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Post your character descriptions here. :D
The following is a basic skeleton which you can use:
Phobias and Weaknesses:
Bashful, you say? I've got this, boys. /cracks knuckles
Name: Ura Blackstone
Occupation: Lady of Shadows, Pirate, meat shield
Languages: Common, snippets of others (Mostly trade lingo/commands.)
Alignment: Chaotic-Neutral (Questionable.)
Physical description: The first thing one notices about Ura, is her height. She's enormous in both height and weight. Hauling around platemail will do that to a woman, though from the healthy layer of fat that clings to her muscle she obviously lives a comfortable life.
Her face is anything but pretty, bearing gray eyes and an ugly keyhole shaped brand on her left cheek. A jagged scar runs from her hairline to her jawline on her right side, cutting through her eye. The eye itself is foggy. A large Alliance shield is tattooed on the back of her neck, with four seahorses on the right side and a ship's wheel on the left. Her teeth have been filed to points and a single front tooth on the lower row is capped with gold.
The woman seems to be made of scars and tattoos. Her left arm is so heavily scarred it looks like the flesh had been set on fire at some point. The same hand is missing it's little finger to boot.
She carries a menegerie of junk of her belt, including basic eating utensils and a hardened leather box as well as a vial containing a forsaken's eye and finger. A simple chain dangles from her neck a ring hanging from it.
Personality: Gruff. Ura is hesitant to trust and quick to defend her own but all in all, she's a friendly individual. Especially if you're willing to part with some booze. She's loud and quick to call attention to herself, though she normally intends for the attention to go elsewhere. She tries to see the good in everyone around her, even if the 'good' is their ability to end a life effectively.
Skills: Brewing, blacksmithing, fighting, drinking, sailing, eating, smoking, snoring, herding cats
Combat Tactics: Beat things until they stop moving. Ura's fighting style is very similar to her appearance: Ugly. Ura's too big to dodge much and relies on blocking and overwhelming her opponents. She'll take a hit (or five) if she thinks she can get in close enough to beat her opponent into submission. All in all, her fighting is sloppy and she relies heavily on her weight, size and strength. But then, when you are her size and carry the size of weapons she carries, it makes it work. However, it should be noted that Ura will do anything she can to avoid a fight with someone she doesn't intend to kill.
Phobias and Weaknesses: Ura is terrified of fire. This is the only publicly known fear she posses though, no doubt, there are more.
Pet Peeves: Disobedience,
Special Possessions: Her keg, her weapons, her shield, her tabard, a ring of keys and an engagement ring.
Known History: Ura was a pirate before she took leadership of the Hall. Now, she is mostly known as the Lady of Shadows. She doesn't speak of her past much, if at all. She's been accused of murder by the Stormwind Guard on numerous occasions, but none of the charges have stuck and most records of such have mysteriously disappeared over the course of the years...
Edited by Ura on 12/29/2011 6:51 PM PST
Name: Cormick Shadowblade
Race: Undead (Human)
Occupation: Covert Operator
Languages: Orcish, Forsaken, broken Trollish, broken Common
Alignment: Neutral Evil
Physical Description: Shaggy, mop-like hair sits on Cormick's head. Clumps of hair are also missing from the back of his head. Where his eyes should be are empty black sockets. His jaw, cheeks, and nose are gray and withered. Blue-green skin gives him a ghostly apperance. All shown bones are yellow and are littered with tiny bite marks. His ribs are chipped and cracked.
Cormick's daggers are dipped in poison all the way to the hilts. The blades are sharp and gleaming like always. A blood-stained rapier is attached to his belt next to his main-handed dagger. A baton is strapped tightly to the right-side of his belt, the straps keeping it from making excess noise. Throwing knives can be seen strapped in sets of 5 in several areas of his body. His left boot, the left and right side of his belt, as well as above those places on his chest. A final set of knives are strapped to the thigh of his left leg.
Corm's armor gives off an aura of shadow. Its red tint lets the rogue fade into the darkness easier. The assassin's mask covers most of his face save his empty eye sockets, which give off a deadly red glow. The armor is light, and very suitable for stealth missions.
Personality: Cormick is sarcastic to his friends, and venomous to his enemies. While preferring to stick to the shadows and not draw attention to himself, he's quick to get into (potentially) deadly fights. When the situation requires it, Corm can be very direct and downright rude to get what he needs. He's not afraid to toss a few insults someone's way.
Skills: Poison Brewing, fighting, stealth, interrogation, assassinations
Combat Tactics: Cormick aims for primary arteries and pressure points of the body. Using these points, he can quickly inject his poisons into a target. He's quick and uses different daggers depending on who or what he's fighting. Reinforced daggers for armored targets, or lighter ones for quick and more poisonous attacks. Corm uses his ability to jump through the shadows to its up-most advantage, continuously peppering his enemy with attacks from every angle. When all else fails, Cormick resorts to the throwing knives that are stacked in several spots along his body.
Weaknesses: The Light! It buuurns! He tries to stay away from things like fire and anything that may end up with him being in water for long periods of time.
Pet Peeves: Blood Elves. He HATES Blood Elves. And Sylvanas.
Special Possessions: His daggers and armor.
Known History: In life, Cormick worked his way up to the First Finger of what was originally the Stormwind Assassins. His death was brought about by the Plague while on a personal mission in Lordaeron. After being freed from service to the Lich King, he was commissioned into the Deathstalkers and over the years rose to be on the of best. After some repeated troubles with a group of Blood Elves, and the eventual murder of one, Cormick was apprehended and forced to resign from the Deathstalkers. He now holds a grudge against most Blood Elves, and feels uneasy about setting foot in Forsaken-controlled lands surrounding Tirisfal. During a brutal fight with an elf, Cormick's original body was destroyed. After several weeks, he and his companions were able to secure a new body, and, with the help of a necromancer, a warlock, and a witch docter, infused his spirit in it.
Edited by Cormick on 1/1/2012 1:57 PM PST
Name: Oska Whiteclaw
Age: 18 (roughly)
Occupation: Horde Sergeant (formerly)
Languages: Orcish and Taur-ahe
Physical description: Being of smaller stature than average female orcs, she carries herself with an odd attitude not found in most warriors, but still holds the pride and honor of one. Her hair is short and choppy, looking as if though she cuts it herself. She is missing one of her fangs from what she would call a "minor disagreement."
She wears a baldric with an emblem of a white claw, (Something that only elder orcs recognize.) As well as markings of the tauren Wildmane tribe. Her weapon has two large feathers fastened to the counter-weight on the hilt; one looking to be from an eagle and the other being a solid brown color.
Personality: She is very reserved, for an orc, and not a bloodthirsty as ther rest of her kind. Though she is not without her moments of youthful anger and her desire to prove her skills as a warrior.
Skills: Scouting, Basic battle tactics
Combat Tactics: Being a fighter her tactics at their core aren't overly complex, but how she approaches a fight is where she shines. She always expects the worst situation and aims to overcome it.
Phobias and Weaknesses: She is very wary of undead.
Pet Peeves: Garrosh Hellscream.
Special Possessions: The only momento of her orc family as well as ones she earned from her surrogate family.
Birthplace: Born in the Barrens (presumably)
Brief History: Oska was raised by Tauren as infant after they happened upon her after a raid on her family home. Not having a close ties to her orc roots she sought them out by joining the Horde forces and rose to the rank of Sargeant in an effort for prove her worth to other orcs. The change in leadership caused her to leave the Horde, now under Garrosh's rule, and return to the Tauren people.
Name: Ash'therion Dal'serrar
Race: Undead Quel'dorei
Class: Unholy Death Knight
Occupation: Small-time Mercenary, Elite Forces of The Savage Frontier
Languages: Common, Thalassian, Forsaken, Orcish
Alignment: Lawful Evil
Physical description: Ash is a taller elf. His large body structure shows signs of once a great warrior, but with the coming of death, his muscles have deteriorated and left him with nothing but an athletic body at best. However, to compensate for this, often he plates himself with thick, dark looking armor that represents his ascension to death. His facial features are handsome, as most noblemen of the Quel'dorei would have been, and often he wears his hair in the same fashion a wealthy man would, in his time.
Personality: With minor character flaws, Ash is overall a bold, brash type. Though he has moments where he will easily consider tactic over a fight, the will to attack, kill or murder will take charge above all else. Undeath has toned down, if not extinguished certain emotional registries from him, however he still maintains a very charming attitude when he can, and is still quite social despite the position he is in.
Skills: Of all the different trees of an Unholy Death Knight, Ash chose necromancy above all else. His abilities stem high with shadow magic, especially with offensive capabilities.
Combat Tactics: Ash will often rely on his ghoul, Wilson, to aid him in a fight. Using vanguard techniques to break shields, and charge into the line, Ash uses his intense mastery of swords and his unholy agility to take advantage of enemies, using speed. With such proficiency in magic, Ash also will take to the backfield, casting death coils and other forms of shadow at his enemies, or healing those wounded undead he works with.
Phobias and Weaknesses: Ash has an extreme weakness of the Light, above many others. In addition, he lacks a stable amount of usage of his necrotic energy-- meaning he very easily can expend his energy in a fight if using it recklessly.
Pet Peeves: Insulting his honor, or his wife's honor.
Special Possessions: His runeblade, Decaybringer, his wedding ring, and Wilson.
Origin/Birthplace: Sunstrider Isle, Quel'thalas.
Brief History: Ash was born into a wealthy noble family, and so was raised as such. He was a warrior for the majority of his life, even going so far as becoming a Captain of the Guard by one of the elf gates. His life came to an end with the Lich King's attack. Ash's return came with the rise of Death Knights. Upon the beginning of his freedom, Ash opted to join the Horde, will intention to meld back into his former society. Being unable to do so, Ash joined the Forsaken military, and quickly rose a high rank, by promotions and succession. Using his brash tactics Ash became a high ranking officer, and remained so until after the battle of Gilneas, in which he lost majority of his army, and retired. Ash now is a mercenary for the Horde, doing well to sate his vendetta against the Alliance.
Name: Janus (Yawn-us) Ardrora
Class: Death knight
Languages: Common, some Thallasian (he had a high elf tutor)
Alignment: Chaotic nuetral
Physical description: Janus' human form is strange for a death knight, instead of bulk and muscle, his frame is thin and short, standing at only 5"7. His face is stunningly pretty, though from slight signs of rot and frostbite, it's likely he puts effort into making himself look that, he seems to have actually rotted quite a bit. He keeps his brown hair long, with two bangs to either side, and his eyes glow blue like all death knight's do. His worgen form takes away most of the aformention traits, the magical curse bringing him up to the average height (maybe a bit shorter) and muscle mass. In this form he still has the two bangs hanging down from his mane in the form of twin ponytails.
Personality: Janus is easygoing and seems nice enough when he's socializing, preferring to keep to his friends, He speaks with a bit of a noble accent. However, he's quick to anger and just as quick to try and kill someone, usually he'll pursue his target for months if the slight got him angry enough. When he's got battle on the mind, he throws himself into it with all he's got, only leaving enough self-control to make sure he doesn't strike his allies.
Skills: When he gets bored he uses his deathfrost and a metallic claw he had forged onto the index finger of his left gauntlet to carve minature ice sculptures out of permafrost.
Combat Tactics: Janus prefers to strike wildly, valuing speed and rapidity over large, precise blows. As a frost death knight this fits him well, as he mixes in biting cold with quick swings. In his more composed moments, Janus will try tricks any rogue would be proud of, such as taking shots at his opponent's groin, trying to make them think reenforcements are coming and make them turn their back to him, and going right for the vitals, even if he has to rip their neck out with his teeth like the animal he tries not to be.
Phobias and Weaknesses: He has an aversion to arachnids, the big kind don't get to him, but if a spider or scorpid can fit in his hand, he'll try to avoid it. He also shares the common frost death knight weakness to intense heat, as it pulls the chill out of his body faster than he can return it, it weakens him more and more the hotter it gets. Like all undead, weaponized light hurts like hell, and healing light still burns.
Pet Peeves: Things that cross even his morals (killing children, @*!*, things like that), ganging up on an opponent that's already weak enough to be taken out by one (he doesn't always exercise this one if the victim has wronged him).
Special Possessions: A ring of what appears to be discolored ruby on his left middle finger, nobody knows what could discoler ruby so much, but he doesn't seem privvy to tell.
Origin/Birthplace: Stratholme, nineteen years before the scourge outbreak.
Brief History: All that the public knows about Janus is that he's a member of the shadow hall and a member of a noble family from stratholme, even though he no longer show or flaunts the fact. He's a worgen, despite being born in stratholme, but he doesn't seem very eager to tell anyone why or how.
Edited by Ardrora on 2/18/2012 3:30 AM PST
Name: Fynnegan Moore - The Silvertongue
Age: ~ 30
Physical description: Fyn is a handsome gentleman, with a grin never far from his face. A mandolin hangs from his back and he's often seen strumming it's strings. A gun is normally slung over his shoulder. Occasionally the jowely dog that accompanies him is carrying one or the other, normally the gun.
His hair kept shaggy, and his muttonchops are fairly lengthy. He's rarely, if ever, seen without his hat. If it is missing, likely there's a amber-coloured monocle on his face.
He's a slender man, more gangly than muscular. He's all arms and legs.He looks similar to a stork in clothing.
Should you chance to see his arms a jagged scar encircles his right forearm.
Personality: What isn't to love about Fynnegan? He's enthusiastic, friendly, excitable and eager to please. Normally extremely happy and full of smiles, Fyn's quick with compliments and even quicker to compliment or give attention to women.
Skills: Mimicry, singing, instruments, accents, guns
Combat Tactics: Fynnegan tries to avoid fights as much as he can, but when unable to do so, he sends his hound into fight while he stands back and shoots. And sings. Loudly.
Phobias and Weaknesses: Water, fisticuffs
Pet Peeves: Rude individuals
Special Possessions: His mandolin, his lute, his pipe, his monocle and his hat.
Brief History: Fyn has always been, and always will be, a bard. Fond of singing, telling stories and entertaining, Fynnegan will go to almost any lengths to make someone smile. Especially women. He loves showering women with compliments affection and loves their smiles above all else...
Fynnegan has spent his life traveling through Gilneas, singing and earning coin by entertaining. He has, occasionally, served as a messenger for either the Order of the Black Fang or the various nobles that needed a message sent and weren't too particular on the time in which it got there. Fyn's life has never been terribly exciting, though he's taken his fair share of hits and reportedly served in the military for a very short amount of time.
His service would explain his skill with a gun, as Fynnegan now fancies himself a hunter and trapper of sorts. He travels with a mastiff dog named Elizabeth, whom Fyn claims is the only women that hasn't left him in a bed covered in his own wine.
Name: Ashterra Sinistra
Occupation: First-Finger Assassin
Alignment: Lawful Evil
Physical description: Ash has a commanding presence that belies her stature. She stands tall at 5'7" with a petite yet athletic build; slight of form yet lithe. She moves with a fluid grace, like that of a serpent. She is constantly changing the way she wears her hair, but those who have known her for years (and there isn't many) will tell you she is a platinum blonde. Her eyes are dark and have a fierce gaze to them; piercing and focused, enough to unnerve even the largest man. Her skin is soft and alabaster of tone yet she is a being of sharp contrasts; sharp angular features, high cheekbones and arching brows. Undeniably beautiful and graceful as they come; some would say she is beautiful like a lotus - magnificent yet deadly.
Personality: Ash is very reserved. Most of her long-term acquaintances and (though few) very close friends will attest to the fact that while she has a sense of humor, she very rarely shows it. She's not shy, far from it; rather, she seems very intent on whatever it is she's doing and doesn't tolerate interruption.
Skills: Ash was a thief/thug before joining up with Pathonia Shaw; a skilled pickpocket and extortionist. Since then, she has expanded her repertoire of skills, including but not limited to poison making, demolitions, infiltration, and reconnaissance. She is also a skilled engineer, specializing in the Goblin school.
Combat Tactics: In a toe-to-toe battle, Ashterra uses numerous tactics, and while classically trained in swordplay, she uses a number of unorthodox methods to gain the upper hand. If she can manage it, she will try to use stealth and subterfuge to her advantage to go for a quick, clean kill.
Phobias and Weaknesses: Having lived on the streets during her childhood, during the second war, being imprisoned as a teen, and having battled everything from the Horde to the Burning Legion, and survived, there are few things that actually give her a scare, and those things she's quick to kill to prevent any further scares.
Pet Peeves: People who pass out during torture; "new partners" of any sort (she likes to work alone and hates when she has to explain why they died suddenly); blood elves; cities under construction.
Special Possessions: A silver necklace with an ivory carving set into a silver clasp.
Origin/Birthplace: Although her past history is a well-kept secret, it is speculated after records brought to Stormwind from Gilneas that she might have originated in Duskhaven.
Brief History: Ash has been a thorn in the side of the Horde and the Alliance for a very long time. As a youth, she was part of a street gang that plagued the good citizens of Lordaeron. After being imprisoned for her crimes, she was pardoned at the 11th hour and from that point disappeared from the public record. She is well known among ranking members of the Horde, being one of the worst "plagues" upon the Horde High-Command in recent history. Her image is painted on numerous wanted posters hung in all the major Horde cities, usually accompanied by exorbitant rewards. She has several monikers including "The Hand" or "The Black Widow" but most of those who've lived after fighting her, or had to deal with clean up, usually refer to her with less respectable terms.
Edited by Ashterra on 12/31/2011 4:20 PM PST
90 Dwarf Rogue
Name: Avarius Shadowmaul
Occupation: SI:7 Operative, Merc-For-Hire, Part-Time Pirate
Languages: Dwarven, Common, Gutterspeak, Bribery
Alignment: Chaotic/Lawful Neutral
Physical description: A stout, muscular figure with a beer gut, and a sexy black beard.
Personality: A jolly upbeat drinker that prefers to work alone, though understands he needs to work well with others at times, especially when large sums of gold is involved. Believes in the power of the mind, and thus employs mind-games to help bring his opponents down before they can even see him. He recognizes that money is the lube that makes the gears of the world keep turning, and thus has no problems with others selling out their grandmothers to further their stance in life. He is a very sarcastic fellow, with a habit of injecting smart-mouth comments when it's not needed. A master engineer, he loves spending time testing out new devices and explosives, and has blown his eyebrows off more than once. Also spends time at local gardens and animal exhibits...because the best poisons come from new sources no one has even heard of. When not killing, he enjoys challenging others to drinking contests all over the world, as well as being a pirate in Booty Bay.
Skills: Poison Brewing, Assassination, Interrogation, Mind Games, Drinking Contests, Rigging Games of Chance, Sober Fighting, Drunken Boxing, Pickpocket-Stab-Profit, Cooking, Making Explosives
Combat Tactics: Hides in the shadows, observing his enemy to gain insight as to the best killing method. Strikes at the right opportunity, never out of impatience. Prefers daggers, as they leave less of a mess than maces and swords. If the fight turns into a long one, he uses guile and force, along with cheap tactics, to gain the upper hand.
Phobias and Weaknesses: An empty mug...or keg. A lack of explosives is something to cry over.
Pet Peeves: Kittehs. Especially those druids that like appear as soft, cuddly kittehs, and then turn into a big bad bear with bad breath. Jerks. And sober people. Also jerks.
Special Possessions: Every mug from every Brewfest, and his Pony Keg. Also love his Blue Dragonhawk mount, and his assortment of weapons and tools of interrogation.
Origin/Birthplace: Born in the snows of Dun Morogh, lost his father due to alcohol poisoning from drinking 4 kegs in a row. Ran away from home and became a thief, traversing Ironforge until caught, but instead of prison was sent to SI:7 in Stormwind after robbing all 4 guards that had detained him. SI:7 has more respects for the likes of such a rogue.
Brief History: Fought the Burning Legion invasion in Outland, fought in the War Against the Lich King, considered retirement afterwards for the more simple life of drinking and thievery, but the threat of the Cataclysm possibly destroying every brewery in the world cancelled such thoughts. When not fighting in the name of the Alliance, spends time finding historical artifacts around the world, and making a name in being banned from many pubs and finer establishments. Also spends time going back to places of significance and past wars, for knowledge is power, and learning never ends.
Occupation: Alchemist, Raid Healer
Languages: Lamb, Goat, Ram, Human, outlander, Learning gnomish.
Alignment: Neutral good
Physical description: Slender, curved horns, Smooth hooves, Round rear end.
Personality: Careless, Loving, Charismatic, Brave
Skills: creating shields of protection, A little healing, Taunting random people
Combat Tactics: Bubble, Bubble, Heal, Bubble, run!
Phobias and Weaknesses: Fear being a slave to a tauren, Cant' kill much with her mace, Has bad hair days
Pet Peeves: Face pulling, Random acts of chaos, Animal abuse
Special Possessions: Undying Title in 2008, Huge collection of blood elf hair wigs. Notice of limited liability: (Squidacles is in no way responsible nor can any legal action be taken against her in the event of death in raid, death in pvp, death by scalped blood elf warlock. Undying title (copyright 2008 naxxramas) in no way implies that she nor any friend, enemy, neutral random world animal will not die by any means not limited to or including: bleeding to death, heart attack, axe to the face, random space STD, Cataclysmic destruction, face pulling, Bad potion/elixer, Goblin land mines, or any sort of act of randomness. In no way shall Squidacles be contractually bound to resurrect, Mass resurrect, shock with goblin jumper cables, Necromancy, or any other method of returning to life after death.
Origin/Birthplace: Outlands/Shadowmoon valley
Brief History: Crashed on Azeroth, Helped save the world a few times, Had a child with an Elwyn Lamb. Stuck on Farstriders since 2006
Edited by Squidacles on 2/9/2012 8:53 AM PST
Name: Zasz Deathcleaver
Class: Death Knight
Occupation: Military Strategist to Hellsing Organization
Languages: Orcish, Broken Common
Alignment: Chaotic Neutral
Physical description: Despite his decayed and mangled body, Zasz appears slightly more bulky in his arms and shoulders than normal Orcs.
Personality: Blunt, Easily angered.
Skills: Renowned Blacksmith and Warrior.
Combat Tactics: Relentless Assault
Phobias and Weaknesses: Uselessness, and Water
Pet Peeves: Cowards
Special Possessions: Zasz is often seen totting around a large mace on his back. Crafted himself from the highest grade Elementium he could get his hands on. The shaft itself, reinforced to sustain even the hardest of blows from, or to it. The top of the mace, crafted from a Saronite and Elementium mixture created by Zasz. Finely honed spikes jut out of both sides of the end. The shear size and weight of the weapon give it deadly swinging power, whilst the spikes give it penetration.
Brief History: Zasz has now fought under the banner of four different Warchiefs. Serving them each unquestioningly. His place, to carry their will out; Not to question it. Whoever bears the title, fairly and honorably, he follows.
To speak of Zasz' failure against the Alliance and Lich King years ago, is to bring death itself to your doorstep. While stationed in the Eastern Plaguelands, he fell in with the Argent Dawn, setting aside his years of hated towards the Alliance. Zasz was cut down rescuing a young elf female, though the elf was saved, he was rewarded with death. As his life slipped from him, he was not angered at the elf, he was content, knowing he fell honorably...
Until the day he was forced back into Undeath as a mindless slave of the Lich King. His honor, stripped from him as he commited atroscities in the Lich King's name.
Eventually, Zasz broke free of the Lich Kings will and joined the Knights of the Ebon Blade in Northrend. Upon success in the North, Zasz returned to the Eastern Kingdoms, seeking to regain his lost Honor and title within The Dragonmaw and the rest of the Horde.
Shortly after returning from the frozen north, His body began to decay at an excellerated state. He sought out an old friend, a Shaman by the name of Reshaki who is able to slow, and maintain the decay.
With his time creeping ever closer, Zasz searches for a way to completely stop the decaying process.
Zasz' love for battle is unrivialed. A thirst, unquenched. A lust, never stated. A void, never filled. He is always willing to pass down his knowledge of combat to worthy pupils.
Edited by Zasz on 2/10/2012 5:29 PM PST
Name: Eleanor Rigby
Languages: Common, understands some Darnassian, speaks even less
Alignment: Lawful Good
Physical description: Eleanor is a smiling, happy individual, quick to laugh and tease. She's a little under average height in any form and is rather unremarkable. Freckles from her human form are present in worgen. She's fairly plain looking.
Her hair is kept clean and simple, often hanging in front of her face. Large green eyes peek out from behind it. A button nose and pouty lips give her an almost childish look.
A scar is present in the hollow of her right shoulder, though this is rarely visable.
Personality: Eleanor is a friendly, welcoming person prone to nervousness and worry. She's quick to smile and does her best to appear strong, though she's much more fond of hiding until the danger is gone.
Skills: Pouring drinks, healing, being oblivious to any form of attraction
Combat Tactics: Hide and hope someone else handles the scary things! And then tend to their wounds.
Phobias and Weaknesses: Eleanor is terrified of boats and open bodies of water. Also the forsaken. And big bugs. And...
Pet Peeves: People discriminating against others.
Special Possessions: Silver bracelets, a worn and much loved wooden mug, a grumpy owl.
Brief History: Eleanor owned and operated an establishment known as The Broken Mug. It was owned by her father before her and she inherited it upon his passing. She doesn't speak much of her past beyond the bar and her garden, growing nervous when it's brought up.
After the fall of Gilneas, she wound up in Darnassus with the others and her skill with nature and growing things was quickly recognized. She soon found herself as the student of Aramant. She has since gone on to serve on the Molten Front and to reopen her bar in Ironforge under the name Another Broken Mug.
Name: Roxy Boombreeze
Occupation: Healer for Hire; Express Document Specialist; Jeweler; Bar/Restaurant Owner
Languages: Orcish, Goblin
Alignment: Chaotic Good
Physical description: Roxy is average for a Goblin, with hair that's usually rusty red and pinned back just enough to not get in the way. Her purple eyes are her only true defining characteristic.
Personality: Roxy is cheerful, outgoing, and optimistic, but tough when it counts. She might be a little on the silly side in everyday or less stressful situations, but when her core principles are being violated, she gets serious in a hurry. However, on the streets or at Gears, she's almost always willing to stop and talk about everything and nothing.
Skills: Totemic Combat (Enhancement), Earthmending (Restoration)
Combat Tactics: When she's fighting, Roxy likes to get in up close and personal and beat things half to death, even if she has to start at the ankles and wait for it to collapse. A frequent tale of valor heard at the bar is about the time she punched out a rhino in Sholazar. Nobody's sure how true that is. When she's healing, Roxy likes to stay on the move to keep anything from deciding she's a juicy target, and can often be seen leaping and bounding around the battlefield, sometimes transforming into a ghost wolf and charging into the fray only to emerge on the other side and blanket the whole area in healing rain.
Phobias and Weaknesses: Though Roxy was raised with typical Goblin mantras about neutrality and profit potential bouncing through her head, she is markedly more reserved around certain types of individuals, such as Forsaken and Death Knights. She works with them readily enough and she's happy to serve them at Gears, but deep down something about them just puts her on edge. She's not even sure whether it's her Shaman training and connection to the elements or if it's just that they're, well, y'know, 'differently alive'. She also has an intense hatred of demons. She actually seems to care about the elements and, while she makes headache-worthy contracts with her elementals, she is deeply upset at anything that wrecks the balance of nature. Accordingly, she gets along well with druids, but tends to avoid lands held by the Forsaken whenever possible. After adventuring in the Western Plaguelands, she returned to Orgrimmar visibly unsettled, and refused to talk about what was bothering her for weeks. She also has a mild phobia about Gnomish gadgetry and engineering, though she's never said why.
Pet Peeves: Roxy's biggest pet peeve is people who try to stiff her on money, whether it's at Gears or through her other professions. The grunts at Gears who never pay their tabs are but one example. Any attempt to cheat her out of hard earned gold is sure to earn her ire.
Special Possessions: Roxy's only truly notable possession was a massive diamond called the Eye of Malorne, which she used as a bargaining chip to secure passage off of Kezan. It is presumed lost with the sinking of the Goblin ship off the coast of the Lost Isles.
However, she is exceedingly fond of her elderly pack kodo, Buster, and her strand crawler Basil, who she refers to as an 'emergency food supply'.
Origin/Birthplace: Roxy was born on Kezan and lived there happily for most of her life, making only brief trips off the island.
Brief History: Roxy owned a small jewelry store on Kezan known for its high-quality and eclectic designs. This was her primary source of income, though she also knew how to draft documents and bind the elements. When Kezan went up in flames, she managed to escape by bribing Gallywix with a massive diamond from her personal stash. Once she made it to the mainland, fortunes gone, she purchased an elderly kodo, loaded it up with scrolls and inexpensive jewelry, and went out into the wilds to prove her worth and make some cash. Now, wiser and wealthier, she runs Gears and adventures more selectively.
Name: Lieutenant-Commander Linzaki Hala'zashim
Occupation: Division Commander of Burasadare
Languages: Bad-Common, Draenei, Dwarven
Alignment: Lawful Neutral
Lin is a slightly leaner, shorter version of your standard female Draenei. She maintains a fit physique due to her profession but rather than the standard brute strength component to most soldiers, Linzaki is lithe and agile.
Blunt, slurred, and often intoxicated, Lin comes across as a boorish and confrontational individual when in public. Her temper is known among her soldiers as being thin and fiery, but at the best of times she has shown incredible patience and even-handed justice. It is a well known fact that Linzaki defends Burasadare's people with whatever is available to her.
An engineer and a miner, Lin only really practises her profession to remain up-to-date with explosives and various mechanical weapons to augment her armour. She knows enough about metal to get what she needs, but pays little other attention to it.
Having a bad habit of going in shield-first, Lin is a tank heart and soul. She's tweaked and adjusted everything she might need to use in combat to be accessible in a pinch - a short burst taser linked on one arm, a grappling hook on the other, retractable blades along the edge of her shield all being prime examples. She prefers mobility over pure constitution, and so often appears to be 'dancing' in duel rather than simply standing and hacking away.
Phobias and Weaknesses:
Sorry to say, she has no love for the Horde. Both Orcs and Blood Elves have earned her ire and if given the opportunity, she attacks them on sight.
Stereotypical Crusader mentality tends to get under her skin rather quickly. She also hates scorpions.
Although she no longer carriest it on her person, Lin was given an amulet from her mentor that appears to be nothing more than a simple Adamantite piece of Draenei artwork from the days of Karabor. Although the inherited medallion has shown magical qualities, no one is quite sure as to how far those properties go.
Lin'zaki began her life as most Vindicators might - born and raised among the typical Draenei family during the peaceful times on Draenor, she was adopted into becoming the humble student of Arvantoric the Unmovable. During this tenature, she learned primarily the mentality, but never quite refined her ability to weild the Light. As a result, when the Orcs laid waste to the planet, as well as the incursion by the Blood Elves against the Tempest Keep, Lin was unable to finish her training after Arvantoric was killed. Feeling betrayed, in a sense at least, by the Light she was destined to serve, Lin took to holding faith in sword and shield rather than Light and forgiveness. Travelling to Azeroth with many other Draenei aboard the Exodar, she enlisted with the Alliance forces soon after the race joined the faction.
Lin has served with the Alliance through several key campaigns, though never more than a simple footnote among someone's logs of progress.
Name: Selaanu "Sel" El'estarii
Languages: Common, Draenei
Alignment: Neutral Good
Lean and average build, Selaanu is a stereotypical female Draenei.
Fun-loving and easy going, Sel is an embodiment of a free spirit among a world that she feels has been chained down by logic and rules. Maintaining a perception of Positive versus Negative, Sel has been known to meet confrontation with an oddly loving embrace.
Shiny things have always fascinated the Shaman, and so she has an odd tendency to be proficient with jewels and various metals. Diplomatic as well, it is not unheard of having her play middle-woman between two conflicting arguments.
Sel does not fight if she can help it, and will disengage from conflict unless given no other choice. She does not instigate, only defends herself. Such being said, she is well versed in the Elemental flows of the planes, and utalises them if need be.
Phobias and Weaknesses:
Nothing really appears to get underneath Selaanu's skin as far as phobias go. She does, however, have a special weakness for those she finds that are under emotional duress or spirital conflict - often breaking away from her current objective to assist them if she can.
People who torture. They will earn her ire.
Unknown. It's presumed somewhere on Argus.
There really isn't anything of interest to share in her history. Once married to Arvantoric the Unmovable, she was once a Priestess of Karabor who taught in the shining gardens of the temple. After the fall of Draenor, however, she lost touch with her faith and dissolved into grief at her husband's death a matter of months later. Facing all of this, she found her place among the Elements, and has followed down that path ever since.
Selaanu does not affilate with any major faction if she can help it. Although she has many friends among various sub-cultures within the Alliance (and a few within the Horde), she often does not participate in their quarrels and conflicts unless a diplomatic solution could be reached. Although her relations with the Earthen Ring are uneasy at best, many who know her attribute her former status as a "Spirit Guide" as being the core foundations for her evasiveness.
Name: Velvei of the Vines
Occupation: Druid of the Talon.
Languages: Common, Druidic, Smatterings of Darnassian.
Alignment: Chaotic Good.
Physical description: Velvei is somewhat wild looking to most, with vibrant reddish brown hair lined with feathers and various other oddities sticking from it.
She has unusually dark skin, for a Gilnean, as if many hours have been spent under the sun than is the norm. She has golden leaved vines growing from her shoulders.
About her back, many long, lash scars are evident.
Personality: Velvei is a somewhat crass and curious lass, though she can be prone to losing interest if distracted, and occasionally pilfers things she likes, especially if they're shiny.
Skills: Scouting, Healing, Yelling at idiots.
Combat Tactics: Velvei tends to avoid fighting, if at all possible, though she is quite physically strong, even for a worgen, and should one enrage her, she tends to stick to the basics, teeth and claws.
Phobias and Weaknesses: Velvei is deathly afraid of Fire Elementals, the mention of them sending her into shudders.
Pet Peeves: She hates anyone or anything that would injure or endanger children, though why is something of a mystery.
Special Possessions: Velvei has a locket about a corded band that she never removes from her neck, inside is a picture of her mother. The only other possession she seems to care about is a small ring, gifted by Fynnegan Moore.
Origin/Birthplace: Eastern Gilneas.
Brief History: Velvei grew up with her mother, a Harvest druid, in a small hamlet just south of the Blackwald, though she and her mother remained after the woods became an unsafe place, and were eventually caught and captured by slavers said to be working in the name of a noble, rounding up people who wouldn't be missed to contain the threat within the Wald, though they really only gave their enemy more mouths and weapons..
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