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Web & Mobile Team
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I'm pleased to relay that we've added another API resource to allow recipe names to be retrieved. Now when you request the professions of a character and have the list of recipe IDs, you can use this API resource to get the name of the recipe.
Example: http://us.battle.net/api/wow/recipe/33994 |
#1
12/15/2011
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This is pretty awesome. One request would be an array with the list of mats. Item IDs and quantity. Nothing more.
Here you go: http://static.urbad.net/i/news/2011/dec/ProfessionSpells.zip Note that I didn't run it through JSONLint or check it in any way, there is one spell per line in the files, and the icon used is the spell icon, not the item it makes. Let me know if there are any glaring errors. Dumped from http://db.mmo-champion.com/ |
Thanks a lot Chaud. db.mmo-champion is indeed an awesome alternative when needed. I just always feel bad to use their bandwidth to retrieve a lot of data :P. |
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Whenever people ask for stuff like this (spells or achievements), I think, just pull the data from the game client. I've been doing that since the days of Quick Armory back when the original Armory beta came out. However, I'm not sure if talk about the MPQ and DBC tools is forbidden here.
So, can a blue help us out, let us know if we can talk about extracting data from the game client files? I'm specifically talking about tools that do not run in-game, do not run alongside the game, and do not modify any files. |
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Web & Mobile Team
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Whenever people ask for stuff like this (spells or achievements), I think, just pull the data from the game client. I've been doing that since the days of Quick Armory back when the original Armory beta came out. However, I'm not sure if talk about the MPQ and DBC tools is forbidden here. That isn't something that I'm in a position to comment on. |
#7
12/16/2011
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Whenever people ask for stuff like this (spells or achievements), I think, just pull the data from the game client. I've been doing that since the days of Quick Armory back when the original Armory beta came out. However, I'm not sure if talk about the MPQ and DBC tools is forbidden here.So, can a blue help us out, let us know if we can talk about extracting data from the game client files? I'm specifically talking about tools that do not run in-game, do not run alongside the game, and do not modify any files. My post about such stuff still exists at: http://us.battle.net/wow/en/forum/topic/2973256945 :P so i guess just write and see if it will be deleted or not |
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My interpretation of the anthropic principle is that I made this happen by completing my own code for doing this just this weekend! Mine has more data though, as soon as I'm finished including the latest recipes I'll pastebin it. It includes a lookup table of all recipes to the items they create and all their reagents. Until the official one includes this I'll stick with my own ;).
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I was referring to the anthropic principle...nvm. Wikipedia is your friend there I think. Anyway, here's the pastebin for my data. http://pastebin.com/b112PBSt I pulled all this from Wowhead over the last 2 weeks ending today, so I believe it's current as of the latest patch. The first column is the spell/recipeId, the next is the item id, and the third is the type (product or reagent). It's ordered by the spellId so all reagents for a recipe will be together. For some items it wasn't possible to determine programmatically whether they were actual spells that produced something (e.g. conjure food) or recipes for an item, so those have been left blank for type. The only other thing to note is that if you're looking up recipes, you may find some that seemingly don't have any product. Those are enchants.
What I'd really love to see with the recipe API is the ability to send the spellId and return not only the list of reagents with quantities and the item manufactured, but the difficulty colour changes too. I know that these can vary depending on certain factors such as the guild perk, but the base numbers would be hugely useful. I'm working on extracting them from Wowhead at the moment but it's a pain. |
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Web & Mobile Team
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Yeah, I don't think that means what you want it to. |
#12
12/21/2011
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The Anthropic Principle is a philosopher's answer to the age old question, "Why are we here?"
An Anthropic Answer is, "We are here because the nature of the universe allows for us to exist." It has interesting theistic AND atheistic variations, but I, like Straton, am not sure how it relates to the current thread, except to suggest a new recipe: Ducesja's elixir of Anthropic Thought. Gives buff: Pondering the nature of existence. "Your mother will think your ideas brilliant, but your father will still tell you to get a real job." |
Or "solipsism", though in fairness some of the reasoning done with the anthropic principle is an awful lot like solipsism, so it doesn't surprise me someone got the wrong idea. |
Ducesja's elixir of Anthropic Thought. Gives buff: Pondering the nature of existence. I, for one, think this is a terrific idea. :) ________________________________________________ MVP, Web and API Libraries for the Community Platform API: http://us.battle.net/wow/en/forum/topic/2369882588 |
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Edited by Whiterainbow on 12/28/11 6:21 AM (PST)
Ok no, solipsism is the idea that you are the only person that exists and all other people are a figment of your imagination. The strong athropic principle suggests that the world only exists to bring about humans to observe it. Thus my code only exists to bring about other code that supercedes it. Next time I'll just stick with 'omg'.
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Any plans on updating http://blizzard.github.com/api-wow-docs/ with this new resource (and any resource that could have come out since August 15th 2011?
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I was just going to ask that!
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