I lose stuff. I look at the warrior talent tree and I think of how limited I am, how I lose tools and abilities from what I have right now, and how I've lost stuff from a year ago.
I lose shockwave for 5 long grinding levels to 90, and am supposed to be glad to get it back, and get nothing new.
Yes, because normal dungeons are hard enough that not having shockwave will horribly cripple you.
I lose intercept. I lose the stun associated with my charge if I want a bad equivalent to intercept back.
Look at the tooltip for charge, it still stuns.
My self-healing talents are all mutually exclusive. This sucks.
From a prot perspective, your choices are your existing good self healing ability, a combination of the !@#$ty self-heal you sometimes dumped points in and an arms talent you never took, and a talent you never took turned into something that actually doesn't suck.
I'm losing Concussive blow, something I've had for YEARS, only to have it replaced with another stun that does no damage.
They've said several times not to assume an ability's gone forever because you don't see it there. And even if it is, I'm not sure why as a tank losing the damage is a big loss given how trivial threat is right now.
I see a new cool ability in disrupting shout, but oh !@#$ look it's mutually exclusive with something else I've had for YEARS and that I rely on.
So you take gag order when it's more useful and take DS when it's more useful.
One of the goals they seem to have had with this system, and they've succeded at it fairly well, is that if you don't like change then at level 90 you can pretty much have the same set of active abilities you did at 85, but if you want something new and shiny, you can give up an old skill for it. You're not remotely unique in this, most specs wind up with 0-1 new abilities if they spec with the intent of keeping everything they used to have. It's not about giving you more stuff, it's about giving you more choices.
Here is what I feel about seeing the new talents:
Lackluster. Limiting. Sucky. I lose things I rely on, and am given less.
You're changing the game too much. This talent makeup is going to suck if this stays the way it is. I'm not going to be excited about seeing the new expansion, it only defines when things become so stupidly frustrating and different from a game I really used to like a lot that I don't want to play anymore.
I'm really, really tired of my abilities being limited, balanced, and fishhooked into where the developers want them because they feel everything should be balanced around PVP. This is a PVE game. 90% of the content is PVE. Make a fun set of things we can do for PVE and make a whole other tree (like this stupid limited rock/paper/scissors thing you want to give us) the PVP tree.
You know, like Rift. But better.
Leave PVE the hell alone. Put the design board down and back away. The developers seem to have George Lucas syndrome - they keep SCREWING with stuff that people liked until it's not what people liked anymore.
Han shot first. Warbringer was fine before it was nerfed for PVP.
Yes, that's right, the talent overhaul is to balance things for PvP, just like every other change that's ever been made to the game you don't like. Even the ones that the devs outright said were for PvE or both PvE and PvP, clearly they're just lying to you.