Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Since we have very little to go off of as of yet, it's hard to say. Seeing as they are going to be a tank/heal/dps class (from what I've read anyways) I'd say Paladins and Druids will have more competition than Priests will. Plus, I think they are going to be leather wearers, so gear competition will be with Druids.
I was just trying to stack as many hybrids on one token as I could.
I could also potentially see them shifting to a totally different token system, possibly only 2.
A.) Druid(4), Shaman(3), Priest(2), Rogue(1), Hunter(1)
B.) Paladin(3), Mage(1), Monk(3). Warrior(2), DK(2), Warlock(1)
11/12 isn't a bad split. Would also lead to less wasted tokens.
It won't gear people any faster, it will just be more reliable.
they should just get rid of gear alltogether. CoH system imo. gear is for transmog, use hances to inflate your skills.
also, clearly monks will be op at first, so i will naturally reroll fotm like i always do to compensate for my inadequate play.
edit: classless tokens pretty much do allow groups, and especially good groups to gear "too fast" wherein the definition of "too fast" is there are no wasted tokens. loot rng is possibly the easiest way to slow down gear gain over time, and if that's eliminated dps, healing, and tank survivability go up pdq. remember toc?
plus, we're already really slow at loot council. imagine classless tokens? we'd take up half the raid with loot council.
Edited by Tsilyi on 11/15/2011 11:03 AM PST
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.