Pet battles and development time

90 Human Paladin
10840
Before it was announced, thought of pets battling like Pokemon had never crossed my mind. Now that they have though, I can't wait. I have never been more excited for something in a WoW expansion.

Hate all you want, but I'll be busy becoming a Pokemon Master once I hit 90.
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90 Human Rogue
8400
The amount of Ingornace from this post is just staggering.
Not only in how Developers work, but that you Think Activision is calling the shots.


People at a company, particularly big companies, are seen as resources. Need a bigger team to do "X", hire them. Don't need them any more, let them go. The entertainment industry is completely built around this model.

You don't think Activision's hands are in this? Fine. Then Blizzard has chosen to build a team to implement the pet battles instead of building a team to fix the things they admit are broken in the game. The resources spent, money, could be spent on the other, interchangeably.
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85 Night Elf Druid
2695
10/24/2011 09:21 PMPosted by Kyira
Also, why does it matter if players weren't clamoring for it? This is Blizzard's game. It's not up to us to approve ideas.


This.

Also, I'm all for this "pokemon ripoff".

All the pet battling system is, is just something to do when you're bored.
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90 Draenei Warrior
6780
Pet battles sounds like a blast to me. More stuff to do that isn't raiding sounds great to me and as has been said. It will be fun while waiting to recover from a wipe or while waiting for a queue. It'll be something fun to do, not sure why people are so against it.
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90 Undead Warlock
11305
Just want to say thank you for the thoughts, pro or con. Please don't let this devolve into namecalling or trolling, I'd really appreciate it.
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85 Dwarf Shaman
3810
10/24/2011 11:01 PMPosted by Sidestep
The resources spent, money, could be spent on the other, interchangeably.

I keep telling you it's not, and you keep vomitting the same line.

Why?
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76 Tauren Shaman
7735
10/24/2011 10:58 PMPosted by Moradìm
considering we've killed onyxia, nefarian, and ragnaros for the SECOND time this xpac, it's probably time for some creativity.


Isn't that what scenarios, challenge dungeons, and pet battles are? More daily quests and rep grinds aren't creativity.
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85 Human Paladin
10730
I've been waiting a long time for this, pet fighting was something I always hoped would get put into the Darkmoon Faire so this is even better. I don't have much time to play anymore and now the forums make me worried that devs will be convinced to back down on the planned scope of pet battles :(

I love the idea of pet battles, please don't cut it.
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90 Blood Elf Hunter
15325
People at a company, particularly big companies, are seen as resources. Need a bigger team to do "X", hire them. Don't need them any more, let them go. The entertainment industry is completely built around this model.

You don't think Activision's hands are in this? Fine. Then Blizzard has chosen to build a team to implement the pet battles instead of building a team to fix the things they admit are broken in the game. The resources spent, money, could be spent on the other, interchangeably.

It's a creatively developed product. You can't just buy code or art for it. Buying more people won't suddenly make it done. There are books on it: http://en.wikipedia.org/wiki/The_Mythical_Man-Month

The Activision model is terrible, and why anyone would advocate it is beyond me. They've got the same guys who used to make Tony Hawk doing their Guitar Hero games. And promptly dragged both licenses into the ground. They managed to get their original CoD developer to break apart and effectively reform sans Activision, and still just got someone else to develop it for them. Do you think the games got better for it?

As far as how much influence they DO actually have... It's Blizzards name on the webpage. Despite being a software company with a less than annual release rate, it's still one of the most successful in the world, and even with the gigantic Activison publisher as part of the joint company, Blizzard's name is still part of the title.
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90 Orc Hunter
9465
How often do you use your racers?
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Community Manager
I appreciate the time you put into creating your post, Niente. That said, I think the way you open your assertions with the third question here is problematic:

Pet battles? Why? Who wanted this?

We do add features to the game often based on concepts players have expressed interest in. But in order to dedicate ourselves to making epic games, we also need to spend a lot of time and resources anticipating what gamers of all walks of life will find fun. That's how all of our games thus far have been created. While our design decisions for any game will always be met with mixed reactions, we couldn't be respected in our industry if our approach to game design is always reactive.

You made it clear you don't like the idea of pet battles. It seems there's a decent chance you won't enjoy them when the system's released either, though there's no sense in conceding that absolutely before you try it -- no matter how convinced you are you'll hate it. But, as was said multiple times by Game Director Tom Chilton at BlizzCon, we want more content systems and forms of progression in the game so our extremely diverse playerbase has a lot of choices over what to spend time doing for fun, accomplishment, socializing, a challenge, etc.

I guarantee you a lot of players are really going to love this feature. It's going to be an engaging mini-game that actually has quite a bit of depth and progression, just not in the traditional sense of increasing your character's power. That shouldn't always have to be a driving factor in our content. As the OG players have said countless time before, Southshore and Tarren Mill world PvP battles didn't become popular because there was a tangible reward incentive. The majority of World of Warcraft systems and content, particularly at level 85, are currently directed at enhancing a character's power. While that won't fully change, we want to continue creating new avenues to make that happen as well, such as is the case with adding a third, more accessible raid tier with the Raid Finder, or adding PvE Scenarios to facilitate the quick formation of smaller groups to take on a series of event-driven quests.

But Pet Battles and Dungeon Challenges are very different. With one, you're actually getting a use out of the pets you've collected over the years, in order to progress them in a fun mini-game, unlock countless more pets, and just generally give your character a new depth of style and flavor. Similarly, Dungeon Challenges are difficult 5-player dungeons which really allow you to push your skills and PvE small group coordination to the limits. They'll scale, so the better you do, the better you're rewarded and ranked. That gives your character a new measurement of PvE progression prowess and bragging rights. Plus, you can earn exclusive set designs which are purely aesthetic -- to be used with Transmogrification -- which, again, give your character a new depth of style and flavor.

It's about giving people options in the game to play it how they want to. We have a lot of people playing, so with almost seven years of World of Warcraft on the market, we want to continue innovating features we believe people will enjoy experiencing in this game. And a hell of a lot of thought, discussion, debate, and iteration at Blizzard goes into this stuff, mind you. :)

To address your overarching point a little bit, the way various development resources are expended on creating features for the game is extremely complicated and very unique to each project. That can't be explained in a way that will be fully understood by the community at all times, in all situations. While I understand your point is that no resources should be spent on pet battles, you're really not in a place to make a well-referenced argument about what features in development are taking time away from others you feel are more pertinent.
Edited by Zarhym on 10/25/2011 12:40 AM PDT
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90 Human Warlock
12950
10/25/2011 12:36 AMPosted by Zarhym
We do add features to the game often based on concepts players have expressed interest in.


Pigtail hairstyles for human females.

Hinthinthinthinthint.



On topic: I'm sure everyone knows as an avid pet freak I am nothing but excited for the pet battles & especially the fact I will be able to finally name all 170 of my babies! <3
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90 Night Elf Hunter
0
10/25/2011 12:36 AMPosted by Zarhym
Plus, you can earn exclusive set designs which are purely aesthetic -- to be used with Transmogrification -- which, again, give your character a new depth of style and flavor.


Oh. Oh, my. :D
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86 Blood Elf Paladin
7670
This may have been brought up repeatedly but, frankly, I think that the developers need to hear if there is a serious problem with this, and I believe there is.

Pet battles.

Blizzard has, time and time again, told us about their limited dev resources. How yes, they have a pretty big team, but there is only so much work that can be done, and only so many resources that they can allocate. Personally, I think they must construct additional pylons (yes, token lighten-the-mood statement) but that's me. However, they also reveal the "Pet Battle" system at Blizzcon.

Pet battles? Why? Who wanted this?

I understand the Pandaren. I hate them, I don't want them in the game, but I understand them, and I understand that a lot of people want them. Fine. But who wanted a Pokemon rip off in WoW? Where was the gigantic outcry from the fanbase that we needed our vanity pets to battle each other for no apparent reason? Who screamed for trainers located in the far corners of the world that you had to go defeat so you could take over their gym...er...learn from them? Anyone?

This expansion is going to be divisive. I think looking around at the official forums and various fansite forums it's pretty easy to see that. What people are missing in the "Pro-Panda vs Anti-Panda" rant threads is where development time that could be used to further *World of Warcraft* is getting lost, and one place it's squarely being lost is the Pet Battle system.

Assuming the pics from Blizzcon are just Photoshop mockups, then I'd beg/urge/demand/grovel for the devs to please, please, please let this "feature" die. Don't waste a single man-minute of programming or art or even thought time on it from this day forward. If the system is already mostly done, coded, etc...then it is a sad waste of time, and there is no way that any player who cares about this game can believe the devs when they say "we just don't have the resources to do all this cool stuff, sorry." Even if a single person worked on this system (which we know isn't possible, as it has art assets, programming, terrain, quest mechanics, battle mechanics, etc) it'd be a waste of time. That person could have worked on improving the PvP experience for players who want to kill each other, or designing new and exciting raid content zones or stories or assets, or enhancing the leveling experience pre- and post-expansion.

Now, of course, people are going to say "all you're doing is whining, what would you *want* them to do with this development time, smartypants?" Well, I can think of a few things offhand...

Abyssal Maw: It didn't "fit the story", but we somehow got Thrall jaunting all over creation being angryThrall and maudlinThrall and...kinda drowningThrall. You guys have story writers for a reason, make it work.
Rogue Vanish: This is still broken I think.
Heroic Leap: Same deal.
Dance Studio: Yes, I think it's a frivolous waste of time, too, but you had originally slated that for BC...3 expansions ago. Finish it?
Cross-Realm mail: Databases don't like to talk? Dev time for fixing that!
Bolvar: He's no longer on fire, but he's still sitting up there...doing...something...maybe some insights into that? Why didn't he do anything when Deathwing came back? He knew (through the Scourge) that it happened, he didn't want to unleash the fury?
Various terrain exploits: You've stated they exist, devote dev time to them?

Those are just a smattering of things that could have time devoted toward them, and I tried to span art/terrain assets, raw programming, and story progression so we could get all the major chunks into one thought process.

Now, I realize that this thread, if anyone even reads it, is likely going to devolve into flaming, trolling, insinuations that I'm just whining or complaining or should just shut up and deal or quit or any number of other, non-useful responses. I'd appreciate if we could keep it civil. The purpose of this thread, honestly, is to show Blizzard that people need to be able to trust them when they say they don't have the time to deal with real issues that currently exist, instead of bringing out ripoffs of other franchises (this isn't even an homage, it's a ripoff).

Thanks for reading.


I totally agree. The "Pet Battle" feature was not something i heard anyone asking for when there HAS been things asked for such as the OP had posted. WoW doesn't need a poke rip-off to keep people playing surely. The man power to make this waste of time should have been used elsewhere. I'm still waiting on my dance studio.

Blizzard you guys need to learn priorities big time. Money is on the line here. You drop the ball with this xpac and you can kiss your playerbase goodbye.
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85 Goblin Warlock
11945
OMG Zarhym go to sleep!! <3 you!

I've never played Pokemon but I love this idea! I think it'll be fun to level up some pets and do things with them such as battles and such. Problem I have now is nothing to do outside of raiding. There are no quest to do. I have no reps to grind, nothing to make or farm. I'm not into pvp either. I'm looking forward to this and the PVE scenarios :)
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90 Blood Elf Hunter
15325
10/25/2011 12:46 AMPosted by Mephology
The man power to make this waste of time should have been used elsewhere. I'm still waiting on my dance studio.

What?

Who dances more often than has their small pets out?

A dance studio is nice in theory, but if we're talking "wasted resources," if you've already got people ready to make new animations, there are way more interesting things to put that effort towards than a single emote.
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