Topic
Heroic Yor'Sahj 10 Man
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http://www.youtube.com/watch?v=WQXfk3FUoKM&context=C371e137ADOEgsToPDskLZki6IFWZxSMOo2tZDZHoP
Enjoy. |
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It appears as though you're using the addon recommended by the Vox Immortalis guide (http://www.youtube.com/watch?v=x3UuKBHwWYE) that we've looked at to determine which ooze you kill. We have ended up going with another list, one that mainly seems to prioritize Black over Yellow (ie on your first set of oozes you kill yellow, but we would've killed black) if you can heal through it. Did you try doing it other ways, and did you find the one you settled on to be largely easier, or is it really a preference thing (like the order on Madness)?
As well, it seems that you're using two tanks and two heals (shammy/paladin, if I'm correct in my assumption. Haven't watched all the video yet, so not sure if it shows later). I believe this would transfer over to using five healers in 25 man? Did you guys have enough room left at the end for the enrage timer to perhaps squeeze in a third healer, or would that have been out of the question? While we've been learning the fight (only spent two days on it so far, spent a few days on Zon'ozz before switching over to Yor'sahj), we've been running six healers. I'm not sure if we'll be able to continue doing that and still beat the enrage timer. Any tips you can provide would be helpful and appreciated! Grats on the kill! |
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Just watched the full video and noticed a few things:
I saw that you guys accidentally popped a Mana Void just a tad bit too early before another one spawned. We've had that happen a lot too, getting that timing right is very finnicky, and so we've over-cautiously ended up leaving the Mana Void too high on hp at times. Good recovery after that, though. I see that dropping the third healer and using the extra dps is a huge help. On the ooze phase with Black and Yellow (double the adds), you guys managed to stay stacked up well into the next ooze-travelling-to-boss part and kill the majority of the little adds and still had the time to kill the next ooze. In our situation, with the dps we have currently, we would've never gotten that ooze down after waiting that long. Therefore, we've been stuck dragging adds with us all over the place and having them still be up into the next ooze phase (usually with another black spawning even more adds). As well, at the end, you guys managed to take a nearly full Mana Void all the way down from the time you killed an ooze (with a cobalt one and a new void incoming) til the next Mana Void spawned. That's some pretty fast killing of a Mana Void! Perhaps we need to rearrange the way we dps that down. Again, good kill. The video showed that you're doing pretty much the same thing we are, but perhaps we need to drop a healer and pick up some more dps so we can have more damage-dealing leeway. And perhaps we should revisit that "Should we kill Black or Yellow?" question. |
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Hey, I'll try to answer all the questions. Sorry if I miss one.
Mana Voids: Yes we were having issues killing them at the right time, and sometime we would kill them with the healers out of range. So I don't have any advice for that since we had the same issues. Adds still alive when killing ooze: So what we do is Myself (warlock) and Sakura (Shadow Priest) stay in and continue AoE for a few more seconds after everyone else runs out. So Melee and people with poor AoE run to start on the Ooze and the better AoE people should stay the extra few seconds to take out the adds. There will still be some adds that follow the melee group out, just kind of kill them on the run. Have the healers stand between the boss and the ooze to help with healing the people who have the adds on them. The Mana void we took from full to 0: This was not planned. The first mana void was supposed to have lower health than full. We pulled ALL DPS to kill it. It was not an ideal situation but we were not in danger of enrage so we did it. So plan for thoes mana voids to be low health like they are supposed to. What we were doing is just having the dot classes dot them and over a period of 30 sec or so the health would gradually go down. You really dont need to pull DPS off the boss to reduce the mana voids health. Just dot them. 2 Healing: We only used 3 healers for the first 10 attempts or so so that we can get practice with all the different combo's to see what cool-downs and things we need to use. For to man it is a 2 healer fight so for 25 man it would be a 5 healer fight. The extra DPS is very much needed. 2 Tanking? : We actually didn't 2 tank it. I have in the credits that Carborated is off-tank but that's just a general role information. He was in ARMS DPS spec for the fight. So you should be 1 tanking it also. The reason he is Arms is mostly to help with the adds in the Black phase by using whirlwind. Killing Black vs Yellow: We choose Yellow because AoE is very much a strength for our group. We have a Demon Warlock, Shadow Priest, Arms warrior as well as Rogue and Mage pew pew. So thats why we chose the kill yellow over kill Black. If you issue is that you are using an extra healer and hitting the enrage then I suggest killing Yellow and leaving Black alive. This will reduce the healing requirements of that phase and since you have the extra DPS, the adds should die faster. |
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Continued from above:
Other Tips: I know everyone likes playing certain specs, (I do too and Demonology is not one of them), but to get the kill sometimes you have to play a spec that you don't like because it helps the raid. I play Demonology and I save my Metamorphasis for the phases when there are adds because Demonology AoE in Demon Form is second only to Kitty Swipe in terms of raw output. This means that my personal numbers are very low but the point is when the burst of DPS is needed I have it. I strongly suggest that people put their egos aside and do what they have to do to get the kill. (I don't mean this in a rude way. Sorry if it appears that way. Text doesn't always relay the correct emotion). If that means that someone who normally tops the charts has to settle with 10th damage done because they saved their cooldowns for specific situations rather than using them every cooldown then that's what you have to do to get the kill. Another thing you may not have picked up on in the video we save Heroism for the "Stoplight" phase. That's the Green Yellow Red Black phase. We kill the green and then kill the first wave of adds. Once the second wave starts to spawn we do Heroism at that point. That is also why in the video we have melee running out and killing the ooze and we are still able to kill all the adds which is a problem you said you were having. I will bold this because its probably the most important part of my reply. Heroism should be saved only for this phase and no other. On our first day of attempts we were not doing this and "Stoplight" phase killed us every time. On the second day we made this change and killed the boss after 4 attempts. I am not sure when you use Heroism but if it is not in this phase you will want to change that right away. On a more personal Note: Power Shift is made up of a group of real life friends. We are very friendly people and have respect for all the other guilds on this server. I know there is a specific member of our guild that likes to talk trash to your guild a LOT, but this opinion is his alone and does not reflect the guild or its members. I know our two guilds have had some verbal "disagreements" in the past but we do very much want Gnomeregan to be a good raiding server. Any help we can offer the other guilds to progress we (or at least I) am more than happy to help with. I hope this post is helpful to you and other guilds looking to kill Yor'Sahj and also serves as a step forward to more civil Trade Chat interactions between our members. Just because we have the first kill does not make us "better" players. It just means we were able to figure it out faster. Best of luck to you guys. If you have any other questions I would be more than happy to help. <3 Abloonie |
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well my post got deleted i still say we dont help apoth at all let them fend for them selfs just think if the shoe was on the other foot would thye do the same for us? the answer is no
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Thank you very much for your response, Abloonie! The above part was most definitely helpful, and seems like it should be rather obvious in hindsight. Leaving behind good aoe-ers is a very smart move! I, as well, believe in being helpful and polite to other guilds on the server. Although quite a few of our members enjoy trolling, there are a lot of us who are good natured people. @Crit: If you ever needed any advice on a fight you were having trouble with, and I had some pointers, I would not hesitate to help you. I find it rather insulting that you would assume otherwise, as that belittles my character. On the other hand, whether or not Narph would help you... |
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Edited by Geoda on 1/5/12 9:55 PM (PST)
Been a while since I've made an appearance on the forums. Just wanted to throw in my 2 cents..
): I, as well, believe in being helpful and polite to other guilds on the server. Although quite a few of our members enjoy trolling, there are a lot of us who are good natured people. (: |
/wave |
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Edited by Pirloo on 1/8/12 1:25 AM (PST)
Thank you a ton for taking your time to respond.
I am also not fond of demo myself, always play Affliction or Destro, but Demo AoE is so good for the tons of adds in Black+Yellow phase. Crits you have never asked me bra! You are always trying to cyber with me! >:( The council of awesome clothies appreciates your awesomeness. http://wow.joystiq.com/2012/01/07/around-azeroth-nobody-here-but-us-clothies/ lulz Oh Shadowshaw Verdell is a awesome suave guy that pops in gnomer once in a while, he is le cool. |
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Pirloo ftw. =P
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Verdell is a big meanie cuz he left gnomer.
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1 Draenei Priest
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pirloo: seriously #1 in everyone's hearts
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Thank you a ton for taking your time to respond. <3 |
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Edited by Verdell on 1/10/12 11:35 AM (PST)
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Slightly off topic...but do any of you have any tips for a raid group stuck on Zon'ozz? Yes were stuck on normal mode... and yes im sure to be trolled about that , but maybe someone has some helpfull hints. Our main problems are the tank dieing when there is 7-10 stacks of focus anger , and the dispells. We mainly run Hpally/Hpriest/Rdruid or Rshaman
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Slightly off topic...but do any of you have any tips for a raid group stuck on Zon'ozz? Yes were stuck on normal mode... and yes im sure to be trolled about that , but maybe someone has some helpfull hints. Our main problems are the tank dieing when there is 7-10 stacks of focus anger , and the dispells. We mainly run Hpally/Hpriest/Rdruid or Rshaman OMG you scrubby noob WTFBBQ!!!! Lol, I'm just messing with you. A little bit of more information is needed to answer this correctly. 1. What class is the tank you have? 2. What is the tank being killed by? Is it for sure the melee damage from Zon'Ozz due to the increased number of stacks, or is it perhaps the Psychic Drain ability that is killing your tank? 3. Are you phasing the boss frequently enough? We do a 5 bounce then 3 bounce 3 bounce and so on rotation for phasing the boss. If you are letting the Void bounce around like on the PTR where they let it bounce like 12-15 times then that does not work for normal mode and above. The void cannot bounce more than 5 times MAX (well it can but 5 is a very safe number). If its bouncing too much then the tank is being killed because the healers are healing other people too much due to the increased damage from the Void. --------------------------- So basically try not to let the void bounce more then 5 times on the first one and then only 3 times on the ones after that. So for example it 1 - hits ranged, 2 - hits melee, 3 - hits ranged, 4 - hits melee then melee move in front of the boss so the back side of the boss is clear for the void to hit, 5 - hits ranged then moves towards and hits the boss. As for dispels the healers have to be aware of if the person needing a dispell is ranged or melee. you dispel the melee when the void is moving towards ranged, and you dispel the ranged when the void is moving towards the melee. This way nobody gets blow backwards and triggers the void at the wrong time or even solo. In PTR the voids can be taken solo but in normal mode the melee group and the ranged group have to take the orb damage as a group to make it easy for the healing. Note about question 2: If its just the melee hits killing the tank at 7-10 stacks then make sure the tank is saving his defensive cooldowns for that time of the fight. Also if your tank is not a DK then is there a DK in your raid that can tank? DK's are prefered for this fight because they can Anti-Magic Shell for the Psychic Drain and take little to no damage from it. I suspect your problem is not so much the stacks but a combo of the tank being hit by Psychic Drain while taking the increased damage from the stacks. The tank should not be taking both of these. So use a DK tank or have a warrior tank glyph the thing that makes one of his defensive cool-downs prevent some magic damage (I am not a tank expert so I don't recall what ability does this.) |
