Isn't there a better way to keep players playing rather than forcing them to play a certain amount of days for the rewards?
I don't like this artificial barrier. I don't like that I have to spend a minimum of 30 days to obtain the MF rewards. I don't like that I have to spend like a year to obtain the JC recipes.
I don't mind spending 15 hours for the rewards, but I have a problem with the 15 hours being split in daily 30 min session.
This is just a bad design. A game should not ask for daily commitment to enjoy what it has to offer.
Making the dungeon vp rewards to weekly-based was a good change. It allows players to focus on a specific toon on a chosen day rather than making players log in every toon every day.
OP you have to remember how an MMORPG works, rather than you buying a box with a CD, and it containing just about all you will get, you pay a monthly fee. Because of this the aim has to be to get you coming back day after day, week after week.
Any questline that can be completed in one sitting will be completed in one sitting by some players, leaving them with nothing for the rest of the content patch.
Dailies are one of the ways, along with raid and dungeon lockouts and point caps to limit how quickly you can see all the available content and get all the available rewards.
At the moment there are no other methods to gate gear, rep, pet, mount or recipe collection. The challenges in MoP will add another dimension with small group quest dailies but for now we are stuck with the current system.
Although, instead of complaining about having to grind dailies how about suggesting other alternatives for Blizzard to consider. Most of them play the game so they know how grindy dailies can be.
But, remember, whatever you suggest has to give some rewards to everyone, more rewards to the most active players (they can't just get everything more quickly), and give better rewards to the people in the most complex content.
The biggest problem with caty has been the fact that a non raider can get more than half a raid set without raiding in about 10 weeks (in a 25 week content patch) and that in turn slashes the re-run value of raids for raiders as they need less gear.