Topic Anything I can do for ultraxion?
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Edited by Facexkicker on 12/2/11 12:06 AM (PST)
I've done a bunch of ultraxion today, and 1 time we got to the enrage timer, so the dps wasn't quite what we needed. I came in second usually pulling 24-25k. Is this what should be expected from my ilvl(380), or is there anything I can do to improve it, any minor changes in rotation? I've been using glyph of mangle.
Mawl
Rexxar
Mawl
85 Tauren Druid
5040
Glyph of Bloodletting = Mangle increases duration on your Rip = Huge dps increase.

I'd switch out berzerk for bloodletting (for ultraxion and any fight where you can't shred) otherwise best 3 glyphs are bloodletting, berzerk, and rip.

Other then that, just keep tight on your rotation. In my gear I did 32k on our ultraxion kill tonight. Never let Rip or Rake drop, use tigers fury before refreshing every other rake.

Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Glyph of Bloodletting = Mangle increases duration on your Rip = Huge dps increase.

I'd switch out berzerk for bloodletting (for ultraxion and any fight where you can't shred) otherwise best 3 glyphs are bloodletting, berzerk, and rip.

Other then that, just keep tight on your rotation. In my gear I did 32k on our ultraxion kill tonight. Never let Rip or Rake drop, use tigers fury before refreshing every other rake.


Glyph of Bloodletting = Mangle increases duration on your Rip = Huge dps increase.

I'd switch out berzerk for bloodletting (for ultraxion and any fight where you can't shred) otherwise best 3 glyphs are bloodletting, berzerk, and rip.

Other then that, just keep tight on your rotation. In my gear I did 32k on our ultraxion kill tonight. Never let Rip or Rake drop, use tigers fury before refreshing every other rake.

Any particular reforging that would be best for this boss? I usually go towards mastery mainly but I'm going to try haste.
Cyous
Illidan
Cyous
85 Troll Druid
8830
Edited by Cyous on 12/2/11 2:06 AM (PST)
Haste will be better.

[Hit/Exp?] > Haste > Mastery+Crit (i would think, need confirmation from a true feral)

Haste = more APM (actions per minute)
Crit = more combo points, more finishers (better for PvP)
Mastery = more damage on Bleeds, but less APM

In encounters with little to no movement Haste is king.
In encounters with moderate movement Mastery is king.
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Edited by Facexkicker on 12/2/11 1:59 AM (PST)
Haste will be better.

[Hit/Exp?] > Haste > Mastery+Crit (i would think, need confirmation from a true feral)

Haste = more APM (actions per minute)
Crit = more combo points, more finishers (better for PvP)
Mastery = more damage on Bleeds, but less APM

In encounters will little to no movement Haste is king.
In encounters will moderate movement Mastery is king.

For a general setup across all fights, which would be best? Crit should always be between the two right? Do I need to balance haste and mastery in any way or is it fine to go all into one of them and leave the other low?
Cyous
Illidan
Cyous
85 Troll Druid
8830
None pull ahead in a general view. It also depends on your personal playstyle.

Running a Haste would be better for a lot of encounters. However, I think running Haste and Mastery will be the best way to good until you have T13 2pc. Once you have that, I think you'll want a bit more Mastery to boost Rip to it's highest potential.

To sum it up:
[Hit/Exp?] > Haste + Mastery > Crit

Just to reiterate, a true feral should confirm this.
Mawl
Rexxar
Mawl
85 Tauren Druid
5040
Edited by Mawl on 12/2/11 2:32 AM (PST)
I am not an expert at kitty, I've been bear for almost my entire Druidic career.

But we don't want hit/exp from what I've read, it was only good for the T124pc (to make sure you don't miss your finishers thus guaranteeing extended berzerks.)

We get the most benefit from haste, then mastery, then crit, then hit/exp.

I try to maximize haste (thus my reforging) but I'm starting to think I might get some more mastery in some places, now that I have my T132pc.

I would rank them like this.

Haste> Mastery > Crit > [Hit/Exp]

Veirus
Cenarius
Veirus
85 Worgen Druid
7610
hit/exp is preference honestly.

After that, with 4t12, stats are generally haste > the other two, but you need to be somewhat balanced.

Without 4t12, it gets fuzzier and you'd have to sim your gear. For Ultraxion specifically, the strongest glyph setup is mangle/rip/berserk. Bloodletting, especially with t13 2pc is fairly far down the list of best glyphs.
Tangedyn
Thaurissan
Tangedyn
85 Tauren Druid
5435
Glyph of Bloodletting = Mangle increases duration on your Rip = Huge dps increase.

I'd switch out berzerk for bloodletting (for ultraxion and any fight where you can't shred) otherwise best 3 glyphs are bloodletting, berzerk, and rip.


Theorycraft has already shown that the best 3 glyphs for Ultraxion are Rip, Mangle and Beserk.
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Edited by Facexkicker on 12/2/11 10:41 AM (PST)
What would be the average dps in 10 man between the 5 to get the kill?
Eluial
Korgath
Eluial
85 Worgen Druid
7575
12/02/2011 10:40 AMPosted by Facexkicker
What would be the average dps in 10 man between the 5 to get the kill?

We had 24k, 26.7k, 28k, 29k, 32k and our raid DPS was 170k (includes tanks). That was a 5:29 kill. We don't have a feral so don't have anything to share there, but there's another thread discussing this if you want to check there for some ideas: http://us.battle.net/wow/en/forum/topic/3657437284
Kieromaris
Zul'jin
Kieromaris
85 Tauren Druid
9655
Looking at your 25man logs, some of your players were awfully low with dps and even damage done. Granted, WoLs isn't 100% accurate right now, and I can only assume some people disconnected, since there weren't deaths.

I believe the average dps requirement is 25-27k.

If one of your healers has an acceptable dps spec, you can probably drop down to 5 heals.
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Edited by Facexkicker on 12/2/11 2:01 PM (PST)
For professions, is engineering a good choice? I've read it can give you the most dps, but if it really will when it comes to situations where I won't be able to attack continously during its duration and should delay it. Just wanna know before i spend the money leveling it.
Ptarr
Zul'jin
Ptarr
85 Night Elf Druid
8545
Was makes Engineering awesome, is that the 1min cooldown on springs lines up perfectly with the 30 sec cooldown of TF, giving you more than the average 80 Agility.

Unfortunately, it is weaker this patch for one reason: Kiroptyric Sigil
The 90 second cooldown of that trinket creates an overlap with Springs, meaning that, if you use the Sigil for the 1st TF and tinkers for the 2nd TF, both come off CD for the 4th and you can only use one. If you have that trinket, Engineering is weaker than other crafting professions.

Although, you don't need that trinket. An Engineer will be better of with e.g. Starcatcher Compass
In the end, the difference between crafting professions is very small (~100 dps).
Blacksmithing will likely be the best profession, but only after you got epic gems in all your sockets.
Engineering will be close to "Epic Blacksmithing", if you don't have the Sigil.
All other crafting professions will be ~100 dps behind, which is a minimal difference.

This also applies to fights where you have to attack from the front.
Eskape
Frostmourne
Eskape
85 Troll Druid
7650
Edited by Eskape on 12/2/11 4:57 PM (PST)


To sum it up:
[Hit/Exp?] > Haste + Mastery > Crit

Just to reiterate, a true feral should confirm this.



this only apply's to if you have the 4t12 set bonus from FL. This is because the haste then was most beneficial when using FB.
Get rid of glyph of mangle, it's just simply bad. As said above, swap it for glyph of bloodletting.
In the ultraxion fight, I remember reading somewhere we are able to shred, not sure if true or not as I have only tanked this fight so far, and that ultraxion will not be able to parry our attacks. So I have just removed a fair bit of expertise for this reason, the rest is just from gear, however he can still dodge your attacks
At the moment, it really depends on your preferences, feral stats are relatively equal in terms of dps, with mastery pulling slightly ahead.
In some fights, a one stat may be more beneficial, such as Yor'sahj, where there is a fair bit of add swapping and sometimes swipe spam.

in conclusion, do whatever you feel is more comfortable.
A logs reference may be beneficial for us to see so we can analyse your rotation, and when you are using your cooldowns.
also might want to level your second profession, engineering can be a great profession to use when used correctly.
Eskape
Frostmourne
Eskape
85 Troll Druid
7650
also made this post a few days ago, was good to see people on fluiddruid replied straight away:
http://fluiddruid.net/forum/viewtopic.php?f=3&t=614
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
Was makes Engineering awesome, is that the 1min cooldown on springs lines up perfectly with the 30 sec cooldown of TF, giving you more than the average 80 Agility.

Unfortunately, it is weaker this patch for one reason: Kiroptyric Sigil
The 90 second cooldown of that trinket creates an overlap with Springs, meaning that, if you use the Sigil for the 1st TF and tinkers for the 2nd TF, both come off CD for the 4th and you can only use one. If you have that trinket, Engineering is weaker than other crafting professions.

Although, you don't need that trinket. An Engineer will be better of with e.g. Starcatcher Compass
In the end, the difference between crafting professions is very small (~100 dps).
Blacksmithing will likely be the best profession, but only after you got epic gems in all your sockets.
Engineering will be close to "Epic Blacksmithing", if you don't have the Sigil.
All other crafting professions will be ~100 dps behind, which is a minimal difference.

This also applies to fights where you have to attack from the front.

Its likely I'll mess up using synapse springs, and that thing with the trinkets is disappointing. Should I just pick another profession? It seems worth it to lose 100 dps.
Thequay
Draenor
Thequay
85 Night Elf Druid
8375
Its likely I'll mess up using synapse springs, and that thing with the trinkets is disappointing. Should I just pick another profession? It seems worth it to lose 100 dps.


Don't get Engineering just because a guide said it'd be an increase. The increase is only marginal.

There are reasons to go after Engineering, but consider it a labor of love, not an exercise in min/maxing. In the tail end of Wrath it was worth pursuing for the min/max, because the Defile mechanic on Lich King turned the Rocket Boosts into an ungodly raiding asset, but when they re-implemented tinker failures (belt only), those days ended.

I love Engineering. I'm not dropping it any time soon. I wouldn't reccomend it to someone who's just looking for a few extra Deeps when they raid. The marginal increase is not worth the investment.
Facexkicker
Illidan
Facexkicker
85 Tauren Druid
3600
12/02/2011 10:07 PMPosted by Thequay
Its likely I'll mess up using synapse springs, and that thing with the trinkets is disappointing. Should I just pick another profession? It seems worth it to lose 100 dps.


Don't get Engineering just because a guide said it'd be an increase. The increase is only marginal.

There are reasons to go after Engineering, but consider it a labor of love, not an exercise in min/maxing. In the tail end of Wrath it was worth pursuing for the min/max, because the Defile mechanic on Lich King turned the Rocket Boosts into an ungodly raiding asset, but when they re-implemented tinker failures (belt only), those days ended.

I love Engineering. I'm not dropping it any time soon. I wouldn't reccomend it to someone who's just looking for a few extra Deeps when they raid. The marginal increase is not worth the investment.

Thanks that helps.
Zëüs
Turalyon
Zëüs
85 Troll Druid
4730
If you have your T13 2set Bloodletting is pointless because once the boss gets to 60% you can ferocious bite the boss and rip will refresh.

As of now roll with Mangle - Beserk - Rip

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