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Exactly!!!11/17/2011 09:13 AMPosted by Hannersnice pvp gear shouldnt be hard to earn anyway pvp is about skill not about gear =P
11/17/2011 09:00 AMPosted by BashiokOur intent is to start acting even more on our Mists of Pandaria philosophies of encouraging players to approach the content they want to, how they want to, and be able to work toward meaningful player progression.
In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest. There is no limit to how many BGs you can run this way, up to the normal conquest cap.
Our intent is to start acting even more on our Mists of Pandaria philosophies of encouraging players to approach the content they want to, how they want to, and be able to work toward meaningful player progression. Arenas and rated battlegrounds will still earn Conquest faster, but with this change you can now work your way up by running normal BGs, if you so choose.
This will definitely break down the incentives to do Rated BG's, and is contrary to the other announcement about VP.
I get 400 points for a rated BG win, and, by design of the MMR system, my intended win rate is 50/50. Matches tend to run nearly the full duration. I will say an average of 30 minutes. So that's an average of 200 pts per 30 minutes or 400 pts per hour.
On the other hand, if I take five of us and queue for a random, I can almost guarantee a win. But let's say I would win 3 out of 4. These games tend to be quick - maybe 10 minutes each on average. That's 50 points x 6 = 300 @ 75% = 225 pts per hour.
Yes, Rated BG's are more efficient, but not a ton in relationship to how much time I need to cap. Where is the payout for all the additional skill and logistical work required?
11/17/2011 09:33 AMPosted by PwnytailzCan you please consider awarding Conquest in lieu of honor for World PVP HKs?
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