Section 10 - The Achilles heals of Blood Death Knights.Out lack of a Root (Roots, Entrapment, Improved Chains of Ice) allows enemies to get distance on us while most of the time we are only able to chains the enemy and hope for the best.
The Achilles heal to all Blood Death Knights regardless of our Spec, Race, Faction or Other, is our limited mobility. While we are strong Close Quarter fighters, we are extreamly weak when caught in wide open spaces by a class that can kite.
While our mobility is an issue itself, the issues below are detailed problems.
Some of the issues are listed below along with an in-depth explanation.
Lack of a root / Strong slow effect
While our Chains of Ice is strong against several types of enemies, we have issues keeping our slows up on classes that have ways to get around them.For example, A feral druid using shape-shift to get out of our slows will allow them to completely ignore our slows. The way for us to get around this is by using Necrotic (or Plague) Strike to lay down desecration. However, if we go the route of Desecration we lose the ability that reduces snare effects used on us as well as a healing cooldown. (Lichborne) Weak range attacks
While most of our damage (Normally) will come from Death Strike or Heart Strike, we are sometimes put into positions were we must attack you with ranged attacks, these being Death Coil, Icy Touch, Chains of Ice, and Death and Decay. While Blood Boil can be used is a "mid" ranged attack when glyphed, it for the most part will not hit a ranged player.
The way for Death Knights to get around this is by chains a target first <Keep them from moving to much>, Dark Simulation (If mage)<To copy Blink or Root>, AMSing(Mage, Priest, Warlock) <To prevent roots, slows, stuns, and fears>, and Death Griping your target back. Now, because you have AMS up, most mages will Blink away. Strangulate the mage, chains it, and use your "Blink" to beat his face in.Dependency on being in melee range
Because most of Bloods attacks are melee attacks, we are required to be in melee range.Weapon dependency (AKA not being disarmed)
If a Blood Death Knight is disarmed, we are unable to use Death Strike which will prevent us from gaining our Blood Shield and the heals that come with.
To counter this, Use Bone Shield, Chains your target, and try to kite them around until your weapon is back. It is important to remember, while some of your heals require a weapon in your hand, Your Rune Tap, Death Pact, and Lichborne/Death Coil macro does not. If you are in need of Runic Power for heals during this time, use your frost runes (Icy Touch, Chains of Ice), Unholy Runes (Death and Decay, Bone Shield), your Blood Runes (Blood Boil), Horn of Winter, and if still in need, use Empower Runic Weapon to get that last drop out of your character.Having to actually hitting you (Nerfed in 4.3, but nerf also caused issues.
While Death Strike was made to heal even if we missed (or got parried) in 4.3, we still have to hit you to actually deal any damage to you. This new Death Strike feature of always healing us regardless of the outcome came with it's own issues, before if we got parried or missed our runes would be returned. Now however our runes are not returned. Meaning we did 0 damage to you.Able to be silenced
While it may not seem obvious at first, Blood Death Knights do indeed cast Spells, these spells are Death Pact, Raise Dead, Lichborne, Death Coil, Chains of Ice, Strangulate, Death and Decay, Death Grip, Mind Freeze, Ice Bound Fortitude, Blood Boil, Bone Shield, Anti-Magic Shell, Horn of Winter, Outbreak, Vampiric Blood, Rune Tap, Blood Tap, Dancing Runic Weapon, and Empower Runic Weapon.
While every class can be silenced, Blood Death Knights have no talents to reduce this.Extreamly Kiteable
Blood Death Knights are one (if not the) easiest classes to kite in the game currently. The main cause of Death to a Blood Death Knight is being kited. While hard to counter, using AMS to prevent movement impairing effects, hugging poles, Death Gripping the target, and using objects to obscure your enemies casts are great ways of breaking a kite.
Edited by Jackdaws on 1/1/2012 11:50 AM PST