01/04/2012 04:45 PMI personally didn't feel like this expansion was erring as much as others seem to think.
Posted by Maridia
it is not, the problem is the go go go attitude. if you have a tank with that attitude you cannot even stop to loot without him jumping into the next battle. In Lost City of the Tol'vir i stopped to loot where it indicated it indicated it was mine. The tank is already fighting a little ways away and gets down to half before i get there to heal them.
You cannot even stop to get mana breaks. When it was 1 or 2 melee besides the tank i had to go all out to heal on some fights. Sometimes even ranged stand too close and get blasted as much as the others when they do not have to. This puts a strain on the Healer's mana supply. So what do i do, i speak up for a mana break or i get ahead of the people like when Illidan seperates from you and sit down to drink.
Tank rushes right past and starts the fight. i have on more than one occasion not healed the tank up, leaving him about half way for life when the fight ends and then took my break. you would think that would do it right? wrong, the tank launches straight into a fight and comes within an inch of death and i have to end the mana break or get killed myself.
Now you could conceivably make that story part optional in some dungeons but not Hour of Twilight. You would basically be removing the dungeon from the game.
But let's say for the sake of argument that there is a way to gut every story and at a choice is given to you at the beginning of a dungeon to skip over all the story content, basically gutting the dungeon and raid. Cinematics, every story scene cut out.
Now these people who like the story would be ganged up upon. You choose to have the content intact, shown, you like it. Every player would grumble at you, you would be kicked from the group and anothe would replace you and the vote would go again. It would have to because it would be unfair if the new person did not get to choose. A whole new wave of kick abuse. Because that 1 or 2 people are time wasters.
If the tank did not want to see it, noobs, i am out of here as soon as we do the first fight. Have fun waiting for another tank.
Honestly you cannot tell me the majority of the people would not do that. Look how hard it is to get people to do an optional boss now.
People grumble when you ask them to do the quests in Zul'Gurub. A quest objective take like 3 minutes tops to complete. Most of them are done in a minute and a half. i have been there.
i saw a damage dealer ask us if we would do the quest objectives before 4.3 came. i said yes. the others did not voice any objections. We got a thankyou and we were off. After we came down the rolling rock hill i stopped and said that they had to come back and do it. they ignored me. it continued like this until Zanzil. After we finished i said we had someone to do the quests for. they told me "we do not know where they are" i told them i said to stop and come back and do it. i said that we should do the chef, Gub, and the offspring as they were close, another thankyou, and i proceeded to lead them to the chef, only that damage dealer came.
After a while i said that we could wait for them all day and he got kicked. The reason in the window was time waster. i asked if they cared about anyone but themselves. they said yes but that that was what guilds were for and friends and that they would not go out of their way to help someone. they would only do their jobs in a dungeon nothing more. i told them they may one day want a groups help like doing an extra boss in Halls of Origination and they said no one does that anymore so there is not a problem
i rejoined them, they got another damage dealer. and we did the rest, i kept the team up but just up. when we got to Jin'do the tank was down to about half and one of the damage dealers was about 75 percent, after a minute the tank demanded i heal them. After all their bs about only doing their jobs and no more and not helping anyone they wanted me to waste time and mana healing them. i told them it was not my job to heal them between battles. now the tank was a druid so he could have healed both of them in 15 - 20 seconds. they could have eaten food and drank. Instead they waited till time healed them and then the tank left. The damage dealer said so now we got a whiny healer. i told them i was showing them their attitude. that next time they should remember this and how it feels.
We had to wait 8 minutes for another tank and then we finished it.
Another time after 4.3 came i go into Zul'Gurub and i say that i want to do the Temple of Bethekk. telling them why i came. They do not say anything against it and we are off. We do the first two bosses. They go to the bridge. They even down Gub. So i go across the next bridge to the snakes and only one Damage Dealer comes with me.
The tank says we do not need to do that. i said i wanted to, that i told them at the beginning that i wanted to do it. he keeps saying that we do not have to, we can skip them now. the damage dealer kept crossing the bridge every time one of us spoke. i finally said i know we can skip them, i want to do it.
It was like pulling teeth to get the other three to do it but finally they came. If it had been one of the Damage Dealers they would have kicked.
If it is not someone who is important or who has the majority behind them the group will often kick to get rid of them. You cannot make any content optional for this reason, if you do you screw the rest because the group will kick you if they think they can replace you quickly or will try to out wait you.
One time in the Deadmines i remember a Mage saying she needed a mana break. the tank would not give it to her. he said that a dps was not important so she did not get one. they would move on without her and if she stopped and they wiped that was her fault. so i as the Healer stopped and i took a mana break, i was not at the point where i absolutely needed one but i replenished my suppy and waited for her to get hers.
Why play this game at all? Why not ask Blizzard to make one dungeon where it is nonstop bosses and mob fights? Where you do not have anything at all between them, a never ending battle, they just keep coming. That way you do not ever have to see a shred of the story line. Maybe different loot as you go down different paths but you do not have to actually choose anything else because everything is the same.
That would not be fun would it, maybe for the first 15 - 30 minutes or so but you would get bored and would curse that dungeon. But that is exactly what you seem to want.