I don't get why the MoP int change is needed

85 Blood Elf Paladin
10430
Paladins can spam just about anything they want with no regard for mana (nerf incoming). Mana cooldowns being rotated essentially removes the need for sustaining mana at any level above 346.

Heroic damage is (was) so high that if you aren't spamming heals your players die instantly. Mana is not an issue. Everything is about throughput. I thought these were the reasons stated for changing the way healing worked and the direct reasons for scaling health up to 200,000 for tanks.

Come raid with us on our Heroic Ragnaros attempts - your perception is only what you know of it, not reality.
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