The History of Fear

100 Human Priest
8485
This will be updated several times as all of the links are worked out. Please be patient.

There are things that will break Fear.

Equipment

* Faction Insignia — All classes can break Fear (and most other crowd control) once using Insignia of the Alliance or Insignia of the Horde.

* Glimmering Mithril Insignia — Blacksmith Trinket grants 30 seconds of fear immunity up to level 60. This is on a 20 minute cooldown, so use it wisely.

(greater list below)

Racial Traits or Class Abilities

* Forsaken — Forsaken has a racial trait Will of the Forsaken (WotF) which breaks fear.

* Stormwind Humans — Humans have a racial trait Every Man for Himself (EMfH) which breaks fear.

* Blood Elves — Blood Elves may stop a fear if it isn’t instant cast via Arcane Torrent.

* Pandaren -- Pandaren may stop a non-instant cast fear via Quaking Palm.

* Tauren — Tauren may stop a fear if it isn’t instant cast via War Stomp.

* Night Elves — Night Elves may stop a non-instant cast fear with Shadowmeld, which removes them from combat.

* Death Knight — Death Knights can become immune to fear by using Anti-Magic Shell. This needs to be done before the Fear is cast. Death Knights may also break and become immune to Fear (but not Turn Evil) by speccing into Lichborne. The Ghoul stun (if Unholy), Strangulate/Asphyxiate, or Death Grip may stop a non-instant cast Fear. Speccing Desecrated Gound will break and prevent Fear. Ghouls are immune to Fear.

* Hunter — Beast Mastery spec'd pets may become immune to fear with Bestial Wrath (must be done before fear is cast). They may also stop a non-instant cast fear with Counter Shot, Scatter Shot, Ice Trap. or Intimidation. Feigning Death will make Fear not hit the Hunter.

* Mage — Mages may use Ice Block to break fear once and stop a non-instant fear with Counterspell or with Greater Invisibility (which instantly removes you from combat).

* Monk - Monks may stop a non-instant cast fear with Leg Sweep, Spear Hand Strike, or Paralysis. They may break fear with Nimble Brew (Windwalker or Brewmaster only) and may have the subsequent effects reduced by 60% for 6 seconds. Windwalkers can use Fists of Fury to stop a non-instant Fear. There is a prevention tool in Ring of Peace, which prevents Fear so long as the caster is in the area of the ring.

* Paladin — Paladins may use Divine Shield to break fear once. They can stop a non-instant cast fear with Hammer of Justice and Repentance. Protection Paladins can use Avenger's Shield to silence the Warlock and prevent a Fear. Paladins can use Rebuke to prevent a non-instant cast Fear.

* Priest — Priests can use Fear Ward, which absorbs one 'charge' of Fear. Priests can also stop a non-instant fear with Silence, Psychic Horror, or with Psychic Scream.

* Rogue — Rogues can gain immunity from fear by using Cloak of Shadows (CloS). This must be done before Fear is cast. Rogues can Kick, blind, or stun (i.e. Gouge) to stop a non-instant Fear. Smoke Bomb can also stop a fear, acting as a personal line of sight.

* Shaman — Shamans may use Tremor Totem (before Fear) which can dispel fear or use Grounding Totem (before Fear is cast) which can absorb fear. Wind Shear can stop a non-instant cast Fear.

* Warlock — Warlocks with the Imp may use Singe Magic to dispel fear on themselves. They may also break Fear if specced into Unbound Will. They can also use the Felhunter's Spell Lock, a Felguard's Axe Toss, the Warlock's Mortal Coil, Howl of Terror, or Shadowfury, or Demonology's Carrion Swarm to stop a non-instant cast Fear. Grimoire of Service will allow a non-instant Fear to be stopped since it immediately does a Spell Lock, Axe Toss, or Seduce if you summon the correct minion.

* Warrior — Warriors can break fear with Berserker Rage. They can also Pummel, Shield Bash, Shockwave, Disrupting Shout, Charge, or Storm Bolt to stop a non-instant cast Fear or use Spell Reflect. Arms Warriors may become immune to Fear by using Bladestorm.

*Druid — Skull Bash, Mighty Bash, Typhoon, and Solar Beam will stop a non-instant cast Fear.

Other Notes

* Holy or Discipline Priests may dispel fear on their teammates. Restoration Druids and Shaman can dispel fear from their teammates. Paladins may spec into Holy and dispel fear from their teammates. Mistweaver Monks may dispel fear from their teammates.

* A high shadow resistance can also stop fear, or cause it to break early. (This should not be the case anymore with resistances being removed from the game. This point is here for historical purposes)

* Taking damage greatly increases the chance fear would break early.

* As of Patch 2.2, all crowd control effects (with the exception of Sap) have a chance each second to break earlier. The chance increases with resistances and the level difference between the target and the caster.

*Fear can only be applied to one target at a time. Howl of Terror/Psychic Scream can be applied to up to five targets at a time but will only last for eight seconds. Those two area of effect abilities also come with a cool down on each spell to prevent it from being used again and again.

* Shadowfury, Mortal Coil, and Howl of Terror are on the same talent tier. You will never run into a Warlock that has all three talents. You can find a Warlock with Howl of Terror and Blood Fear, as they are on separate tiers.

* Psyfiend, Void Tendrils, and Dominate Mind are on the same tier in the Priest talent tree. You will never run into a Priest that has all three talents.

Diminishing returns:

- Fear and seduce/mesmerize both count toward diminishing returns. All three spells are treated as Fear Effects under Diminishing Returns (see DR entry later on). We get a maximum of three total. In PvP, the maximum time fear/seduce can last is as follows:

First fear/seduce/mesmerize can last up to 8 seconds.

Second fear/seduce/mesmerize can last up to 4 seconds.

Third fear/seduce/mesmerize can last up to 2 seconds.

- After one seduce/mesmerize, this leaves a possible combination of two fears, one fear and a seduce/mesmerize or two more seduces/mesmerizes.

- Fear is a 1.7 second cast without interrupts. With melee interrupts, it can take upwards of 2 seconds to get off, if we get it off at all due to true interrupts and spell lockouts. Seduce/Mesmerize is a 1.7 second cast and is channeled. If the Succubus/Shivarra gets hit, seduce/mesmerize stops.

- fear and seduce/mesmerzie can both be resisted and this counts towards diminishing returns. Mortal Coil can be resisted as well.
Edited by Whyvette on 12/30/2014 9:11 AM PST
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100 Human Priest
8485
Fear is also the Most Nerfed single ability or spell:

Patch 1.2 12/18/04

Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. (nerf)

Patch 1.31 3/22/05

Fear - Mana cost changed to a percentage of base, which results in an increase in cost. (nerf)

Patch 1.41 5/5/05

Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. (nerf)

Patch 1.50 6/7/05

Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. (nerf)

Patch 1.70 9/22/05

Fear will now cause creatures to flee immediately, even if they are already moving. (PvE fix)

Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells. (PvE bug fix)

Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)

Patch 1.80 10/10/05

Pets no longer break off attacks when their target is affected by Warlock Fear. (not much of a change really, but it can aid fear in breaking sooner).

Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. (DC buff - 3 second horror effect, 2 minute cooldown)

Patch 1.10 3/28/06

Death Coil - The horrify component no longer affects undead creatures (they've seen it all before). (PvE nerf)

Patch 1.11 6/19/06

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. (nerf)

Patch 1.12 8/22/06

Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. (nerf)

Patch 2.1

Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. (Affliction (and Demo) nerf)

- In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. (nerf)

Patch 2.2

-Fear (as well as all other CC's) will now have a maximum time of 10 seconds and be subject to Diminishing Returns in PvP (nerf)

Patch 2.3

- Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.

Patch 3.1.0

The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced. (nerf)

Patch 3.2.0

-Mana Burn—Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on. (nerf)

Patch 4.0.3a

- Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before. (nerf)

Patch 4.0.6

- Fear now has a PvP duration of 8 seconds. (nerf)

- Seduction (Succubus) now has a PvP duration of 8 seconds. (nerf)

Patch 5.0

Death Coil renamed Mortal Coil.

Patch 5.1

Psyfiend's (Priest talent) Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. (nerf)

Patch 5.2

Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30 second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.

Patch 5.4

All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed. (nerf)

Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration. (Nerf to fear, buff to Fear Ward)

Glyph of Fear no longer causes Fear to have a cooldown. (buff to the glyph)

Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving. (nerf since the original allowed Fear to be cast while moving)

Patch 6.0.2

Psychic Scream is now a level-15 talent, replacing Psyfiend, and has a 45-second cooldown (up from 30 seconds). (nerf)

Psychic Horror now shares Diminishing Returns with all other Mesmerize effects. (nerf)

Blood Horror's cooldown has been increased to 60 seconds (up from 30 seconds) and now shares Diminishing Returns with all other Mesmerize effects. (nerf)

Howl of Terror is now a Level-30 talent, replacing Demonic Breath. (nerf)

Intimidating Shout now has a 6-second duration in PvP (down from 8 seconds). (Nerf)

Long fears are now shorter in PvP, to account for the target also needing to run back afterward. (nerf)
Edited by Whyvette on 12/30/2014 9:09 AM PST
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100 Human Priest
8485
Race and Class breakdowns with explanations of each. This is everything you can use to counter Fear effects:

HORDE:

1. Undead rogues (WotF, CloS, Kick, Stun)

2. Undead mages (WotF, Iceblock, and Counterspell)

3. Undead priests (WotF, Psychic Scream, Psychic Horror, Silence, Fear Ward and the ability to dispel fear from others)

4. Undead warriors (WotF, Spell Reflect, Pummel, Shield Bash)

5. Undead warlocks (WotF, Singe Magic, Spell Lock, Axe Toss, Deathcoil, iHoT)

6. Orc Hunters (Bestial WrathSilencing Shot, Intimidation)

7. Orc Shamans (Tremor Totem and also Ground Totem, Wind Shear)

8. Orc Warlocks (Singe Magic, Spell Lock, Axe Toss, Deathcoil, iHoT)

9. Orc Warriors (Spell Reflect, Pummel, Shield Bash)

10. Orc Rogues (CloS, Kick, Stun)

11. Tauren hunters (Bestial Wrath, SIlencing Shot, Intimidation, War Stomp)

12. Tauren Shamans (Tremor Totem and also Ground Totem, Wind Shear, War Stomp)

13. Tauren Warriors (Spell Reflect, Pummel, Shield Bash, War Stomp)

14. Tauren Druid (War Stomp, Skull Bash, Solar Beam)

15. Troll Hunters (Bestial Wrath, Silencing Shot, Intimidation)

16. Troll Shamans (Tremor Totem and also Ground Totem, Wind Shear)

17. Troll Mages (Ice block and Counterspell)

18. Troll Warriors (Stance dancing, Pummel, Shield Bash)

19. Troll Rogues (CloS, Kick, Stun)

20. Troll Priests (Psychic Scream, Psychic Horror, Silence, Fear Ward, and may dispel from others)

21. Blood Elf Paladins (Divine Shield, Arcane Torrent, Hammer of Justice, Repentence)

22. Blood Elf Mages (Ice block, Counterspell, and Arcane Torrent)

23. Blood Elf Priests (Psychic Scream, Psychic Horror, Silence, Fear Ward, Arcane Torrent, and can dispel from others)

24. Blood Elf Hunters (Bestial Wrath, Silencing Shot, Intimidation, and Arcane Torrent)

25. Blood Elf Warlocks (Singe Magic, Spell Lock, Axe Toss, Deathcoil, iHoT, Arcane Torrent)

26. Blood Elf Rogues (CloS, Kick, Stun, and Arcane Torrent)

27. Undead Death Knight (WotF, Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

28. Orc Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

29. Tauren Death Knight (War Stomp, Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

30.Troll Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

31. Blood Elf Death Knight (Arcane Torrent, Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

32. Goblin Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

33. Goblin Shaman (Grounding and Tremor Totems, Wind Shear)

34. Goblin Hunter (Bestial Wrath, Silencing Shot, Intimidation)

35. Goblin Mage (Ice block and Counterspell)

36. Goblin Priest (Psychic Scream, Psychic Horror, Silence, Fear Ward, and can dispel from others)

37. Goblin Rogue (CloS, Kick, Stun)

38. Goblin Warlock (Singe Magic, Spell Lock, Axe Toss, Deathcoil, and iHoT)

39. Goblin Warrior (Spell Reflect, Pummel, Shield Bash)

40. Orc Mage (Ice block and Counterspell)

41. Undead Hunters (WotF, Bestial Wrath, Silencing Shot, Intimidation)

42. Tauren Paladins (War Stomp, Divine Shield, Repentence, Hammer of Justice)

43. Tauren Priests (War Stomp, Psychic Scream, Psychic Horror, Silence, Fear Ward, and can dispel from others)

44. Troll Warlocks (Singe Magic, Spell Lock, Axe Toss, Deathcoil, and iHoT)

45. Blood Elf Warriors (Spell Reflect, Shield Bash, Pummel, Arcane Torrent)

46. Troll Druids (Skull Bash, Solar Beam)

47. Blood Elf Monk (Arcane Torrent, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

48. Undead Monk (WotF, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

49. Orc Monk (Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

50. Tauren Monk (War Stomp, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

51. Troll Monk (Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

52. Pandaren Monk (Quaking Palm, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

53. Pandaren Mage (Quaking Palm, Ice block, Counterspell)

54. Pandaren Priest (Psychic Scream, Psychic Horror, Silence, Fear Ward, Quaking Palm, and can dispel from others)

55. Pandaren Rogue (CloS, Kick, Stun, and Quaking Palm)

56. Pandaren Warrior (Spell Reflect, Shield Bash, Pummel, Quaking Palm)

57. Pandaren Shaman (Tremor Totem and also Ground Totem, Wind Shear, Quaking Palm)
Edited by Whyvette on 12/30/2014 9:10 AM PST
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100 Human Priest
8485
Race and Class breakdowns, continued...

ALLIANCE:

1. Draenei Warriors (Stance dance, Shield Bash, Pummel)

2. Draenei Priests (Fear ward, Psychic Scream, Psychic Horror, Silence, Fear Ward, and can dispel from others)

3. Draenei Mage (Ice Block and Counterspell)

4. Draenei Hunter (Bestial Wrath, Silencing Shot, Intimidation)

5. Draenei Shaman (Tremor Totem and also Ground Totem, Wind Shear)

6. Draenei Paladin (Divine Shield, Hammer of Justice, Repentence)

7. Dwarf Paladins (Divine Shield, Repentence, Hammer of Justice)

8. Dwarf Hunters (Bestial Wrath, Silencing Shot, Intimidation)

9. Dwarf Priests (Fear Ward, Silence, Psychic Scream, Psychic Horror, and can dispel from others)

10. Dwarf Warriors (Stance dance, Pummel, Shield Bash)

11. Dwarf Rogues (CloS, Kick, Stun)

12. Gnome Mages (Ice block and Counterspell)

13. Gnome Warlocks (Singe Magic, Spell Lock, Axe Toss, Deathcoil, and iHoT)

14. Gnome Warriors (Stance dance, Pummel, Shield Bash)

15. Gnome Rogues (CloS, Kick, Stun)

16. Human Mages (EMfH, Ice block and Counterspell)

17. Human Priests (EMfH, Silence, Psychic Scream, Psychic Horror, Fear Ward, and can dispel from others)

18. Human Paladins (EMfH, Divine Shield, Hammer of Justce, Repentence)

19. Human Warlock (EMfH, Singe Magic, Spell Lock, Axe Toss, Deathcoil, iHoT)

20. Human Warrior (EMfH, stance dancing, Pummel, Shield Bash)

21. Human Rogues (EMfH, CloS, Kick, Stun)

22. Night Elf Hunters (Bestial Wrath, Silencing Shot, Intimidation, Shadowmeld)

23. Night Elf Priest (Psychic Scream, Psychic Horror, Silence, Fear Ward, Shadowmeld , and can dispel from others)

24. Night Elf Warriors (stance dancing, Pummel, Shield Bash, Shadowmeld)

25. Night Elf Rogues (CloS, Kick, Stuns, Shadowmeld)

26. Night Elf Druids (Skull Bash, Solar Beam, Shadowmeld)

27.Human Death Knight (EMfH, Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

28.Dwarf Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

29. Gnome Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

30.Draenei Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

31. Night Elf Death Knight (Shadowmeld, Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

32. Worgen Death Knight (Lichborne, Anti-Magic Shell, Strangulate, Ghoul stun)

33. Worgen Druid (Skull Bash, Solar Beam, Berserk)

34. Worgen Hunter (Bestial Wrath, Silencing Shot, Intimidation)

35. Worgen Mage (Ice block and Counterspell)

36. Worgen Priest (Psychic Scream, Psychic Horror, Silence, Fear Ward, and can dispel from others)

37. Worgen Rogue (CloS, Kick, Stun)

38. Worgen Warlock (Singe Magic, Spell Lock, Axe Toss, Deathcoil, and iHoT)

39. Worgen Warrior (stance dancing, Pummel, Shield Bash)

40. Dwarf Mage (Ice block and Counterspell)

41. Night Elf Mage (Ice block and Counterspell)

42. Human Hunters (EMfH, Bestial Wrath, Silencing Shot, Intimidation)

43. Gnome Priests (Psychic Scream, Psychic Horror, Silence, Fear Ward, and can dispel from others)

44. Dwarf Shamans (Tremor and Grounding Totems, Wind Shear)

45. Dwarf Warlock (Singe Magic, Spell Lock, Axe Toss, Deathcoil, and iHoT)

46. Draenei Monk (Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

47. Dwarf Monk (Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

48. Gnome Monk (Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

49. Human Monk (EMfH, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

50. Night Elf Monk (Shadowmeld, Leg Sweep, Nimble Brew, Paralysis, may dispel from others if Mistweaver)

51. Pandaren Monk (Quaking Palm, Leg Sweep, Paralysis, Nimble Brew, may dispel from others if Mistweaver)

52. Pandaren Mage (Quaking Palm, Ice block, Counterspell)

53. Pandaren Priest (Psychic Scream, Psychic Horror, Silence, Fear Ward, Quaking Palm, and can dispel from others)

54. Pandaren Rogue (CloS, Kick, Stun, and Quaking Palm)

55. Pandaren Warrior (Spell Reflect, Shield Bash, Pummel, Quaking Palm)

56. Pandaren Shaman (Tremor Totem and also Ground Totem, Wind Shear, Quaking Palm)
Edited by Whyvette on 1/1/2013 10:38 AM PST
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100 Human Priest
8485
Links for fear breaks (not interrupts) and Credits!

Glimmering Mithril Insignia

Insignia of the Alliance

Medallion of the Alliance

Medallion of the Alliance

Vicious Gladiator's Medallion of Tenacity

Malevolent Gladiator's Medallion of Cruelty

Malevolent Gladiator's Medallion of Meditation

Malevolent Gladiator's Medallion of Tenacity

Inherited Insignia of the Alliance

Insignia of the Horde

Medallion of the Horde

Medallion of the Horde

Vicious Gladiator's Medallion of Tenacity

Malevolent Gladiator's Medallion of Cruelty

Malevolent Gladiator's Medallion of Meditation

Malevolent Gladiator's Medallion of Tenacity

Inherited Insignia of the Horde

Anti-Fear Class Spells!

Death Knight:

Lichborne: http://www.wowhead.com/spell=49039

Druid:

Remove Corruption: http://www.wowhead.com/spell=2782 (can be talented to remove magical effects like Fear).

Hunters:

Bestial Wrath: http://www.wowhead.com/spell=19574

Warrior:

Berserker Rage: http://www.wowhead.com/spell=18499

Recklessness: http://www.wowhead.com/spell=1719 (CANNOT BE USED IN ARENA)

Bladestorm: http://www.wowhead.com/spell=46924

Spell Reflection: http://www.wowhead.com/spell=23920

Mass Spell Reflection: http://www.wowhead.com/spell=114028

Mage:

Ice Block: http://www.wowhead.com/spell=45438

Paladin

Divine Shield: http://www.wowhead.com/spell=642

Cleanse: http://www.wowhead.com/spell=4987 (Speccing Holy removes magical effects such as Fear)

Priest:

Fear Ward: http://www.wowhead.com/spell=6346

Purify: http://www.wowhead.com/spell=527 (Speccing Holy or Discipline will allow you to remove it from teammates)

Mass Dispel: http://www.wowhead.com/spell=32375

Rogue:

Cloak of Shadows http://www.wowhead.com/spell=31224 (You cannot cancel fear but you can be Immune)

Shaman:

Cleanse Spirit: http://www.wowhead.com/spell=51886 (must be specced Restoration to remove magic effects)

Tremor Totem: http://www.wowhead.com/spell=8143

Grounding Totem: http://www.wowhead.com/spell=8177

Undead:

Will of the Forsaken: http://www.wowhead.com/spell=7744

Human:

Every Man For Himself: http://www.wowhead.com/spell=59752

Diminishing Returns!

Off of http://www.worldofwarcraft.com/info/basics/pvpcombat.html

Slowing Spells & Diminishing Returns

A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

Credit: Malaena from Farstriders & Quench from Shadowmoon for original info. Phthia (my alt) for newer patches, race/class breakdown, Blood Elf, Tauren Death Knight and Rogue info.
Edited by Whyvette on 8/12/2013 9:28 AM PDT
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85 Undead Warlock
0
I'm Hils@Deathwing, and I approve this message.
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100 Gnome Warlock
10135
What exactly is OP's message?
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Oh hey Whyv,

Havent seen you on the warlock boards in a while (probably my own fault).



I added your deleted guide to my sticky. I hope you dont mind. Peeps were asking about it. Will delete if you dont want it there.
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100 Human Priest
8485
Oh hey Whyv,

Havent seen you on the warlock boards in a while (probably my own fault).



I added your deleted guide to my sticky. I hope you dont mind. Peeps were asking about it. Will delete if you dont want it there.


It's probably the best way to do it. I'm apparently hated around those parts.
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85 Blood Elf Paladin
0
It's probably the best way to do it. I'm apparently hated around those parts.


Ahhhh. Well we like you =D
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90 Blood Elf Death Knight
5425
12/22/2011 02:16 PMPosted by Whyvette
Death Knights may also become immune to Fear by speccing into Lichborne in the Frost Tree. Both of these need to be done before the Fear is cast.


I didn't have time to read ALL of the posts, but Lichborne will break fear just like a trink.
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12/22/2011 08:28 PMPosted by Lukenukem
wtf am i reading op?


The History of Fear and its related subjects... for all the (expletive deleted) people who think Fear is too overpowered right now. Wish i had the OLD Fear, then they would learn to FEAR Warlocks again *grins*
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90 Night Elf Druid
18970
12/23/2011 01:03 AMPosted by Winnowont
The History of Fear and its related subjects... for all the (expletive deleted) people who think Fear is too overpowered right now. Wish i had the OLD Fear, then they would learn to FEAR Warlocks again *grins*


I don't mind fear. What I do mind is that your stupid ability keeps getting me stuck in places in WSG. I swear, if I fall through the ground or get stuck in a wall one more time when the efc is about to die.. Warlocks are going to start getting GY camped for 25 minutes >=(

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100 Human Priest
8485
12/22/2011 07:09 PMPosted by Xerithas
Death Knights may also become immune to Fear by speccing into Lichborne in the Frost Tree. Both of these need to be done before the Fear is cast.


I didn't have time to read ALL of the posts, but Lichborne will break fear just like a trink.


I updated it to reflect that information. Thank you!
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85 Blood Elf Warlock
1610
Now let's look at how to remove bleeds...

Joking aside, I really wish fear was still powerful.
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100 Human Priest
8485
Forgive. I am trying to work this out for MoP now and it is taking some time to do. So please excuse my cobweb cleaning here, as there is a lot to add (Monks and Pandaren especially).
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100 Human Priest
8485
CHANGELOG:

Added some Monk information, some talents, and level 90 trinkets. I think I need help with the Monk stuff because I'm not all that familiar with the class yet (just started mine, so I know little right now).
Edited by Whyvette on 12/2/2012 10:52 AM PST
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