Topic world marker commands?
Mechakisc
Doomhammer
Mechakisc
85 Human Hunter
9880
There are now commands for world markers & unit markers.


http://us.battle.net/wow/en/blog/3964563/Hour_of_Twilight_Patch_43_Notes-11_29_2011#ui

Does that mean Macros? Where can I find more details? I use addons that often block the functionality of the default world marker buttons until I /reloadui, and having alternate access to these would be stunningly useful.
Sedivy
Dalaran
Sedivy
85 Night Elf Priest
11885
Yes that should mean macros now. But we haven't been given details on what to use now I think. It'll take a few days for these to show up on the usual sites like wowpedia.
Mechakisc
Doomhammer
Mechakisc
85 Human Hunter
9880
You'd think there'd be a page somewhere among all of Blizzard's stuff to pick that up, but ok.
Choonster
Nagrand
Choonster
85 Undead Mage
8375
Edited by Choonster on 11/29/11 5:54 PM (PST)
Looking at the new Interface code, I found these slash commands:

SLASH_CLEAR_WORLD_MARKER1 = "/cwm";
SLASH_CLEAR_WORLD_MARKER2 = "/cwm";
SLASH_CLEAR_WORLD_MARKER3 = "/clearworldmarker";
SLASH_CLEAR_WORLD_MARKER4 = "/clearworldmarker";

SLASH_WORLD_MARKER1 = "/wm";
SLASH_WORLD_MARKER2 = "/wm";
SLASH_WORLD_MARKER3 = "/worldmarker";
SLASH_WORLD_MARKER4 = "/worldmarker";

SLASH_TARGET_MARKER1 = "/tm";
SLASH_TARGET_MARKER2 = "/tm";
SLASH_TARGET_MARKER3 = "/targetmarker";
SLASH_TARGET_MARKER4 = "/targetmarker";


So it looks like you can use:
  • /wm or /worldmarker followed by a number to place a world marker. I'm not entirely sure, but these may be the numbers corresponding to each marker:
    • 1 - Blue Square
    • 2 - Green Triangle
    • 3 - Purple Diamond
    • 4 - Red Cross
    • 5 - Yellow Star

  • /cwm or /clearworldmarker followed by a number to clear that marker or all to clear all markers

  • /tm or /targetmarker followed by a number from 1 to 8 to set that raid icon or 0 to clear any icon from the target. The numbers for this command can be found here:
      http://www.wowpedia.org/API_SetRaidTarget
  • Mechakisc
    Doomhammer
    Mechakisc
    85 Human Hunter
    9880
    Edited by Mechakisc on 11/29/11 7:55 PM (PST)
    11/29/2011 05:11 PMPosted by Choonster
    Looking at the new Interface code


    You are some kind of minor deity, I assume?

    Thanks :)
    Choonster
    Nagrand
    Choonster
    85 Undead Mage
    8375
    11/29/2011 07:54 PMPosted by Mechakisc
    Looking at the new Interface code


    You are some kind of minor deity, I assume?

    Thanks :)
    Not quite a deity, just a guy who knows stuff.

    http://www.wowpedia.org/Viewing_Blizzard%27s_interface_code
    Mechakisc
    Doomhammer
    Mechakisc
    85 Human Hunter
    9880
    Hopefully correctly, I've added notes on what you found to the two relevant Wowpedia pages:

    http://www.wowpedia.org/Raid_Beacon
    http://www.wowpedia.org/Raid_target_icons

    Thanks again, Choonster.
    Caimont
    Thunderhorn
    Caimont
    85 Tauren Warrior
    8875

  • /tm or /targetmarker followed by a number from 1 to 8 to set that raid icon or 0 to clear any icon from the target. The numbers for this command can be found here:
      http://www.wowpedia.org/API_SetRaidTarget


  • Thanks for posting this. I've been wondering what the new commands were. Too bad someone at Blizzard forgot to include the all-important information on how to actually do this when they initially mentioned it in the patch notes, lol.
    Statham
    Staghelm
    Statham
    46 Gnome Rogue
    1020
    Speaking of markers, is there a way to target an object with a marker on it via script or macro? ie. party or raid leader uses square to mark a mob, and a mage (example) uses a macro to do something like /target square and then cast sheep ?




    Choonster
    Frostmourne
    Choonster
    85 Dwarf Mage
    8385
    01/09/2012 03:05 AMPosted by Statham
    Speaking of markers, is there a way to target an object with a marker on it via script or macro? ie. party or raid leader uses square to mark a mob, and a mage (example) uses a macro to do something like /target square and then cast sheep ?
    No.

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