Alright so coming back to this not so tired and saying something I'll regret. I don't want "fake" triage on top of my triage. I already pick the spell that is going to stabilize and ensure a person isn't going to die. And I enjoy doing that in a fast big damage environment. I will never enjoy having to spam a tiny heal over and over and over, just to slowly bring a target up no matter how "fast" it is.
By the very nature of wanting to use a small "quick" efficient heal you ARE slowing it down. Cause damage output has to allow you time to do it. I find no fun in that, has nothing to do with hey at least I'm always casting something! That is not mentally stimulating to me, its a different play style for a different kind of player.
If you are healing for >50% of the tanks health per heal like you were in wrath, then the encounters have to be designed around some sort of threat to tank death. This means that any tank gets hit twice in a row, they die. This is not fast paced or skillful to heal. It's simply stand there and bomb big heals on the tank the entire time. Do not heal anyone else. Everything can be going perfectly fine in an encounter, the next second you are running back because the boss managed to land two hits on the tank that didn't line up with your heals.
This was not fun in wrath. This is not something that should be promoted.
Since this was such a bad design at the end of wrath, the only logical reason that someone would like that style of healing is because they were casting very fast spells which is the reason I inferred that your desire to have that playstyle was because of the faster spells. Again, faster heals is not bad design, healing for >50% of the tanks health per heal is bad design.
Remember, the amount that you heal for directly impacts how the damage comes in a fight.
A tanks health should not be something comparable to a Yo-Yo. If you really like that playstyle, then you must be sadistic or something because I can't count how many times we were staring at death logs marveling at how the tank died in 0.4 seconds. It causes problems with disparities in the different tanking classes because of health, mitigation and cooldowns. It causes problems with the disparities in different healing classes because of single target healing throughput and mitigation cooldowns.
There's a million reasons why this is NOT a good model for healing and for why they moved away from it.
And just for the record, smaller heals does not equate to slower game play. It leads to more reactive gameplay which encourages more skill, more spell choice and more diversity in the way encounters are designed.
Ehhh I dunno. I distinctly remember healing about 90238409238402309x faster in wotlk. Now my filler is just nourish D:
SOME cool stuff is that I can do other things like switch forms or dps or use thorns or whatever, but it's this exact thing that allows groups to drop healers.... sooooooo ;(
The goal of triage healing isn't that you are sitting around doing nothing. If you are able to switch forms and DPS or whatever, then yes, you probably outgear the encounter and are taking to many healers. We 3 heal H-Rhyolith because it just makes the fight easier, but it means that about half the fight the healers are standing around with full mana.
The goal of triage healing is that you are casting all the time to sort of "auto-attack" health back up and then hit someone with a big heal if you fall behind. This is where the regen and throughput have screwed up this idea.