[quote]This is absolutely the attitude and language that, in this community, needs to go sit in the corner for a while. If you can't stand the thought of there being multiple difficulty tiers of content -- into which we pour a lot of our development efforts -- to make raiding feasible for more than 2% of players, hit Heroic mode, turn on vent, and repeatedly remind your friends how good you are. I have no doubt they care. :)
Yes, they probably do care. And at one time, so did the developers of this game. At least, the ones who originally created it. I can't say much for the group of developers that came in afterwards and have been running the game since the original crew left.
So, this is where we've come? We're now catering to the casuals so fiercely that it's the dedicated raiders who carried World of Warcraft through 3 expansions are now the ones on the receiving end of the developers' mocking? Oh how times have changed.
I think it's great that people are enjoying the new feature. But let's not kid ourselves - LFR isn't raiding. It's a tour bus through the content. Raiding is a challenge
. It is supposed
to be a challenge. For something to be a challenge, there has to be a realistic chance of failure if you don't try. LFR has none of these features. It looks like a raid, and it takes place in the same place as the raid, but it's like one of those Old West Cowboy sets; pull back the curtain and there's nothing there but facades.
Yes, more people can attend LFR than can commit the time to actually raid. Is that supposed to be good? What is wrong with expecting there to be some degree of effort and dedication that a player is willing to undertake in order to gain entry? You can decry how unavailable raiding was to the majority of the population in Vanilla or in BC, but it meant
something to raid at that time. Completing a raid was something special, it generated a sense of awe in the gaming community, and it inspired people to push themselves. I know. I was there. I remember the first time my toon's digitally pixelated eyes widened at the sight of a paladin in full Judgement. I remember it like it was yesterday; There were two players, standing just outside the gates of Ironforge. I didn't even know that kind of armor existed - but I knew then and there that I wanted to start raiding.
This is just whitewashing it. This is telling people they don't have to do anything
to "raid". How much easier can you make it? First you reduced raid sizes from 40 to 25, and then to 10 (10!). Attunements? Gone. The need to progress through raid content? Well, that's just cruel. Long, magnificent raids filled with lore and awe-inspiring architecture? Nah, let's cut it to five and just do it in an arena. Then came the weekly raid-wide buffs, to "help" players along even more. And now? Show up with any other 24 people and bang Deathwing with a sitck and you too can be a raider! Honestly, the next phase will undoubtedly be watch a video of the fight and then pick up your loot at the nearest mailbox.
And what is perhaps most astonishing is that although you blues constantly remind us whenever we point out a quality issue in the game that "development resources are scarce" and that you have to "carefully choose where to devote those resources" you brag - BRAG! - about pouring "significant development resources" into creating a kiddy pool version of existing raids. Here's an idea - how about if you re-allocate those resources to making the main raids truly epic again? That way, maybe we won't have to fight bosses who've just recovered from a "setback" in places we've all seen before.
Celebrate it all you want. It's the next step toward the cliff that we all know the game is steadily rolling toward. But for those of you that want to call me an elitist snob or whatever else, consider this: the developers seem to be stuck with the notion that WoW is hemmoraging players because the game is too hard. Get it straight - they are fleeing the game because you've made it so easy that it gets boring in weeks. I'm just afraid it will be too late before you come to realize that.