And your subscription-hemorrhage backs me up.
Prove that they're in any way connected. Otherwise, no it really doesn't.
11/10/2011 05:42 PMPosted by FeanorionThe more you have changed the game from late-TBC, the more customers you have lost. Tweaking? Making small adjustments? Sure! Wholesale sweeping changes that make gameplay unrecognizable from the previous expansion? No. And your subscription-hemorrhage backs me up.
Pretty much this. What Fasc said.11/10/2011 03:13 PMPosted by Fasc-snip-
11/10/2011 07:23 PMPosted by CharsiOn Page 5, there's a deleted post by Barwicka. The name is in Blizzard blue...
So Slashy, you don't think scrapping and rebuilding the game into something new and having to relearn everything plays no part in the million-subscriber loss?
You think entire seasons passing with no new content plays no part in the million-subscriber loss?
You think that rehashed stale content plays no part in the million-subscriber loss?
11/10/2011 09:21 PMPosted by CorpseicleSimilarly, the so-called 'rehashed content' is something the playerbase has been crying for, weeping for, pretty much since the point they outleveled Shadowfang Keep in Vanilla. Now everybody is suddenly yelling at them because they're 'recycling old content out of laziness.'
11/10/2011 10:06 PMPosted by MuletiaSimilarly, the so-called 'rehashed content' is something the playerbase has been crying for, weeping for, pretty much since the point they outleveled Shadowfang Keep in Vanilla. Now everybody is suddenly yelling at them because they're 'recycling old content out of laziness.'
They're damned if they do and damned if they don't. Catch 22.
Daxx, I've tried asking this before but one of my chief concerns about tanks and wanting to hit things is the fact that tanks have to deal with absurd parry rates from bosses. Any plans to change this?
I wouldn't mind getting more hit and expertise, but I need SO MUCH expertise that it feels really bad.
I think the best route to go is to simply remove Expertise as a stat and roll everything into Hit and adjust the values accordingly. Expertise is such an un-interesting stat that doesn't really make sense when paired with another stats called Hit. As it is now for melee DPS (the ones who require Expertise), they basically reach their caps for Hit and Hit II then focus on something else. Why not just roll it all in to one value that makes sense?
Assuming Blizzard could make Hit rating affect each type of "miss" differently then they could presumably remove the massive requirement to push boss parries off the table by simply hitting the Hit cap, which could be adjusted to something more reasonable (7-10%).
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