Retribution (6.2.3) - Updated 5/19/16

(Sticky)

85 Blood Elf Paladin
5620
____________________________________________________________________

Retribution, an In-Depth Guide to PvE (6.2.3)
____________________________________________________________________

12/06/2011 03:40 AMPosted by Svayne
• Monday, May 19, 2016
Udpated section 11 Mechanics for accuracy. Reformatting for Legion soon.

This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Feedback is greatly appreciated. You can find information on updates in the Change Log.

The information here is drawn from several sources including Solsacra's theorycrafting thread on MMO-C, varied discussion & debate, and arduous personal testing. While generally accepted as correct, much of the information provided here is, at the end of the day, theoretical and should be taken as suggestion, not gospel.

If you notice any discrepancies anywhere within this thread, be they grammatical, mathematical, or otherwise, please let me know so that I can correct them.

Thank you and have a nice day. :)
____________________________________________________________________

Author Information

Also Mfwchris. I'm currently playing as Qris @ Tichondrius and Mfwqris @ Area 52. Paladin since Wrath, Retribution since Cataclysm. I have been maintaining this guide since March 2011, albeit with a few short breaks.

The easiest way to get my attention is via Twitter: twitter.com/mfwchris
____________________________________________________________________

Table of Contents
____________________________________________________________________

• X ... Table of Contents, Glossary
< http://us.battle.net/wow/en/forum/topic/3657441833#2
• 1 ... What's new in Warlords of Draenor? >
< http://us.battle.net/wow/en/forum/topic/3657441833#3
• 2 ... TL;DR Guide
- 2.1 ... Talents & Glyphs
- 2.2 ... Rotation
- 2.3 ... Stat Priority
- 2.4 ... Gems & Enchants
- 2.5 ... Consumables
- 2.6 ... Useful Addons >
< http://us.battle.net/wow/en/forum/topic/3657441833#4
• 3 ... Talents
- 3.1 ... Tier by Tier Breakdown
• 4 ... Glyphs
- 4.1 ... Major
- 4.2 ... Minor >
< http://us.battle.net/wow/en/forum/topic/3657441833#5
• 5 ... Rotation
- 5.1 ... Single Target >
< http://us.battle.net/wow/en/forum/topic/3657441833#6
- 5.2 ... Multiple Target
- 5.3 ... Seraphim & Empowered Seals>
< http://us.battle.net/wow/en/forum/topic/3657441833#7
• 6 ... Cooldowns
- 6.1 ... Avenging Wrath
- 6.2 ... Seraphim
- 6.3 ... Holy Avenger
- 6.4 ... Pre-potting
• 7 ... Tier Set Bonuses >
< http://us.battle.net/wow/en/forum/topic/3657441833#8
• 8 ... Gearing
- 8.1 ... Stat Priorities
- 8.2 ... Gemming
- 8.3 ... Enchants
- 8.4 ... Trinkets (T18) >
< http://us.battle.net/wow/en/forum/topic/3657441833#9
• 9 ... Consumables
• 10 .. Races
- 10.1 .. Alliance
- 10.2 .. Horde >
< http://us.battle.net/wow/en/forum/topic/3657441833#10
• 11 .. Mechanics >
< http://us.battle.net/wow/en/forum/topic/3657441833#11
• 12 .. Addons & Macros
- 12.1 .. Addons
- 12.2 .. WeakAuras
- 12.4 .. Macros >
< http://us.battle.net/wow/en/forum/topic/3657441833#12
• 13 .. Boss Guides - BRF >
< http://us.battle.net/wow/en/forum/topic/3657441833#13
• 14 .. Frequently Asked ?s
• 15 .. Other Resources >
< http://us.battle.net/wow/en/forum/topic/3657441833#14
• 16 .. Change Log >

____________________________________________________________________

Glossary
____________________________________________________________________

AoE .... Area of Effect
AP ..... Attack Power
AW ..... Avenging Wrath
BiS .... Best in Slot
BoP .... Hand (originally Blessing) of Protection
CD ..... Cooldown
CS ..... Crusader Strike
DoT .... Damage Over Time
DP ..... Divine Purpose
DPS .... Damage per Second
DS ..... Divine Storm
EDS .... Empowered Divine Storm
EDSFV .. EDS w/ the FV buff active
EF ..... Eternal Flame
EmpS ... Empowered Seals
ES ..... Execution Sentence
Exo .... Exorcism
FV ..... Final Verdict
GCD .... Global Cooldown
HA ..... Holy Avenger
HoPu ... Hand of Purity
HoPo ... Holy Power
HoPr ... Holy Prism
HoT .... Heal Over Time
HotR ... Hammer of the Righteous
HoW .... Hammer of Wrath
Judge .. Judgment
LH ..... Light's Hammer
LoH .... Lay on Hands
HoSac .. Hand of Sacrifice
Sera ... Seraphim
Sim .... Simulate (via SimulationCraft)
SoR .... Seal of Righteousness
SoT .... Seal of Truth
SP ..... Spell Power
SS ..... Sacred Shield
SW ..... Sanctified Wrath
TV ..... Templar's Verdict
WoG .... Word of Glory

____________________________________________________________________
Edited by Svayne on 5/19/2016 3:24 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

1 What's new in Warlords of Draenor?
____________________________________________________________________

6.2.3 Changes (11/17/2015)

• Crusader Strike, Hammer of Wrath, and Judgment damage increased by 8%
• Divine Storm, Seal of Truth, and Templar's Verdict damage increased by 8%
• Final Verdict's damage has now also been increased by 8%

Universal Changes

• Hit and Expertise have been removed as stats; there is still a 3% chance to be Parried from the front, so you still want to melee from the back whenever you can

• New secondaries have been introduced: Multistrike, Versatility, and Bonus Armor
- Multistrike grants two separate chances for your abilities to MS for 30% damage
- Versatility grants a flat increase to damage, healing, absorbs, and damage reduction
- Bonus Armor is exactly what it sounds like, and is irrelevant to Retribution Paladins

• New Tertiary stats have been added to gear as an RNG proc (like Warforged). Tertiary stats are "bonuses" which offer little to no significant advantage in combat.
- Avoidance causes you to take less AoE damage from creatures
- Leech causes you to heal for a small portion of any damage or healing you deal
- Speed increases your movement speed by a small amount (surprise!)
- Indestructible makes the item immune to durability damage

• Gem sockets are no longer standard; all gear now has a random chance to drop with a Prismatic socket (again, like Warforged). There are no more socket colors and no more socket bonuses. Also, all gems now exclusively provide secondary stats.

• All performance-enhancing professional perks have been removed from the game; your choice of professions will no longer have any effect on your DPS
- Engineer Nitro Boosts now share a CD with combat (Strength) potions and do not stack with other movement speed bonuses

Ability Pruning & Condensation

• Inquisition has been removed
• Devotion Aura and Hand of Salvation have been removed from Retribution; Holy retains Devotion Aura and Protection retains Hand of Salvation
• Guardian of Ancient Kings has been removed from Retribution and Holy; Protection Paladins retain Guardian of Ancient Kings

• Sanctity Aura: This new Retribution passive grants the Paladin and all nearby party and raid members +3% Versatility (welcome back to Wrath)
• Righteous Vengeance: New passive, grants an additional 5% Mastery from all sources. This is our version of the "attunements" added in Warlords.

Ability & Tuning Changes

• Hand of Sacrifice is no longer on the GCD, Protection and Freedom are unchanged
• Divine Protection now lasts 8 seconds (down from 10 seconds)

Other Changes

• Many Racial abilities and passives have seen changes, some have been removed, and some new ones have been added. You can find more information on these changes in the Races section (section 10, post #9).

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 12/18/2015 4:50 AM PST
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

2 TL;DR Guide
____________________________________________________________________

The following is a heavily diluted version of the guide for reference and exceptionally new Rets. I recommend checking the main guide for a fuller understanding.

2.1 TL;DR Talents & Glyphs

With T18 4P set bonus: Seraphim + Sanctified Wrath (Single-target and sustained cleave/AoE), Final Verdict + SW (Situational, high-priority cleave)
With T18 2P set bonus: Seraphim + SW (Single-target), Final Verdict + SW (Cleave)
With T17 4P set bonus: FV + Divine Purpose (All fights & target counts)

No set bonuses: Doesn't really matter. All talents perform similarly without set bonuses, but I recommend sticking with Final Verdict + SW or DP. It's simple to learn and sufficiently competitive, especially if you're newer to the spec.

Execution Sentence for single-target, Light's Hammer for cleave/AoE

You can find information on how to play Seraphim & EmpSeals in section 5.3 of the main guide: http://us.battle.net/wow/en/forum/topic/3657441833#6
____________________________________________________________________

And the other talents, the ones that don't make us pewpew harder?

• First tier (L15) affects movement; use whatever's appropriate for the sitatution.
• Second tier (L30) affects CC; same deal, use what's appropriate.
• Third tier (L60) affects utility; Unbreakable Spirit is a good default, but Clemency is extremely strong in groups. Hand of Purity has fewer uses but does shine in some scenarios, like on raid bosses with big DoTs (think Brackenspore).

Mandatory glyph(s): Glyph of Templar's Verdict
Interchangeable: Double Jeopardy (multi-target DPS), Mass Exorcism (multi-target DPS), Hand of Sacrifice (utility), Divine Storm (survival), Avenging Wrath (survival)
____________________________________________________________________

2.2 TL;DR Rotation

Base Rotation (No talent-based alterations)
ES > EDS (-3sec)* > 5HP TV > HoW > ExoBC** > TV (AW/-35%)*** > CS > EDS (AW/-35%) > Judge > EDS > 4HP TV > Exo > 3HP TV (> SS)

* If Divine Crusader (Empowered DS buff) has less than 3 seconds remaining on it, cast DS. ** Exorcism with Blazing Contempt up (T17 4P set bonus) and LESS than 3 Holy Power. This will grant 3 Holy Power. *** During Avenging Wrath or in Execute range (<35% target HP).

The base rotation is your best frame of reference for Empowered Seals play. To understand ideal seal swap and Judgment placement, you will have to read the EmpSeals section: http://us.battle.net/wow/en/forum/topic/3657441833#6

With Final Verdict + Any L75 Talent (The DP lines only matter if you're using DP):
ES > 5HP EDSFV* > DP (-3sec) > EDS (-3sec) > 5HP FV > HoW > ExoBC > EDSFV (AW/-35%) > DP FV (AW/-35%) = FV (AW/-35%) > CS > Judge > EDSFV > DP FV = 4HP FV > Exo > 3HP FV (> SS)

* Empowered Divine Storm w/ the Final Verdict DS buff up.

With Seraphim + Sanctified Wrath (Or Holy Avenger, but why are you using HA?):
ES > Sera > EDS (-3sec) > 5HP TV > HoW > ExoBC > TV (AW/-35%) > CS > EDS (AW/-35%) > Judge > EDS > 4HP TV > Exo > 3HP TV
You can read a bit more in-depth about how to utilize Seraphim properly in section 5.3.2 of the main guide: http://us.battle.net/wow/en/forum/topic/3657441833#6

When either Divine Purpose or Empowered Divine Storm (AKA Divine Crusader) falls below 3 seconds remaining of their respective procs, burning them takes priority over all else (except Execution Sentence or Light's Hammer).

Seal of Truth for 1 target or 2 targets that each last longer than the duration of Censure (multi-DoT for 2 long-lived targets). Seal of Righteousness for 2 targets that won't live longer than the duration of Censure, and for 3 or more targets.

Use Hammer of the Righteous instead of Crusader Strike at 4+ targets, no fewer.

Rotate between FV and DS for 2+ targets if using Final Verdict. Make sure you have the FV buff up before casting DS or EDS. When not talented for Final Verdict, use Divine Storm instead of Templar's Verdict at 3+ targets.

When not talented into Final Verdict, at 2+ targets, Empowered Divine Storm's priority shifts up significantly. At this point, you will want to consume the EDS as if the FV buff were available (see: "EDSFV" placement in the FV priority).

2.2.1 Avenging Wrath (T18)

This is important. Our T18 2P set bonus grants us 3 charges of Avenging Wrath. You may be tempted to chain these charges together -- don't. Instead, cast AW every minute in conjunction with ES/LH for maximum benefit.

The exception to this rule is if the fight will last less than 4 minutes, in which case at least one charge must be spent early in order to not waste any uses.
____________________________________________________________________

2.3 TL;DR Stat Priority

Please note that these values are very generalized and won't always be accurate for your character. If you wish to find out exactly how each stat performs for your character in his/her current gear, you must sim yourself with SimulationCraft.

T18 - Seraphim or Final Verdict & Sanctified Wrath
Strength > Mastery > Multistrike = Crit strike = Haste > Versatility
T17 - Final Verdict & Divine Purpose
Strength > Mastery > Multistrike > Crit strike = Haste > Versatility
Without Set Bonuses (Rough Summarization)
Strength > Mastery > Multistrike ≥ Crit strike = Haste > Versatility
You can find a link to the sim tool used for practically everything here (SimulationCraft) in the Resources section of this guide. It's an invaluable tool worth learning to use.
____________________________________________________________________

2.4 TL;DR Gems & Enchants

Regardless of gear, Mastery gems and enchants, all day, every day. Enchant Weapon - Mark of Bleeding Hollow on your weapon.

More specifically: http://us.battle.net/wow/en/forum/topic/3657441833#8
____________________________________________________________________

2.5 TL;DR Consumables

Flask - Greater Draenic Strength Flask for maximum pew pew

Food - Sleeper Sushi (125 Mastery)

Potion - Draenic Strength Potion all day, err' day. Remember to pre-pot

Augment Rune - Stout Augment Rune for the dedicated among us
____________________________________________________________________

2.6 TL;DR Useful Addons

DBM (or BigWigs), clcRet (or Hekili), Grid+Clique (2 addons), Skada (or Recount), WeakAuras 2, and your choice of unit frames, cast bars, and action bars.

clcRet strings and some useful Retribution WeakAuras can be found in the main guide's AddOn section: http://us.battle.net/wow/en/forum/topic/3657441833?#11

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 4/16/2016 2:07 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

3 Talents
____________________________________________________________________

With T18 4P set bonus: Seraphim + Sanctified Wrath (Single-target and sustained cleave/AoE), Final Verdict + SW (Situational, high-priority cleave)
With T18 2P set bonus: Seraphim + SW (Single-target), Final Verdict + SW (Cleave)
With T17 4P Set Bonus: FV + Divine Purpose (All fights & target counts)

Without Any Set Bonuses: (See below)

Without the T17 4-piece set bonus, ideal talent choices depend heavily on the niche strengths of each talent relative to the encounter. The effectiveness of different talent combinations will depend on your group's kill times and strategies.

For strictly single-target performance, SW+EmpS, SW+FV, and SW+Seraphim are all viable choices when played with comparable accuracy.

For multi-target performance, FV is the only real L100 option for AoE, while the L75 talents have their niches. SW offers superior single-target damage, which is great for fights like Mar'gok or Flamebender. DP is ideal for fights with sustained cleave or AoE such as Twin Ogron or Iron Maidens. HA tends to fall behind on most fights.
____________________________________________________________________

3.1 Tier by Tier Breakdown

Tier 1 - Level 15
• Speed of Light - Grants +70% movement speed for 8 seconds (45 second CD)
• Long Arm of the Law - +45% movement speed for 3 seconds after Judgment hits
• Pursuit of Justice - +15% movement speed at all times, plus an additional 5% for each current HoPo, up to a max 3 HoPo (15% + 15% at 3+ HoPo = 30% total bonus)

Recommended: No recommendation. PoJ may be the generic winner because of its consistency. LAotL offers a good burst of speed at the beginning of the fight and can help you reach new targets quickly. SoL is strong for combating wind and fixate effects but does have a long CD and requires binding yet another key.

Tier 2 - Level 30
• Fist of Justice - 6 second stun, 20 yard range, 30 second CD (replaces HoJ)
• Repentance - Incapacitates an enemy for 1-minute, 15 second CD, 1.5 second cast
• Blinding Light - Blinds enemies within 10 yards, disorienting them for 6 sec

Recommended: No recommendation. FoJ is the most universally useful choice and Repentance is your generic PvE CC. Blinding Light may have uses in Challenge Modes or add-rich fights, though the removal of its glyph hurts its effectiveness somewhat.

Tier 3 - Level 45
• Selfless Healer - Judgment reduces FoL cast time and mana cost by 35% and increases effectiveness if used on others by 35%. Stacks up to three times
• Eternal Flame - Consumes up to 3 HoPo to heal a friendly target and apply a HoT that ticks every 3 seconds for 30 sec. More HoPo, more healing. Replaces WoG
• Sacred Shield - Produces a shield that absorbs 117% of SP worth of damage every 6 seconds. Can be cast on others. Only 1 active at a time. Costs no mana

Recommended: Selfless Healer is my recommendation, but Sacred Shield is arguably the generic winner. Even with limited up-time, SS offers the greatest personal survival if you have the empty globals to use on it. However, SH is a very strong heal which can be used to save yourself or another raid member (such as a tank or healer) when well-utilized. EF is rubbish and is a DPS loss if utilized due to the waste of HoPo.

Tier 4 - Level 60
• Hand of Purity - Reduces target's damage taken by 10% and harmful periodic damage taken by an additional 80% for 6 seconds (30-second CD)
• Unbreakable Spirit - Reduces the cooldown of Divine Shield, Divine Protection, and Lay on Hands by 50% (new CDs: Divine Shield 2.5m, DP 30s, LoH 5m)
• Clemency - Hand of Freedom, Hand of Protection, and Hand of Sacrifice can be used twice each before incurring their cooldowns

Recommended: You will find scattered use for each of these talents. Sometimes having multiple BoPs and Sacs is useful. Sometimes having DP or LoH up as often as possible is helpful. Certain fights may have severe tank or raid DoTs that can be minimized by HoP (think Brackenspore). Use your best judgment.

Tier 5 - Level 75
• Holy Avenger - Zealotry redux. All HoPo generating abilities deal an additional 30% damage and healing and generate 3 HoPo, lasting 18 seconds (2-minute CD)
• Sanctified Wrath - Avenging Wrath lasts 50% longer (30 sec) and Hammer of Wrath CD is reduced by 50% during Avenging Wrath
• Divine Purpose - Abilities that cost HoPo have a chance to proc DP, which causes your next HoPo ability to consume none but cast as if 3 were used

Recommended: With T18 set bonuses, Sanctified Wrath. With T17 set bonuses, Divine Purpose. Please refer to the above section for non-tier talent choices.

Tier 6 - Level 90
• Holy Prism - De/buff target. Enemies take Holy damage and radiate healing to 5 nearby allies. Allies are healed and radiate Holy damage to 5 nearby enemies (20s CD)
• Light's Hammer - 10 yard ground-targeted AoE. Deals Holy damage to enemies and healing to allies within range every 2 seconds for 14 seconds, as well as slowing affected targets by 50% for 2 seconds per pulse (1-minute CD)
• Execution Sentence - De/buff target. Enemies take increasing damage each second for 10 seconds, then burst damage. Allies take increasing healing each second for 10 seconds, then burst healing (1-minute CD)

Recommended: For single-target, Execution Sentence. For 2+ targets that are consistently within 10 yards of one another, Light's Hammer.

Tier 7 - Level 100
• Empowered Seals - Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:
- Judgment of Truth: Increases your Attack Power by 15% for 20sec
- Judgment of Righteousness - Increases your Haste by 15% for 20sec
- Judgment of Justice: Increases movement speed by 20% for 20sec
- Judgment of Insight - Heals for 1% of max HP every 2sec for 20sec
• Seraphim - Increases Haste, Critical strike, Mastery, Multistrike, Versatility, and Bonus Armor by 1,000 for 15 sec. Costs 5 Holy Power, 30 second cooldown
• Final Verdict - Replaces Templar's verdict. Deals 200% weapon damage as pure Holy damage and increases the damage and radius of your next Divine Storm by 100%

Recommended: With T18 set bonuses, Seraphim for single-target and sustained AoE/cleave; Final Verdict for situational, high-priority cleave. With T17 set bonuses, Final Verdict. Please refer to the above section for non-tier talent choices.
____________________________________________________________________

4 Glyphs
____________________________________________________________________

Glyphs ordinarily have no significant impact on our DPS, although there are situations (multi-target, mostly) in which particular glyphs can offer some slight increase. Outside of these situations, we primarily glyph for survival and utility.

4.1 Major

Glyph of Templar's Verdict - Reduce damage taken by 10% for 6 sec after dealing damage with Templar's Verdict or Exorcism

Glyph of Divine Storm - Causes your Divine Storm to also heal you for 4% of your maximum health

Glyph of Avenging Wrath - While Avenging Wrath is active, you are healed for 1% of your maximum health every 4 sec

Glyph of Double Jeopardy - Judging a target increases the damage of your next Judgment by 20%, but only if used on a different target

Glyph of Mass Exorcism - Reduces the range of Exorcism to melee range, but causes 25% damage to all enemies within 8 yards of the primary target (but still deals 100% damage to the primary target)

Glyph of Hand of Sacrifice - Hand of Sacrifice no longer redirects any damage to the Paladin

Glyph of Judgment - Increases the range of Judgment by 10 yards

Glyph of Templar's Verdict is recommended for its high up-time. Divine Storm and Avenging Wrath are nice passives for when Double Jeopardy and/or Mass Exo serve no real purpose in an encounter. Hand of Sacrifice is a strong option for helping to reduce incoming tank or raid damage at no real cost to the Paladin.

Double Jeopardy is a DPS increase where there are 2 or more targets that you rotate Judgments on. It is completely useless on single-target fights such as Fel Lord.

Mass Exorcism causes 100% damage to your primary target and 25% of that damage to all other targets within 8 yards, but you lose the ability to use it at range. Strong for target-rich fights such as Beastlord Darmac or Hellfire Assault.

Glyph of Judgment is essentially a replacement for the old Retribution PvP 2-piece. You probably won't find much use for it, but it's an okay default if you can't decide what else to use, or if you find yourself getting stuck at range during an encounter.

4.2 Minor

Glyph of the Falling Avenger
Glyph of the Righteous Retreat (Bubblehearth!)

Minor glyphs no longer affect our damage or healing efficiency in any way. These are the only two which could potentially save you a repair bill here and there.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 7/21/2015 7:28 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

5 Rotation
____________________________________________________________________

Retribution's rotation is a loose priority system based on what hits hardest and on efficient use and build-up of Holy Power, our primary resource. I'd recommend taking this section in small-ish steps, especially if you are newer to Retribution.

5.1 Single Target

This is the Base rotation without any talent choices. The T17 4P set bonus, which causes Exo to generate 3 Holy Power, is included. This is denoted by ExoBC.

ES > EDS (-3sec)* > 5HP TV > HoW > ExoBC** > TV (AW/-35%)*** > CS > EDS (AW/-35%) > Judge > EDS > 4HP TV > Exo > 3HP TV (> SS)

* Exorcism with Blazing Contempt up (T17 4P set bonus) and LESS than 3 Holy Power. This will grant 3 Holy Power. ** If Divine Crusader (Empowered DS buff) has less than 3 seconds remaining on it, cast DS. *** During Avenging Wrath or in Execute range (<35% target HP).

The base rotation is also your best frame of reference for Empowered Seals play. To fully understand ideal seal swap and Judgment placement, you will have to read the EmpSeals section: http://us.battle.net/wow/en/forum/topic/3657441833#6

5.1.1 Basic Opener

Cast Execution Sentence or Light's Hammer on the pull, followed by Avenging Wrath & Hammer of Wrath inside the same global (since AW is off the GCD), then settle into the CD/Execute-range rotation until Avenging Wrath ends.

(Pull timer starts) > Pre-pot > (Tanks pull) > ES/LH > same GCD: AW/HoW > CD/Execute-range rotation
Ensuring that you cast ES/LH before popping AW ensures that you aren't spending a global on it mid-wings instead of spending that global on something like HoW.

Seraphim and Empowered Seals variably affect the opener. You can find details on how to open an encounter with Seraphim in section 5.1.3, while details on how to open an encounter with Empowered Seals can be found in section 5.3.1.
____________________________________________________________________

5.1.2 Talent- & Tier-based Variations

This is the Divine Purpose rotation (plus the T17 4P) with no other talents active.

ES > DP (-3sec) > EDS (-3sec) > 5HP TV > HoW > ExoBC > TV (AW/-35%)* > CS > EDS (AW/-35%) > J > DP TV > EDS > 4HP TV > Exo > 3HP TV

* Also entails using DP on TV during AW or sub-35% target health.

____________________________________________________________________

This is the Final Verdict rotation, including Divine Purpose placement. FV introduces a 100% damage buff for Divine Storm after every cast of FV, causing Divine Storm to become a more prominent part of the single target priority.

Take note that the DP lines are only relevant when talented into Divine Purpose. Using Sanctified Wrath or Holy Avenger has no direct impact on the base rotation.

ES > 5HP EDSFV* > DP (-3sec) > EDS (-3sec) > 5HP FV > HoW > ExoBC > EDSFV (AW/-35%) > DP FV (AW/-35%) = FV (AW/-35%) > CS > Judge > EDSFV > DP FV = 4HP FV > Exo > 3HP FV (> SS)

* Empowered Divine Storm w/ the Final Verdict DS buff up.

Proper use of Divine Storm with Final Verdict: When talented for Final Verdict, you should only ever use DS or an EDS proc if you also have the FV buff up or if there are only <3 seconds remaining on the EDS buff (Divine Crusader).
____________________________________________________________________

This is the Seraphim rotation. It's essentially the base rotation with the exception that you must pay mind to how much time Sera's CD has remaining when using finishers.

ES > Sera > EDS (-3sec) > 5HP TV > HoW > ExoBC > TV (AW/-35%) > CS > EDS (AW/-35%) > Judge > EDS > 4HP TV > Exo > 3HP TV
Ideally, plan to have 5 Holy Power available at least 3 seconds (about 2 globals) before Seraphim is off cooldown. If you find yourself having to wait longer than this at Holy Power cap (3 or more globals), it's acceptable to use EDS procs or Exorcism until T-3 seconds to Seraphim, even if you are already at Holy Power cap.

You can find more details on how to use Seraphim optimally in section 5.3.2.

5.1.3 Seraphim Opener (T18 Set Bonuses)

When utilizing Seraphim with the T18 set bonuses, there's a particular order in which to do things so not to waste the benefit of any of our many buffs. Basically, we want to use everything at once, so you generally want to build 5 Holy Power before starting any of your cooldowns. This guarantees max benefit from ES/LH and Seraphim.

(Pull timer starts) > Pre-pot > (Tanks pull) > build 5 Holy Power > ES/LH > same GCD: AW/Sera/HoW > CD/Execute-range rotation
The biggest gain from this opener is Seraphim and Execution Sentence fully benefiting from the T18 4P set bonus, which ramps up in power every second until it ends. Using AW early would mean lost damage during Seraphim and from the last tick of ES.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 6/20/2015 2:10 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

5.2 Multiple Target

For 2 targets which will each be alive for longer than the duration of Censure (Twin Ogron, Hans & Franz, etc.), multi-DoTing Censure is a DPS gain. If neither target will be alive long enough for the full duration of Censure, Seal of Righteousness is superior. For 3 or more targets, Righteousness is the way to go.

Light's Hammer is superior to Execution Sentence at 2+ targets which are consistently in range of the hammer's Arcing Lightning AoE (10 yds).

At 4+ targets, start using Hammer of the Righteous instead of Crusader Strike.

Glyphed Mass Exorcism is superior to Judgment at 2+ targets. However, the glyph of Double Jeopardy puts Judgment back in front of Exorcism as long as you're rotating targets. At 3+ targets, Mass Exorcism is superior even to Double Jeopardy.
____________________________________________________________________

Final Verdict cleave/AoE: at 2+ targets, you will begin rotating between Final Verdict and Divine Storm as your finishers. Remember to take note of the availability of Final Verdict's buff before using Divine Storm.

There is presently no target threshold at which you would spam DS instead of weaving. When talented for FV, you will always want to weave FV/DS for multiple targets.

General cleave/AoE: (without Final Verdict talented) at 2+ targets, Empowered Divine Storm's priority shifts up significantly. At this point, you will want to consume the buff as if the FV buff were available (refer to the EDSFV priority for placement).

Outside of EDS: if you are not talented for FV, then you will continue to spend HoPo and DP procs on TV until 3 targets, since DS is so weak on its own. At 3+ targets, you will simply sub Divine Storm in for Templar's Verdict.
____________________________________________________________________

5.3 Seraphim & Empowered Seals

The following sub-sections are directly quoted (some paraphrasing may be present) from Solsacra's theorycrafting thread on the MMO-Champion forums.

5.3.1 Empowered Seals

EmpSeals entails cycling through SoT/SoR to maintain the AP buff and Haste buff. For the pull, if you are not using Bloodlust/Heroism you will need to be in Seal of Righteousness and perform this sequence as your opening rotation:

Not talented into HA: SoR > J > SoT > CS > Exo> J > CDs/HoW > TV
Talented into HA: SoR > J > SoT > CS > Exo> J > TV4 > HA/AW+HoW

Twists from Seal of Truth to Seal of Righteousness will need to be performed just above Crusader Strike in the base rotation if Liadrin's Righteousness is down, or in place of Exorcism if Liadrins Righteousness is still active, but has less duration than the cooldown of Judgment.

Twists from Seal of Righteousness to Seal of Truth will need to be performed just before CDs or before Crusader Strike if Maraad's Truth is down, or (like Righteousness) in place of Exorcism if it is still active, but has less duration than the cooldown of Judgment.

- Note: the above logic isn’t 100% rigid. Using some common sense when to twist will always be optimal regardless of current priority state, e.g. out of range, CD’s becoming available, etc. Buff up-time priority is always Maraad’s Truth > Liadrin’s Righteousness.

There is no inherent need to quickly jump back to Truth. The swap conditions to Truth are similar to Righteousness, however the buff provided is far more important. For this reason, Seal of Truth is the seal we will want to have active during CDs. Liadrin’s Righteousness expiring is far less important; in fact, it is often optimal to let the buff fall off before refreshing. This ensures that full use of the Haste buff is dedicated to your damage dealing and not seal cycling. Try to refresh Liadrin’s Righteousness before CDs, preferably less than 5 seconds before they’re available, then make the swap back to Truth if you’re using talents like Holy Avenger or Sanctified Wrath, even if said Judgment clashes with abilities like Crusader strike, or any other low priority ability.

5.3.2 Utilizing Seraphim

To use seraphim optimally you will need to pay close attention to both its duration and CD, typically a good point to start planning for usage is 10 seconds before the CD is ready. Optimal Seraphim usage often encourages doing nothing, waiting for generators and Seraphim to become available. The length of the pooling period before Seraphim’s activation/CD reset should be roughly three seconds (or two GCDs), to ensure at least two generators are available upon activation. Should you find yourself in a situation where you have stopped your rotation too early in preparation for the activation of Seraphim, e.g. a wait equal to or greater than three seconds (or two GCDs), you can use Divine Crusader or Exorcism, even if you’re at Holy Power cap.

We want to cram as many abilities into that brief 15 second window as possible. For this reason, Haste has a higher relative stat weight (up to a point) while utilizing Seraphim. Seraphim Is off of the GCD, so pop it preferably <200ms before your opening generator. Always align Seraphim with your CDs, i.e. every fourth Seraphim cast.

All pooling should be done before Seraphim is off cooldown, as pooling afterwards will cause a hefty DPS loss by pushing back your two minute CD’s (Avenging Wrath & Holy Avenger), as well as potential Seraphim usage loss over the course of a fight. As a general rule, when attempting to factor whether or not to use Templar's Verdict within the aforementioned 10 second prep window you should follow this rough outline, while simultaneously assuming average HP generation rate of 1 HP per 2 seconds, 1HP/GCD during execute:

Don’t cast Templar's Verdict if:

HoPo = 5 & cooldown remains less than 4 GCDs (6s with zero Haste)
HoPo = 4 & cooldown remains less than 5 GCDs (7.5s with zero Haste)
HoPo = 3 & cooldown remains less than 6 GCDs (9s with zero Haste)

A linear increase in pool time proportional to the decreasing level of current holy power, pretty straight forward. If the mob in question is sub 35% HP minus one GCD from that pool time as execute HP generation increases.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 6/20/2015 12:45 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

6 Cooldowns
____________________________________________________________________

All of our CDs are off of the GCD. On-use trinkets and Strength potions share this characteristic -- they can all be used within the same GCD as other skills, with the exception that most on-use trinkets can't be used at the same time.

6.1 Avenging Wrath

Avenging Wrath increases all damage and healing by 20% while active. When active, it allows you to use Hammer of Wrath regardless of target health. It lasts for 20 seconds and is on a 2-minute CD. Talenting into Sanctified Wrath causes Avenging Wrath to last 30 seconds and cuts HoW's cooldown in half during AW.

Normally, you will want to use Avenging Wrath at the beginning of an encounter and then off CD after that. However, with the T18 2P set bonus, which grants 2 additional charges of AW, this logic is misleading. With this set bonus, you'll typically use AW every minute in conjunction with ES/LH for maximum benefit.

6.2 Seraphim

Seraphim is a talented cooldown at level 100 (Tier 7). This short cooldown costs a whopping 5 Holy Power, lasts 15 seconds, and has a 30 second cooldown, giving it a distinct Inquisition-like tone. During the 15 seconds it's up, Seraphim grants 1000 Haste, Mastery, Crit strike, and Multistrike to Ret Paladins.

Use this ability on CD, as soon after it becomes available as is humanly possible. Addons such as WeakAuras can help with upkeep. You can read more in-depth about optimal use of this talent in section 5.3.2, just above this post.

6.3 Holy Avenger

Holy Avenger is a talented cooldown (available in Tier 5) which causes your HoPo-generating abilities to deal 30% more damage and healing as well as generate a full 3 Holy Power. This allows you to spend half of every GCD on TV (big burst). The buff lasts for 18 seconds and has a cooldown of 2 minutes.

Use Holy Avenger in conjunction with Avenging Wrath for every cast.
____________________________________________________________________

6.4 Pre-potting

Potions have a 1 minute CD outside of combat. Within combat a potion can only be used a single time. To maximize potion usage, it is possible to pre-pot. This is the practice of using a potion a few seconds before combat engages. This places you on the 1 minute potion CD, but it immediately begins ticking down as it began outside of combat. Thus 1 minute later, in the middle of the fight, you can again use a potion. This second usage is your combat usage and prevents further potion usage during the fight.

Source: http://forums.elitistjerks.com/topic/132749-ret-60-wod-retribution-concordance-retcon/
____________________________________________________________________

7 Tier Set Bonuses
____________________________________________________________________

T18 2p - Avenging Wrath now has 3 charges. Note that separate charges cannot "cool down" at the same time. This bonus means you get 2 more Avenging Wraths per fight, regardless of length. Still, this is a positively superb 2-set.
T18 4p - When you cast Avenging Wrath, your damage done increases by 5% every second for 10 sec. Canceling AW early also causes this damage bonus to end.

T17 2p - Spending Holy Power has a 30% chance to allow the use of Hammer of Wrath regardless of your target's current health.
T17 4p - Hammer of Wrath causes your next Exorcism to generate 3 Holy Power.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 7/3/2015 12:21 AM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

8 Gearing
____________________________________________________________________

8.1 Stat Priorities

Please note that these values are very generalized and won't always be accurate for your character. If you wish to find out exactly how each stat performs for your character in his/her current gear, you must do so using SimulationCraft.

T18 - Seraphim or Final Verdict & Sanctified Wrath
Strength > Mastery > Multistrike = Crit strike = Haste > Versatility
T17 - Final Verdict & Divine Purpose
Strength > Mastery > Multistrike > Crit strike = Haste > Versatility
Without Set Bonuses (Rough Summarization)
Strength > Mastery > Multistrike ≥ Crit strike = Haste > Versatility
You can find a link to the sim tool used for practically everything here (SimulationCraft) in the Resources section of this guide. It's an invaluable tool worth learning to use.
____________________________________________________________________

8.2 Gemming

Gem sockets are no longer standard on gear. All gear (even trinkets) now has a chance to drop with a Prismatic socket, just as it has a chance to drop as Warforged. Gems are now individually more powerful and socket bonuses no longer exist.

Prismatic (All) sockets:
Immaculate Mastery Taladite or Greater Mastery Taladite
- Cheaper/weaker alternative: Mastery Taladite

____________________________________________________________________

8.3 Enchants

Item slot - [Optimal enchant]
- [Cheaper, less effective alternative]

Cloak - Enchant Cloak - Gift of Mastery
- Enchant Cloak - Breath of Mastery

Neck - Enchant Neck - Gift of Mastery
- Enchant Neck - Breath of Mastery

Ring - Enchant Ring - Gift of Mastery
- Enchant Ring - Breath of Mastery

Weapon - Enchant Weapon - Mark of Bleeding Hollow
- Enchant Weapon - Mark of the Shattered Hand

At extremely low item levels, Enchant Weapon - Mark of the Shattered Hand is quite strong, but it falls behind very quickly once you start picking up raid gear.
____________________________________________________________________

8.4 Trinkets (T18)

The following is a tentative BiS trinket list for the tier. What this list does not account for are WF and sockets, target count (these listings are pulled from single-target sims), or the strats your group uses, which may variably affect trinket placement.

01. M Empty Drinking Horn (730) HFC
02. M Libram of Vindication (735) HFC
03. H Empty Drinking Horn (715) HFC
04. H Libram of Vindication (720) HFC
05. N Empty Drinking Horn (700) HFC
06. M Unending Hunger (725) HFC
07. N Libram of Vindication (705) HFC
08. H Unending Hunger (710) HFC
09. M Discordant Chorus (730) HFC
10. M Vial of Convulsive Shadows (700) BRF
11. M Rumbling Pebble (720) HFC
12. N Unending Hunger (695) HFC
13. H Discordant Chorus (715) HFC
14. H Vial of Convulsive Shadows (685) BRF
15. 6/6 Skull of War (715) DMF
16. H Rumbling Pebble (705) HFC
17. M Horn of Screaming Spirits (700) BRF
18. N Discordant Chorus (700) HFC
19. 5/6 Skull of War (700) DMF
20. 6/6 Stone of the Elements (715) Alchemy
21. N Rumbling Pebble (690) HFC
22. H Horn of Screaming Spirits (685) BRF
23. M Forgemaster's Insignia (700) BRF
24. H Forgemaster's Insignia (685) BRF
25. 5/6 Stone of the Wilds (700) Alchemy

----- T17 Trinket Rankings (Reference Purposes) -----

01. M Vial of Convulsive Shadows (700) BRF
02. M Horn of Screaming Spirits (700) BRF
03. H Vial of Convulsive Shadows (685) BRF
04. M Forgemaster's Insignia (700) BRF
05. H Horn of Screaming Spirits (685) BRF
06. N Vial of Convulsive Shadows (670) BRF
07. H Forgemaster's Insignia (685) BRF
08. 4/6 Skull of War (685) DMF
09. N Horn of Screaming Spirits (670) BRF
10. 4/6 Stone of Fire (685) Alchemy
11. M Tectus' Beating Heart (685) HM
12. Scabbard of Kyanos (665) BoE (Sync w/ AW)
13. N Forgemaster's Insignia (670) BRF
14. M Bottle of Infesting Spores (685) HM
15. 3/6 Skull of War (670) DMF
16. 3/6 Stone of the Waters (670) Alchemy
17. H Tectus' Beating Heart (670) HM
18. H Bottle of Infesting Spores (670) HM
19. 2/6 Skull of War (655) DMF
20. 2/6 Stone of the Earth (655) Alchemy
21. N Tectus' Beating Heart (655) HM
22. N Bottle of Infesting Spores (655) HM
23. 1/6 Skull of War (640) DMF
24. 1/6 Stone of Wind (640) Alchemy

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 1/4/2016 10:31 AM PST
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

9 Consumables
____________________________________________________________________

Flask - Greater Draenic Strength Flask (250 Strength) is our only option.

Potion - Draenic Strength Potion grants 1000 Strength for 25 sec, the only choice. Remember to pre-pot before the pull so you can use a 2nd pot later.

Food - Sleeper Sushi (125 Mastery)

Augment Rune - Stout Augment Rune grants 50 Strength and stacks with flasks, but is lost on death. These are looted from Satchels of Savage Mysteries and from LFR bosses. They are tradable so you can find them on the AH as well.
____________________________________________________________________

10 Races
____________________________________________________________________

Many racials have been brought up in an effort to make each race roughly comparable to the others in performance. In this venture Blizzard has mostly succeeded, but it's still important to know what each race has available to it.

10.1 Alliance

Draenei Racials
- Heroic Presence: Increases your Strength, Agility, and Intellect by 65 @ L100
- Gift of the Naaru: Heals 4% of max health every sec for 5 sec. 3-minute CD.

Human Racials
- The Human Spirit: Increases Versatility rating by 100 @ L100
- Every Man For Himself: Free CC break. 2-minute CD. May be used to earn a few extra seconds of DPS time or to get to a safe spot during an encounter.

Dwarf Racials
- Might of the Mountain: Increases Critical strike bonus damage and healing by 2%
- Stoneform: Clears all magic, curse, poison, disease, and bleed effects and reduces incoming Phyiscal damage by 10% for 8 seconds. 2-minute CD.

10.2 Horde

Blood Elf Racials
- Arcane Torrent: Instantly grants 1 Holy Power and AoE silences for 2 sec on a 2-minute cooldown. Use on CD unless an AoE interrupt is needed at a specific time.
- Arcane Resistance: Static 1% reduction to Arcane damage taken.
- Arcane Acuity: Passively grants an additional 1% Critical strike chance.

Tauren Racials
- Brawn: Increases Critical strike bonus damage and healing done by 2%
- War Stomp: 2-second stun. 2-minute CD. Very little use in PvE due to its cast time.
- Nature Resistance: Static 1% reduction to Nature damage taken.
- Endurance: Increases Stamina by 197 @ L100. Some usefulness for survival.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 7/2/2015 9:28 AM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

11 Mechanics
____________________________________________________________________

• At level 100, Versatility converts at a rate of 130 rating to 1%, Multistrike at a rate of 66 rating to 1%, Mastery at a rate of ~49 rating to 1%, Haste at a rate of 90 rating to 1%, and Critical strike at a rate of 110 rating to 1%.

• Glancing blows have a chance to occur when attacking mobs 4+ levels above your own. Glancing blows deal 75% damage and cannot crit.

• Boss level mobs have crit suppression of 3%. This means you will crit somewhat less frequently than the % displayed on your character screen.

• Autoattack crit cap is 71.2% (100% - 24% glancing - 4.8% suppression). Crit above this level would not generate more crits.

• Ability crit cap is either 95.2% (100% - 4.8% suppression) or possibly 100% (104.8% - 4.8% suppression). Either is beyond possibility for Ret Pally gear.

• Hit and Expertise no longer exist as stats. All characters now have a 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, and 0% chance for glancing blows, when fighting creatures up to 3 levels higher.

• All damaging attacks do 200% damage when they Crit, before modifiers. Critical hits only deal 150% damage in PvP, before modifiers.

• We gain Spell Power equal to 100% of AP from Sword of Light. Cannot gain SP from other sources (Intellect, enchants, etc)..

Source: http://forums.elitistjerks.com/topic/132749-ret-60-wod-retribution-concordance-retcon/
To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 5/19/2016 3:02 PM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

12 Addons & Macros
____________________________________________________________________

12.1 Addons

Hekili - http://www.curse.com/addons/wow/hekili
- Newer addon (at least for Retribution) that tracks ability cooldowns and makes suggestions for what should be used next based on imported data from the SimCraft APL. Has separate modules for single target, cleave, and AoE.

While editable, doing so is a little more complicated than it is with clcRet. The good news is that Hekili rarely needs to be updated manually for accuracy (if ever).

clcRet - http://www.curse.com/addons/wow/clcret
- More or less a simpler version of Hekili, clcRet (a.k.a. FCFS Retribution) tracks your ability cooldowns and makes suggestions for what you should use next based on editable skill priorities. Especially useful for newer Retribution Paladins. Below, you'll find priority strings for both Seraphim and Final Verdict.

Seraphim + Sanctified Wrath (or Holy Avenger)
es eds_4s tv5 how tv_aw_exec cs eds_aw_exec j eds tv4 exo tv3
Final Verdict + Any Level 75 Talent
es eds5_fv tv_dp_4s eds_4s tv5 how exo_bc eds_fv_aw_exec tv_aw_exec cs j eds_fv tv_dp tv4 exo tv3
WeakAuras 2 - http://www.curse.com/addons/wow/weakauras-2
- Highly confirgurable visual and audio cues for various in-game events. Can be used to track de/buff stacks, time left on said de/buffs, and various other crucial elements.

ForteXorcist - http://www.curse.com/addons/wow/fortexorcist
- Highly configurable spell and cooldown timers. Particularly useful for monitoring various de/buffs (trinket procs, DoTs, HoTs, potions, and cooldowns).
____________________________________________________________________

12.2 WeakAuras

You can use the following WeakAuras by copying the strings in the linked Pastebins and then pasting them into the import box under the "New" WeakAuras tab.

Full listing of WAs I currently use: http://pastebin.com/u/Svayne
Final Verdict Buff Indicator (Graphic)
Description: Simple runic graphic which indicates when the Final Verdict buff is up.
Sample Image: http://i.imgur.com/7ZyXWVR.jpg
String: http://pastebin.com/3vucnrVt

Blazing Contempt Tracker (T17 4-set)
Description: Tracks Blazing Contempt buff availability with a simple, pulsing graphic.
Sample Image: http://i.imgur.com/oVgSVfM.jpg
String: http://pastebin.com/uhfCM6yX

EmpDS + DP (<4 sec) Alerts (Progress Bars)
Description: Alerts for when EDS and DP have <4 seconds remaining on their buffs.
Sample Image: http://i.imgur.com/dYRPF4O.jpg
String: http://pastebin.com/iMEh5F9i

ES/LH CD Alert Group (Icons) - Source credit: Mbdtf
Description: Basic trackers that pop up when ES or LH has <10 seconds left on its CD.
Sample Image: http://i.imgur.com/8HHjEet.jpg
String: http://pastebin.com/zPjnudxL

Seraphim Monitor Group (Progress Bars) - Source credit: Creapur
Description: Complete monitor group for Seraphim CD, duration, and availability.
Sample Image(s): http://imgur.com/a/bDrcT
String: http://pastebin.com/dzNhiVcj

Seraphim CD Alert (Text, Timer)
Description: Text alert + countdown for when Seraphim has <10 seconds left on CD.
Sample Image: http://i.imgur.com/XVRPgtu.jpg
String: http://pastebin.com/Ydry2iz2
____________________________________________________________________

12.3 Macros

Mouseover Judgment Macro
/cast [target=mouseover,harm] Judgment; [harm] Judgment
/startattack

This macro will allow you to Judge your current target, but will (also) instead cast it on whatever your cursor is hovering over if it's different than your current target. Useful for Censure cleaving and utilizing the Double Jeopardy glyph effectively.

Divine Shield Cancelaura Macro
/cast Divine Shield
/cancelaura Divine Shield

This macro allows you to bind your Divine Shield so that it activates on the first use and is removed on the second use. You can use this functionality to stop an incoming spike in damage where you may have otherwise died, and then remove the bubble early in order to start DPSing at full potential again a bit earlier.

Seal Cast Sequence Macro
/castsequence [nomod] !Seal of Righteousness, !Seal of Truth

One-button macro for seal swapping between Seal of Truth and Seal of Righteousness. May help reduce keybind bloat. Credit to Argalan for contribution.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 9/4/2015 11:06 AM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

13 Boss Guides - HFC
____________________________________________________________________

This section includes talent and trinket recommendations for each encounter. Additional pointers on how best to utilize your different abilities during each encounter may occasionally be included. Note that these recommendations may have exceptions or may not necessarily be perfect for your particular group's strategies.
____________________________________________________________________

13.1 Hellfire Assault
Suggested talents: Final Verdict + Sanctified Wrath, Light's Hammer
Suggested trinkets: Empty Drinking Horn, Discordant Chorus
____________________________________________________________________

13.2 Iron Reaver
Suggested talents: Seraphim + Sanctified Wrath, Execution Sentence
Suggested trinkets: Empty Drinking Horn, Libram of Vindication
____________________________________________________________________

13.3 Kormrok
Suggested talents: Final Verdict + Sanctified Wrath, Light's Hammer
Mythic: Seraphim + Sanctified Wrath, Light's Hammer

Suggested trinkets: Empty Drinking Horn, Libram of Vindication
- Discordant Chorus if Hands die slowly for your group
____________________________________________________________________

13.4 Hellfire High Council
Suggested talents: Final Verdict + Sanctified Wrath, Execution Sentence
Mythic: Seraphim + Sanctified Wrath, Execution Sentence

Suggested trinkets: Empty Drinking Horn, Discordant Chorus
Mythic: Empty Drinking Horn, Libram of Vindication

• On Mythic difficulty, it's important to be able to kill Gurtogg in a reasonable amount of time, which means doing as much ST damage as possible, which favors LoV. However, if Jubei is taking too long to kill later on/the extra damage isn't needed for Gurtogg, Discordant Chorus may be a good option for Mythic as well.

Take note that DC will only give you extra damage at the beginning of the fight. Once Gurtogg dies, it is completely useless compared to LoV or UEH.
____________________________________________________________________

13.5 Kilrogg Deadeye
Suggested talents: FV (if going down), Sera (if not) + SW, Execution Sentence
Suggested trinkets: Empty Drinking Horn, Libram of Vindication

• Trinkets: If you're having trouble maintaining LoV stacks due to add swapping, UEH may be a decent option. Discordant Chorus is also a valid option if you're going downstairs, as it 1) will speed up the clear and 2) the cleave can hit both Kilrogg and his big adds when they're up. You'll still do less boss damage, though.
____________________________________________________________________

13.6 Gorefiend
Suggested talents: Seraphim + Sanctified Wrath, Execution Sentence
Mythic: Final Verdict + Sanctified Wrath, ES

Suggested trinkets: Empty Drinking Horn, Libram of Vindication
Mythic: Empty Drinking Horn, Unending Hunger

• Talents: On Mythic difficulty, Seraphim is the stronger option if you're able to maintain the timing between having to swap targets constantly and the possibility of being sent downstairs (which can happen at awful times). FV is simply a more stable option thanks to its range and consistent damage. Seraphim can also make dealing damage at the right time difficult if you're assigned to break people out of the stomach.

• Trinkets: On Mythic difficulty, LoV is difficult to maintain when swapping targets or being sent downstairs. However, it will still offer the most raw damage during Feast of Souls, which may be all that matters to you or your group.

Alternatively, UEH is a more stable option for progression or any group which is consistently having trouble with add (non-Feast) phases. It also has the added bonus of not being what is essentially dead weight in the stomach.
____________________________________________________________________

13.7 Shadow-Lord Iskar
Suggested talents: FV or Seraphim + Sanctified Wrath, Light's Hammer
Suggested trinkets: Empty Drinking Horn, Discordant Chorus or LoV

• Talents: You'll see mostly equitable performance from both FV and Seraphim in this encounter, but trinket choice may affect which calculates to better overall performance; DC scales directly with Seraphim, while LoV will scale better with FV's damage bonuses. Still, the difference will usually be small enough for personal preference.

• Trinkets: LoV offers greater single-target damage for the boss and high-value adds. DC, of course, offers much greater damage during intermission phases. If adds are taking a long time to die, DC may be right for you. Otherwise, LoV will technically get you to the end of the fight faster, especially if your raid's AoE is fine as is.
____________________________________________________________________

13.8 Scorethar the Eternal
Suggested talents: Seraphim + Sanctified Wrath, Execution Sentence
Mythic: FV may be useful for cleaving down Shadowcallers

Suggested trinkets: Empty Drinking Horn, Libram of Vindication
- UEH > DC if no access to LoV, single target > cleave
____________________________________________________________________

13.9 Tyrant Velhari
Suggested talents: Seraphim + Sanctified Wrath, Execution Sentence
Suggested trinkets: Empty Drinking Horn, Libram of Vindication

• Trinkets: Discordant Chorus is a decent option if you need more cleave damage for the P1/P2 adds, but it's mostly useless in P3. Unending Hunger is another option if you often find yourself accidentally dropping stacks when target swapping.
____________________________________________________________________

13.10 Fel-Lord Zakuun
Suggested talents: Seraphim + Sanctified Wrath, Execution Sentence
Suggested trinkets: Empty Drinking Horn, Libram of Vindication
____________________________________________________________________

13.11 Xhul'horac
Suggested talents: Final Verdict + Sanctified Wrath, Light's Hammer
Suggested trinkets: Empty Drinking Horn, Discordant Chorus
____________________________________________________________________

13.12 Mannoroth
Suggested talents: FV or Seraphim + Sanctified Wrath, Execution Sentence
Mythic: Final Verdict + Sanctified Wrath, either ES or LH

Suggested trinkets: Empty Drinking Horn, Libram of Vindication
Mythic: Empty Drinking Horn, Discordant Chorus or LoV

• Trinkets: On Mythic difficulty, Imps persist until the last phase, making DC far more valuable than it is on Normal/Heroic, where Imps only last until the end of P2. However, LoV is better for boss damage (while still offering a damage bonus to your AoE) if the rest of your raid can keep Imps under control.
____________________________________________________________________

13.13 Archimonde
Suggested talents: Final Verdict + Sanctified Wrath, Execution Sentence
Suggested trinkets: Empty Drinking Horn, Libram of Vindication or DC

• Trinkets: Boss damage is key here for pushing phases within a reasonable amount of time. LoV (or UEH) also offers the most raw damage when going downstairs for the mini-boss. On the other hand, DC grants more overall damage when adds are up and near the boss, which accounts for a decent portion of the fight.

Ultimately, what to use in conjunction with EDH will depend on which trinkets you have of what item level and on a personal judgment call based on your group's strats.

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 11/27/2015 11:59 PM PST
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

14 Frequently Asked Questions
____________________________________________________________________

Q. Are faster weapons or slower weapons better?
A. Slower weapons of an equal or similar item level should be slightly superior because they have higher top-end weapon damage.

Q. Why does Crusader Strike have a higher priority than Judgment or Exorcism? And why does Judgment have a higher priority than Exorcism?
A. Crusader Strike is the only one of these three that deals Mastery damage, and it has the shortest CD. Judgment deals seal damage and has a shorter CD than Exo.

Q. Is the Immediate Truth glyph a DPS increase since they nerfed Censure so much?
A. No. Glyph of IT was also nerfed (from 40% to 30% bonus seal damage) for the express purpose of making it a DPS loss, or at best DPS-neutral.

Q. What seal(s) should I be using for PvE?
A. Seal of Truth for single-target or two targets that will both live longer than the duration of Censure, in which case you should multi-DoT (also known as Censure cleaving). Seal of Righteousness should be used for 3+ targets.

Q. Is it okay to use mail/leather gear?
A. No; these items no longer have attack power as a secondary stat. This lack of AP versus Strength gear (which we do get AP from) makes Strength gear vastly superior. In addition, using all plate gear grants a free +5% Strength via Plate Specialization.

Q. What about higher-DPS Agility weapons?
A. No, an Agility weapon of similar item level should never be as good as a Strength weapon for the same reason that plate > mail and leather gear (lack of AP).
____________________________________________________________________

15 Other Resources
____________________________________________________________________

Solsacra's Theorycrafting & Discussion Thread (MMO-C)
http://www.mmo-champion.com/threads/1782903

SimulationCraft - Useful, easy-to-learn sim program.
http://www.simulationcraft.org

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 9/4/2015 11:07 AM PDT
Reply Quote
85 Blood Elf Paladin
5620
____________________________________________________________________

16 Change Log
____________________________________________________________________

Monday, May 19, 2016
Udpated section 11 Mechanics for accuracy. Reformatting for Legion soon.

Monday, Jan. 4, 2016
Added the Skull of War and alchemists' Stone trinkets to the T18 BiS lists.

Wednesday, Nov. 18, 2015
Updated for 6.2.3. Added changes to the "What's new?" section. Finished the Boss Guides section for HFC. Removed IRC information.

Friday, July 3, 2015
Updated for recent Discordant Chorus & Empty Drinking Horn nerfs. Mastery is king once again. Trinket BiS list has been adjusted.

Saturday, June 20, 2015
Fully updated for 6.2. Updated for talent, stat value, & gem/enchant changes based on acquisition of new set bonuses and BiS trinkets. Added details in several places on how to properly utilize the T18 2P set bonus. Added openers to the rotation section, most notably for Seraphim w/ the T18 set bonuses. Good luck and have fun in HFC. :)

To Top: http://us.battle.net/wow/en/forum/topic/3657441833#1
____________________________________________________________________
Edited by Svayne on 5/19/2016 3:02 PM PDT
Reply Quote
85 Human Paladin
1735
Wow, i'm impressed. It's very neat and organized.

I'll definitely go ahead and give it a read as I will be raiding soon on this toon, yet i'm sort of new to Retribution Paladins.
Reply Quote
85 Blood Elf Paladin
0
Been 3mins must be safe to post now.

Can i recommend powerauras? Not only is it good at tracking inq its good at tracking other things like divine protection/trinkets/ect.

Also why not just edit your old guide? Why remake it?
Reply Quote
85 Blood Elf Paladin
5620
Wow, i'm impressed. It's very neat and organized.

I'll definitely go ahead and give it a read as I will be raiding soon on this toon, yet i'm sort of new to Retribution Paladins.

Thank you.

Been 3mins must be safe to post now.

Can i recommend powerauras? Not only is it good at tracking inq its good at tracking other things like divine protection/trinkets/ect.

Also why not just edit your old guide? Why remake it?

Sure, I'll tack it up there in just a bit; thanks for the suggestion. I used that myself until the in-game auras were launched.

The reason I didn't just edit the old guide is because I no longer have access to the account under which it was written.
Edited by Svayne on 10/12/2014 10:39 PM PDT
Reply Quote
85 Blood Elf Paladin
0
The reason I didn't just edit the old guide is because I no longer have access to the account under which it was written. You move away and have no time for games for the better part of a year and things tend to happen/get lost...but here I am anyway!


Okay just curious.


/liked
/requested sticky

Glad to have you back. Awesome guide!


edit: try emailing wowreportedpost@blizzard.com and ask if they will switch out your guides.
Edited by Celyndrashad on 12/6/2011 3:55 AM PST
Reply Quote
85 Blood Elf Paladin
5620
Thank you, and thank you. I'll certainly email them.
Edited by Svayne on 10/12/2014 10:39 PM PDT
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]