Courtesy of GC:
Q: "Currently block is a superior mastery to Blood Shield and Savage Defense. Are there any plans to bring the masteries closer together?"
A: Yes, in 5.0. Block capping and mastery in general is currently too good for warriors and paladins. We think tank balance is close enough in 4.3 that dramatic overhauls could make matters worse. In 5.0 we will change things.
I just wanted to ask a question about something I noticed in regards to Block capping.
Having both Warriors and Paladins being able to block/parry/dodge attacks, DK's able to dodge/parry, and Druids able to only dodge, the problem of scaling avoidance and CTC seems to be answered, for the most part. However, at a basic level, things are apparently not equal.
My concern is about the 3/2/1 methods of mitigation; it seems like stacking for Druids is not quite going as well as intended, and DK's are on the self-heal model. I also recall seeing that tanks are going to become self-reliant in 5.0, at least as part of the plan.
How does all this scale up, or have the Dev's taken into account how things are going to be reworked come 5.0? The question that I have is that on a basic level, unless the block/parry/dodge, dodge/parry, and dodge stacking should arrive at similar levels overall per patch, we may see similar tanks being benched issues come 5.0.
Simply put, CTC coverage has made Warriors and Paladins really nice tanks to have, this expansion. How do the Dev's view things going forward from here, that you can relate, Daxx?