Oh I realize there are lots of people that don't give two shakes of a gnome's whisker about raiding. And there are plenty of people floating around who 'would like to' raid but can't find a guild, or the time, or whatever...but also essentially do not raid.
But some of these '0.0005% have finished the content' posts make me think we're judging the difficulty of the game of golf by dividing the number of sub-par rounds at Pebble Beach this year into the entire US population.
Could Firelands, especially Rag, be even more forgiving on normal mode a la ToC? I suppose, sure. It wouldn't hurt me any. I'd be happy for the OP for his Firelands achievement, honestly. But raiding the latest and greatest isn't really a roll-out-of-bed-and-into-cleared-raids business. The OP apparently has spent roughly 5 hours total raiding in Cataclysm, and honestly, I think judging the difficulty of Firelands my way, by WoWprogress kill % rather than total population of toons, is much much more in line with a realistic approach to end-game raiding.
I do realize we're sort of talking about two different issues. One being getting people into raids, and the other being making sure they aren't too terribly hampered in their pursuit of success in the raids they do attempt. It's pretty obvious that the tone of WoW PvE has changed since Late Wrath when trade-chat-link-lowerspire-achievement-25man-pugs were happening constantly. They did make entry-level raiding more unforgiving, and the tone has changed, not entirely for the better or worse, in my opinion, but I am aware of that.
Hopefully, the raidfinder version of Deathwing Raid will bring some of that easy-going pug spirit back. We'll see how it goes I guess.
Edited by Mnevis on 10/13/2011 11:35 AM PDT