This change to the tier pieces, and the reduction of valor points is going to harm my raiding group even more. And we don't see the raid finder as a solution either.
Our issue is that due to the decline the game is now in, we had to downsize from our normal 25 man runs to 10. We do have more then 10 show up willing to raid, and have a rotation system in place to try and keep it fair. This rotation, and 2 loot items vs 5 slows our ability to gear up properly. At least with 4.2, if the item we needed for players didn't drop, they had valor points that could be used to close the gap. And the bonus tier items above the two drops helped as well.
We suffer because our realm has never been a very populous one. We've tried recruiting, only to lose people again as they become frustrated with our rotation setup. And having the guild transfer realms is just unfeasible with the current rates charged per player. To truly keep our setup, most players would need to pay for multiple characters to move. And this doesn't address the financial burden we place on those members who enjoy our guild but don't raid. We've also considered a guild merge, but with the 4.0 guild perks system, one side has to give up the ground they made, and it's another barrier to deal with.
Raid finder is simply going to bring in random people with no sense of guild ownership. In time, we may perhaps convince them to fork over real money to transfer, but we feel that's not the right thing to do. Why would we impose on someone else to pay to transfer to a small server? If things don't work out, they then get stuck, frustrated and possibly leave the game.
Blizzard, I understand that at the end of the day, you run a business, and have needs to make money off your work. I also understand that the character transfer fees have subtle ties to reducing some of the gold selling issues and other bad elements. However, if the character transfer system is kept in tact going forward, while players accumulate more characters such as future Monks, the cost simply keeps rising. At some point, people will hit the break point and quit, removing any source of revenue you earn from these people. Please do something to address the server issue.
The other point I will make regarding it, is that I've spent years playing the game. In that time, I've made new friends, and want to play with them too. The server transfer barriers only make the situation worse as time goes on. Please consider something like a free transfer for loyal customers, or the occasional reduced cost one. Other newer MMOs have some great ideas about allowing friends to play together that you could also borrow from.
I write this because I'm frustrated. I don't get to raid as often as I would like due to our rotation, and I have less fun due to it. I can't share raid experiences with everyone in our group now, and the same goes for the others I play with. We want to be challenged, we want to have fun, and we want to remain Blizzard supporters. But it's becoming more and more difficult.