What is the Context of the Success or Failure of Class Representation in certain pvp roles and game-types? What does your data show you and what do you hope to achieve for your next goals? |
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people arent smart enough to move out of fire. its not hard Either its a: cant see it due to a horrible computer b: lag and get hit by it anyway c: flat out terrible |
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Yea, there are some Blizzard policies that make it look like they're intentionally keeping us at each other's throats. Not /tinfoiling here, it just looks that way. |
Completely untrue. This game isn't hard at all at any level compared to many games out there. It has a lot of depth, sure, but depth != hard. The game is much easier now than it was back in vanilla and BC, when players were much closer together in what they were capable of. You're not helping someone learn by a) having no spec-based tutorials b) having such a huge delta between top and bottom c) giving players nothing but addition and subraction problems when preparing them for trigonometry (normal mode raids) or calculus (heroic raids) |
That's why i said I see your logic. You are absolutely right,in logic, but even in pugs I notice that "raiders" quit the most. Every pug I have done on all my toons I see that people that have not previously raided stick it out. some have issues but most of them actually learn and they are determined to get that kill no matter what. Why? because they need to if they want another shot at raiding. They need the shot at the gear and the absolutely need the achieve for more pugs. It's mostly people with head and shoulder T-11/T-12 that drop and call people bads. Even when it's them doing bad they still quit at the slightest issue. When I stepped into FL day 1 I was doing 23K DPS in 350 gear. On average I did 17K but I peaked at 23K regularly and remained top 3 DPS in a 25 man. There were countless people in 100% 359 gear that died repeatedly, as well as pulled 13K DPS...then died repeatedly some more. I'm no raider but I have to wonder about the so called skills of some of those leet raiders at this point. So basically. I get what you are saying and i do agree with you. It's just that in my experience it is those who actually raid often that mess things up and ruin everyone's day. Too much pride and not enough skill/compassion in my opinion. |
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Why are we freaking out about less than 2%?
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bashiok if the numbers are wrong then what's so hard in correcting it
there's really no need for secrecy from gaming developers to it's consumers. I think they're actually pretty close which is more the point to your figures. it's definately not 50% of the playerbase that has done firelands, I'd say more like 10% max |
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Normal FL is really a joke lol. After the nerf, the trash is harder than the bosses pretty much if you guys EVEN gave FL a chance. My friend just started raiding and he managed to pug normal ragn down or at least get to Domo so the one who are complaining are the ones not even attempting to raid and hope for free tier sets in exchange for their valor points.
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If those numbers are correct, just goes to show majority of the money paid to blizzard is wasted on minority.
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I find myself spending more time on school than playing WoW. I'd love to continue but time doesn't really permit it. 5 mans bore me and I really like raiding.On the subject of multiple difficulty settings... Basically. I agree with this. I don't care if I wipe 35 times on a boss just to have my gear "ninja'd" by another player(I use that stupid word to just emphasis a point). I'd rather at least have a shot at killing a boss with a group of players than not because of time constraints and people demanding the achieve already as well as over inflated gear. |
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Edited by Ryegeleye on 10/13/11 4:22 PM (PDT)
The control of movement, kiting/control of adds, random 50+% health splats to the entire raid, interrupting while simultaneously DPSing AND not standing in fire, all of that is beyond impossible to someone new to the game. A new player can't even comprehend what's going on. A new player can't even comprehend HOW to comprehend it. There is supposed to be a middle ground, and the game is removing that more and more. The mentality now seems to suggest you create your toon, level up in the blink of an eye, and go see Deathwing right away! There's no game supported instruction along the way, and shortening the time between level 1 and 85 only narrows the window the game has to help people. In BC you could not hit max level in 2 weeks, unless you literally played 24/7. Even then it might not have been possible. But you can now. The game isn't assisting new people how to play, and that's what needs to change. |
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I think they need to move into dynamic systems. I would love to see a bounty system in wow. Some realms already do this in RP between Horde and Alliance. Let me tell you those were AMAZING. That actually sounds amazing. |
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The problem is not the difficulty but rather the fact that nobody wants to raid as much anymore. If you'd actually read any of the responses in this thread, you probably would have been able to work that conclusion out for yourself. *shrug* |
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I must say, you are a very intelligent person. |
I can understand keeping certain information restricted to in-house. How much of the player base has downed X boss doesn't fall into that category; especially when you consider that that information is obtainable via the armory already. Blizzard treats their customers like they're too dumb to understand or too fragile to handle a change that many people have actually requested. I could lead into a ton of different issues from that, but they don't relate directly to this topic, so.... |
