Items - New Class Restrictions 12/13/2011
Speaking of an un-intelligent system. When the LFR system was first spoken about, we were promised that it would try to intelligently spread out class/token balance of the raid. In the past 4 days, I have been stuck in separate raids with 12 hunters, 11 Druids, 9 DKs, and 8 Mages. Now these were separate raids but come on. Doing the math, that with 11 Druids, there is more than likely at least 3-4 other people on the Vanquisher token ... 15/25 people sharing the same token is unacceptable, 12/25 requiring 100% the same loot is unacceptable. If the point of LFR was to gain Valor Points, that would be one thing, but the VP is a consolation prize at its current value.
Come on, fix it, I am tired of seeing 5 Priests/1 Druid healing groups. I am tired of seeing 2 of the same class tanking. These are the little things that need fixing. I am sure a majority of the people using the system would love to finally get groups where they didn't immediately feel the hopelessness of their situation and ask themselves "why am I here, I may as well drop and try again and pray I get a better makeup in 30 minutes."
Can I ask for the bow as I was one of only three hunters that was there? If this system was in place I would have gotten the bow. Well I guess one of the other hunters could have gotten two bows, but we agreed to trade each other the extra bow if we beat all the stupid rogues that rolled on it.
12/13/2011 03:39 PMPosted by NaumuYou do know normal SoPS has the same exact agility as Loop, right? I should've said normal, haha, my bad. The LFR one is not better than Loop/SoGM.
Now that's what confused me >.>
I was talking about pre-normal BiS only, which'd compare LFR SoPS to Loop. Since the LFR version is the only one that's impacted by this change anyways.
Thanks for clearing that up :)
But when comparing LFR SoPS with a red epic gem to Loop with an Orange epic gem, Loop has 6 more agility than SoPS? When using superior quality Loop has 11 more agility than SoPS. I'm confused >.>
You do know normal SoPS has the same exact agility as Loop, right? I should've said normal, haha, my bad. The LFR one is not better than Loop/SoGM.
Loop is better than Normal SoPS. 91 secondaries are better than 10 Agility (you put a red gem in each, only losing the bonus).
If you saw that SoPS is BiS, that's about Heroic SoPS and it's only BiS because there is no 410 version of the Loop.
Back to the topic:
I welcome the change and it was (sadly) needed.
I also think that some minor tweaking would be good (Ledger should be usable for Shamans and Pallys and SoPS should not be usable for Hunters), but generally, it's much better than before.
12/13/2011 04:21 PMPosted by ShammwôwI have an average wait time of 4 days to recover my old item... do i realy have to wait all that time before i can join back an LFR...?
exactly, 4 days to recover something and actually get back into the game is rather ridiculous...
This is an idiotic way to accomplish this change.
I obtained TWO Blade of the Unmaker from the same Madness of Deathwing kill, and can no longer use either. We group-queued with over 20 members from our guild, and not a single rogue was present who would have used these items (big surprise: you give freebie welfare stage1 legendary daggers to every rogue - why do these even exist?). Yes, I vendored my previous weapon(s?), and I don't even recall what it was. No, I don't want to wait FOUR DAYS EIGHTEEN HOURS (in-game ticket reply time estimate) for a GM to give me back an item I will have already replaced.
Restrict future drops, but punishing players who already legitimately obtained the items is moronic. This change would have been far better accomplished by creating a new version of these items with a different item ID that is class restricted, and removing the old non-restricted version from the loot table. Maybe that requires a client-side patch, but that's still better than the implementation you decided on.
You're a hunter, you have no business dual-wielding anything.
It's a quick and dirty solution to the problem of people rolling need on gear that they shouldn't. Too many people see the option to roll need and just hit need whether the item is good for them or not. Hopefully they'll be able to make the NbG system smarter so they won't have to artificially limit class eligibility for specific items in future raids.
What is going on?
I have the petrifyed fungal heart and I'm a mage but my gear is ALL 378+ and my ilvl says 354. I have nothing in my bags. So overnight my ilvl went from 378 to 354. I don't even HAVE an item at 354.
exact thing that happened to me
You said in one of the Ask the Devs that you would find a way to make pures desireable, yet at every turn decisions are made that mitigate their presence while encouraging more and more hybrid classes that don't even have to bother gaining a 2nd gear set because of talents that convert secondary stats for them.
I love this game and have been playing from the start. Went to Blizzcon this year and had a blast. But I just feel as if you're ignoring the pure classes and pumping out all the rewards to the hybrids with no downside for them. If you're going to force Mages and Locks to use +hit only pieces (as they will never win a spirit item in LFR - not that they should want it anyway) while competing against Priests, Shamans and Druids who have additonal, exclusive loot, you need to create Pure only gear.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.