No you don't understand...when you are in a progression guild you show up for ALL posted raids or you lose your raid spot,there is no ifs, ands, or buts about it.with 2 resets per week the progression guilds will be raiding them and those people who cant make all the raids WILL be replaced,i hope you now understand why people don't want to have this happen,some people wont wanna do all that raiding but will have to to keep their spot,progression guilds wait for no one.
Going to argue this assuming that progression raids do
get the double lockout: (I know they don't, but for the sake of argument)
If you're working on pure progression, you're spending every raiding night working on BossWeHaven'tDowned. You'll even extend your lockouts at times, too.
There will be a moderately frustrating time near the start, as the first time or two you kill a boss, it's still not really on "farm" status. And of course, being at the start, you'll have nothing on farm status. If you do that in the first couple days, you are
likely to end up resetting it and going back to that boss for the rest of the lockout.
After that, though, your progression guild will be spending less time doing progression bosses and more time doing farm days... which, if they have backups at all (and they really really should: RL happens. People get sick, they go to visit family, they have to work overtime, their power gets cut out by SOME IDIOT PLOWING INTO A POWER LINE DOWN THE STREET *why, of course this has never happened to me*) will be days the main raiders can easily have a few skip on... and should in fact be encouraged to. Even real jobs give you sick days or the option to book time off.
This period of extra farming really shouldn't end, unless your guild ends up stuck on a boss for weeks on end. Because to make it end, you literally have to get to the point where you shard 70% of the drops or so. Or more. That's when you start extending lockouts.
My reason for necro is this... is there any ETA on when we'll get double lockouts in NA?