11/21/2011 05:07 PMPosted by Kolasplayers like to see their mana go up. you can yammer until you're blue in the face about how regen can "easily substitute" for resource maximums, but i won't be happy until tank health pools are fixed at an unchanging value if that's the case.
Apart from the fact that Stamina-stacking was and is unfun, Tank health could remain the same if armor and some form of additional magic resistance scaled to make up for the lack of stuffing that health provides for damage that can't be or isn't mitigated/avoided. One potential problem arising might be an ironic return to binary health, though, since bigger heals would refill the static bar more quickly; but for bosses to threaten tanks, higher damage would need to pass through to health.
Oh, no! I just accepted and earnestly explored your premise. Whatever will you do?
oh and by the way
I think you need to step away from the game for a couple of days. Chamomile tea soothes you! Mmmm.