If you don't find it fun... what would be fun?
It's one thing to say you're not interested in doing something in particular, but it really doesn't give anyone any clear direction as to what you'd like to be doing.
Its not that dailies are not fun for the first few days, but it often takes 20-30 days of them to make them worth doing in the first place. For those of us who play the game on a daily basis, this kind of content gets worn out incredibly fast. When you add in stuff like the Molten Front where a good portion of players saw the rewards as requirements for alts (and sometimes mains) to gear up to be able to do Firelands this is where the line between success and failure lies.
You ask for an answer to "what would be fun?". Its not about "infinite content" as Bashiok said. Its about a variety
of content. Its not about implementing new content every week or two, its about creating varying avenues in order to advance your character. I will be blunt. I was going to flat out quit WoW and go back to older MMOs that offered this before the announcement of PvE Scenarios at Blizzcon. They provide the first step towards varied content in a game that used to have a lot to do, but has since streamlined itself into a Dungeon & Raids & Dailies game.
But this is a first step, it can not be the final step. Sure we are getting Pet Battles, but that is still only just another step. We need at least one more method of progression. Let it be "spawned" world bosses (no one likes camping and no one likes to be griefed by others while trying to work.) Or something like a PvE Arena, we need more and varied ways of progression.
The streamlined focus to get everyone in raids is fine, but its only ok if we have other methods of advancement besides the same exact thing every tier.