Combat Rogue reforging
Also, your 6% Hit Rating from Precision should be covering you completely. So if you're reforging just get dodge soft capped on expertise and then all haste, or more simply, all haste. Nothing is going to live long enough for it to ever actually matter.
I'd just focus more on getting gear together for lvl85 and getting those last 3 levels. Rather than reforging all your gear every time you get a new piece.
I have two questions that don't seem worth making a thread for, if you're still around. When Blade Flurry is active, does Revealing Strike transfer over the extra damage? Basically, should I be bothering with RS during the rare trash pull that lets me build up a full finisher? Also, is it worth making a Pyrium Spellward if I already have a Tremendous Tankard O' Terror for 85? Chances are I won't be seeing Firelands anytime soon on my Rogue, if that matters.
Also, it's worth noting that until you start raiding shadowcraft won't be the best source for reforging tips because the hit and expertise caps are higher for raid bosses than they are for 5-man heroics. For 5-man heroics the spell hit cap is 6% and expertise cap is 24, and since Combat gets 6% melee/spell hit chance from talents that means that we're already spell hit capped for 5-mans without any gear.
Actually, that may be where you read about reforging mastery over hit. Because of our talents, our stat priorities for 5-mans is:
expt cap > haste > mastery > hit=crit
You may have come across this information in Caera's Cloak and Daggers sticky and missed the reason why combat should ignore hit for 5mans and/or confused different parts.
As for the weapon question, that's largely a question of price and your own desire for optimization. The sword is better than the tankard but not by a whole lot (mainly because is has 2 more agi and 10 more total secondary stats). Generally the tankard is very cheap, while the sword tends to be pretty costly to buy or have crafted. So it'd be a lot of gold for a minor upgrade. I'd personally probably stick to the tankard, but again it comes down to your own opinions.
Also, if you're not likely to be raiding anytime soon then the tankard is probably a lot better than the sword since again, the hit on the sword is very low in value for 5mans.
11/18/2011 04:32 PMPosted by PancakêFor 5-man heroics the spell hit cap is 6% and expertise cap is 24, and since Combat gets 6% melee/spell hit chance from talents that means that we're already spell hit capped for 5-mans without any gear.
Is that really true? It seems weird that expertise only jumps from 24 to 26 between dungeons and raid bosses, but spell hit jumps from 6% to 17%. If so that's pretty convenient for heroics!
11/18/2011 04:38 PMPosted by PancakêI'm not positive about RvS and blade flurry, I think it should transfer it, but even if it doesn't it'll still be worth it to use RvS in those situations anyways since it's still more damage on your current target at no extra cost on your secondary target.
My concern was using RvS to gain damage on one mob but also losing that last SS on both for potentially only getting the extra finisher % on one. From some quick testing it seems that RvS actually does transfer during BF though (that or RvS doesn't work at all with BF up) since my battle text addon is showing the same damage being done twice on my finisher. [Edit: Was wrong, RvS doesn't transfer]
Spell hit on the other hand does jump up quite a bit (personally I think the reason for that is because the amount of hit rating needed to gain 17% spell hit, without talents, is very very close to the same amount of total hit and expt rating needed to reach 8% melee hit and 26 expertise, without talents. so I think it might be scaled that way so that melee and ranged have the same "accuracy" related base requirements before talents or factoring in spec priorities). While on the other hand the caps for mobs 2 levels higher than you easily falls into leveling content, so hit caps are lower to avoid punishing toons that are still leveling and just using whatever they happen to get.
Also, is it worth making a Pyrium Spellward if I already have a Tremendous Tankard O' Terror for 85? Chances are I won't be seeing Firelands anytime soon on my Rogue, if that matters.
Keep the tankard, the sword isn't worth the extra gold. Plugging myself into ShadowCraft and changing everything for combat, the Pyrium Spellward is only ahead of the Tremendous Tankard O' Terror by 28.8 dps, and that's probably magnified compared to what it would be for you because of my higher gear level. They're basically the same weapon, no reason to not use the tankard.
11/18/2011 04:25 PMPosted by KomachiI have two questions that don't seem worth making a thread for, if you're still around. When Blade Flurry is active, does Revealing Strike transfer over the extra damage?
Sort of, yes.
Blade flurry transfers all direct physical damage. if you RvS -> evis, both targets will be hit by the boosted damage.
Note: if you RvS -> rupture, it will only damage your target.
This is why on fights like Halfus, where 1 target takes extra damage, you should attack him directly and blade flurry the adds, it gives you the bonus damage against both targets.
This is why Rupture is removed from the rotation in any Blade Flurry situation, since none of its damage is mirrored to the BF target making Eviscerate the hands down better option every finisher cycle.11/19/2011 01:43 PMPosted by KamikazestabNote: if you RvS -> rupture, it will only damage your target.
I realize you basically intoned this, just putting it out there directly.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.