What with free epics and all...
Sad sad community of lazy people we've created here...
12/21/2011 03:37 PMPosted by BashiokAnd furthermore, what would be a better design for this type of structure?
It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).
Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.
12/21/2011 10:20 PMPosted by AzrelunaSilithus, anyone?
If blizz really things people went through content too fast, then they have no real idea whats wrong with this game. Hint, it wasnt that content was too easy to get through. It was the complete lack of it and falling back on xpacs as the main content drivers.
It was the exact same systems and grinds we had seen in the past being reinforced as 'the standard' when they should be anything but.
The world has changed alot, expectations have too, and wow has failed to meet them, people have more choice than ever, and they will go where they get the most fun for their buck. Tieing people into grinds, or even 1 year contracts, isnt the way to make this game great again.
12/21/2011 10:23 PMPosted by GnomeopathySilithus, anyone?
Oh god, dont remind me. They revamped Silithus in Vanilla, and we got the worst 'pvp' ideas ever. Towers in Plague lands and the SAND in silthus..... im still embarassed for blizz >.<;
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained.it is brilliant game design, especially for an RPG.
"But that's just like a job. I already have a job. When can we do something fun?"
Brilliant game design.
i'm not sure what game you are playing, but the only thing gating is your level and your gear. remove those and there is really no game left to play.12/21/2011 10:34 PMPosted by GnomeopathyBlizz has chosen to stick to the '/played' method of wow, all content is gated off arbitarily to extend its use.
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