monday night seems like the way to do it if you want to maximize your chances.
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"Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week"
"individual bosses will not yield Valor Points" Blizzard you made it clear earlier that you didn't want players to be killing bosses for no reward. So if I've cleared the instance once in a week there is no incentive to do it again if I'm not eligible for loot. As far as the VP statement this is yet again Blizzard stating that those who can't make a scheduled raid group are 2nd-class players. I'll give it til 4.3 MAYBE but this needs to be rethought to some degree at least on the VP part or I'm done. |
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Ya, I don't predict LFR taking off.
Too many limitations, not enough rewards. Per week lockout for loot - (this is baaaaaad) doesn't help gear up alts much, or fill in gear holes if you're competing with 25 other people "Ninja-looting" - Same as above. The system just encourages DPS to roll on "tank" items and vice-versa. If you could queue up and run again to gain loot, people would. Little reward - 250 Valor for finishing? This will take longer than many heroics, I imagine. Doesn't seem justified. Additionally, the loot isn't on-par for raids, and will only be "slightly" better than heroic loot. Ya... I think I'll pass. Thanks for trying, Blizzard! |
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That is exactly what im planning to do, i just hope blizzard makes it so you can maybe just get 1 piece of loot a week, no matter how many runs you do that week. |
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Why bother seeing the "current" content when you can easily wait 3-4 months for the next tier, then go back to the previous content and clear it? LFR doesn't offer anything new if it doesn't assist players get to the point of joining an organized raid in a guild. |
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It is, but that's why the problem persists. You have one chance a week. Why pass when you can need and requeue if you're kicked and redo? |
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Edited by Xynestra on 9/29/11 7:49 PM (PDT)
I am confused in what stops people from getting lucky on every roll? I could go all of 4.3 doing LFR's, completing the whole thing each week, and never get one single peice of gear. This is highly unlikely, but possible. Is there anything that was done to prevent this?
Also, if there are say 3 wings, that means 750 vp for completing the whole thing? Or maybe four wings if it's 2 bosses a wing, that would be 1,000 from the raid. |
Some players have time restrictions, jobs, family, etc. that don't let them play on a schedule so it works perfect for them. For others that have just never been good at raiding because they are on a low pop server and can't find a guild or just are to nervous to join a raiding guild, this can help teach them some skills and build some confidence to join an organized raiding guild. |
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I am not sure if I read it to fully comprehend it, but if it is the same loot style as Dungeons, what is to stop people from doing ninja's everywhere? A hunter needing on Resto Shaman gear. Or a Warrior needing on Holy Paladin gear, or a Resto Druid rolling on Rogue gear.
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Just a short insight of mine
If you use the current Need before Greed system in 5 man dungeons for the LFR, people will need everything that drops regardless of if they can even use it. Example, my group just downed a boss and I can roll on 2 different sets of gear. Why would I bother to greed on my offspec gear? Its not like the odds of me meeting the other 24 people ever again is against me. Ends up having millions of tickets being generated due to ninja issues and causes unnecessary workload on the GMs. I honestly have no idea how to make the group loot system more strict based off the player's spec but would like you to consider this thought of mine as I don't wish for the GMs to suffer because of greediness. |
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Nope, because they don't consider it "ninjaing", and so they won't do anything. If they considered it, the LFR wouldn't follow need before greed rules. They don't want to make the majority unhappy, so they don't forbid you from rolling on anything except stuff you can't use. |
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Edited by Daxxarri on 9/29/11 8:05 PM (PDT)
It wouldn't, for some of the reasons that I've already named in the FAQ and in this thread, but also because when performing an experiment, it's best to work with a more limited set of variables rather than a broader field of possibilities and the confounding factors they introduce. Daxx, why not consider perhaps a limit of 1 or two drops per week instead of the way you currently have it. Because one person could easily wait till the end of the week and then possibly get multiple drops while anybody else doing it might get none. It seems a little unfair, I think it would make more sense to have a cap on gear earned, maybe 1 or 2 pieces, so that players first of all won't be relying on one boss and second of all, won't instantly leave the group when they see multiple players eligible for the loot they want to roll on. The system will distribute loot the same way a raid with locks would, without the difficulties often associated with raid locks. For a moment, think of the Raid Finder raid much as you would any other pick up raid. In any raid, pug or organized, you only have looting opportunities one time for each boss - once that boss is dead, your chance is over for the week. The same is true in the Raid Finder. The difference with the Raid Finder will be that if your raid falls apart then you won't find yourself stuck and unable to raid again until the following week just because someone else cleared the lock out. Instead, you'll still have the opportunity to receive loot from any boss you haven't already beaten that week.
Ideally, players who queue as leaders will want to succeed, and will ensure that they have the tools to help their fellow Raid Finder raiders succeed as well. If the raid doesn't make progress, no one gets any rewards, after all. Unlike a normal raid pug though, if one group doesn't work out, you aren't stuck, and you can try again. |
#119
9/29/2011
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Edited by Lazling on 9/29/11 8:03 PM (PDT)
Would I be able create a full group of 25 people on my own server and queue for LFR or am I required to leave at least 1 spot open to be randomly filled to use this difficulty setting?
Also, is this lockout exclusive from the current lockout system or are they all sharing the same lockout? |
