10/13/2011 04:31 PMThe point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.
Posted by Bashiok
I would love to live in the world you do where things like this don't matter.
In the world the rest of us live in (the REAL world) the number of people that kill something means a hell of a lot.
Look at the number of people actually attempting to kill this stuff.
Then look at the number that DO kill this stuff.
Take the podcast "The Instance" for example. These are people that know quite a bit about the game but are casual raiders. They have struggled through FL for months now. They talk about it on the show.
If it takes a group of people that are just stupid hardcore to do content then it's not worth making.
Heroic should be hard as hell. Regular should be doable by most casual guilds.
That's why they're both there.
Any way you look at it, the fact remains that an estimated 5% of players have completed FL content and we're just weeks off of 4.3 release.
This is the prime example people will try ANY other game when they come out. Granted they usually come back to WoW, but they're still LOOKING for something else.
If you can't experience content you get frustrated. End of story.