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... and seriously, how does a nerf / bug fix (whatever the hell you want to call it) that amounts to almost 10% of our dps not get documented?!?! Seems like some dev & bug fix teams haven't been speaking to one another, and the fall-back is now "From what we have seen so far, Fury’s damage is still where we want it to be in 4.3.".
What a cop-out!
Edited by Hookmcracken on 12/2/2011 11:20 PM PST
I figured I'd log into the forums hoping to find some answers and it looks like I'm not the only one looking for them.
My DW up-time had been noticeably lower and I came here wondering if I missed something in the patch notes. I just got back from a long hiatus and have started to gear-up in the new 5-mans so I wasn't sure if this (what I now know to be a double) nerf was intended.
The one blue response on this isn't convincing or reassuring. I'm trying not to worry and hopefully it'll be taken care of by the end of the week but I have to admit, this has me worried for raid progression. Why do this now? I concur with what others have said, the cut from a DW "bug" and a 5% nerf does seem like piling on.
Hopefully we get an update from a Blue in the morning on status of what will be done about this.
From the balance explanation, part two:
We needed to nerf Fury’s DPS slightly to keep them from being ahead of other melee DPS.
How is this slightly? Simulationcraft shows both warrior DPS specs as the worst two DPS specs in the game, in BiS T13 Heroic gear. Granted the caster specs are simmed with legendaries, but that's still behind rogues (without legendaries) and the rest of the melee classes, by quite a bit.
It seems like the original 5% nerf to put warriors on par with the other melee classes would have been fine, but with the DW nerf and the buffs to other melee classes (and a rogue legendary), there is truely no point to bring a warrior to progression fights.
I don't quite grasp how this bug fix, given how major it is, wasnt documented in the patch notes before, or anywhere really. As someone mentioned earlier, it really feels like the bug fix department and the class balance guys didn't actually chat at the water cooler.
The balance between utility and dps for fury is completely broken. Now there's none of both.
Here's to hoping blizzard fixes this by Tuesday for the Heroic Reset. If not, I'll be bringing my alt boomkin, with crazy aoe DPS and utility.
We are lowest melee dps in game now and arms isn't going to bring you back up.
As the other poster said, don't kid yourself.
The blue post confirms "Fury damage is where we want it to be in 4.3"
Translated: "Your dmg is garbage and we aren't changing it. Enjoy yet another huge nerf."
http://raidbots.com/dpsbot/Lord_Rhyolith/25H/all/7/30/p95/#2g000 <<<< Yay fury
Didn't include alysrazor because more fury warriors fly than enhancement shamans.
I seem to recall Fury being a great spec almost every patch.
But any competitive guild will replace you (or have you reroll) if you're part of the reason said enrage timer isn't being met. Thus, this is a bad idea.
Parity between DPS classes shouldn't be that hard, folks. Delete the "Mastery trick" most warriors do pre-pull these days and the numbers get even more embarrasing. Balance around reality.
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